The Rise of the Cemetery

Chapter 0683 Mourners

wizarding world.

As a magical image recording the attack process of the entire Oshuku Mountain Road was circulated among the major wizarding organizations, this strange plague creature that had never appeared before also entered the wizards' field of vision.

A series of words such as weird, evil, and powerful have been added to the head of the plague creature, but the most frightening one is the terrible discipline.

This is not a collection of scattered and disorderly monsters, but the embryonic form of a terrifying ethnic group with a strict ruling order. If such guys are allowed to take root, I am afraid that the entire wizarding world will no longer be dominated by wizards and humans, but another completely different magical creation-plague creatures.

Yes, after the joint identification of many great wizards, the plague that ravaged the central region of the wizarding world was not a natural occurrence, but a special product of the combination of some kind of witchcraft and evil methods and distorted consciousness. In other words, this is simply a product of evil witchcraft!

All of a sudden, there was an outcry in the entire central region to severely punish the magician.

You must know that it was precisely because of the reckless actions of this magician that a plague-ravaged area of ​​nearly 600 square kilometers appeared in the central region, the vast area ruled by the Eastern Tallinn Association. In this area, those large and small cities guarded by wizard towers are still enduring a painful life isolated from the world, while the vast countryside and wilderness beyond that have become places where human beings have become extinct.

The mysterious family that had a special agreement with Black Light couldn't help but retreat. For this reason, they sent two strong family members to escort Karthus to leave this right and wrong place as soon as possible. On the other hand, they also tried their best to clear up the relationship with Karthus in the association.

So one after another hunting teams specially targeting Karthus and Plague Maiden Saila embarked on the journey.

However, at this moment, Karthus was already approaching the legendary burning plain.

...

As an ancient battlefield left over from the ancient catastrophe period, the plants and landforms near the Burning Plain show various differences.

The huge and fragmented lava rocks, the reddish terrible soil, the strange refractory plants with huge trunks and no leaves... All the signs indicate that this place was once a volcanic burning place.

Karthus crouched behind a lava boulder riddled with holes that had been eroded by ages, peering at the medium-sized rock battlefort at the entrance to the valley floor in the distance.

There are two 8th-level wizards, more than 20 middle- and high-level wizards, as well as many low-level wizards and 400 wizard guards. Guarding the entrance of the Burning Plain with such power also shows the importance that the East Tallinn Wizards Association attaches to this place. However, this also made it more difficult for Karthus to break in.

Karthus has been staying nearby for 2 days, but he still can't find any gaps or opportunities to smuggle in.

If you want to break into the Burning Plains, you must rely on the witchcraft altar at the bottom of the medium-sized rock castle, and you need to guard the witchcraft on the wizard. Among the two great wizards with eight rings, Karthus didn't know who had the witch weapon. If you want to pass smoothly, you have to capture these two great wizards at the same time.

In the past, seeing such a strong guarding force, Karthus would have turned around and left, never daring to hit the two great wizards at the same time. But now, if he has enough helpers and surprises, Karthus has enough confidence to take down this battle fort.

What supported his confidence was his super high level of 18.

Yes, in just half a month, he has grown rapidly from level 15 to a super existence of level 18.

And what caused all of this was the crazy killing from afar.

In the distance that Karthus couldn't perceive, there were crazy killings between plague creatures and local aborigines! Both sides have obviously invested their maximum energy and combat power, and hundreds of thousands of lives are lost every day.

As for Karthus, the instigator, obviously because of the existence of the soul source, he could faintly hear the howls and curses of thousands of dead souls every day, which brought him severe mental pain, and at the same time made his strength improve by leaps and bounds type of improvement.

On the distant battlefield, every soul devoured by plague creatures will feed back a little bit of soul energy. These things look inconspicuous, but they can't hold up to a large amount, and the supply is endless. If the Plague Maiden hadn't cut off the direct connection between Karthus and her, and devoured the bulk of the soul energy, Karthus might have been a terrifying existence of level 19 or even level 20 at this moment.

Therefore, the real level of 18 is the greatest confidence of Deathsinger Karthus.

However, this influx of soul energy from the outside world is not so easy to digest. The severe headache that has seriously affected Karthus's thinking in recent days is one of the sequelae. The curse of the soul, the backlash of the plane, the painful and lingering wail of the soul, everything has become a file that devours Karthus's heart, creating pain for him all the time.

For this reason, Karthus had to differentiate a subsidiary personality to bear this kind of pain for himself, which caused him to show signs of split personality more and more.

Character: Karthus

Identity: Graveyard Hero

Race: Dracolich

Occupation: Undertaker

Level: Level 18

Strength: 5

Dexterity: 4

Constitution: 8

Intelligence: 19

Perception: 16

Charm: 8

Special Attacks: breath attack, manipulate undead, create water/rotten water, crush, frightful presence, paralyzing gaze, paralyzing touch, rend, grab, spellcasting ability, spell-like skills, tail sweep

Qualities: Blindsense 60 ft., darkvision 120 ft., immunity to cold, electricity, sleep effects, paralysis, polymorph, fortitude, keen senses, resistance to cold, electricity 20, undead traits

Feats: Extend Spell, Improved Maneuver Power Charge, Power Attack, Rapid Breath, Rend, Shapeshifting Breath, Snatch

Skill:

Fear aura (powerful), mixed with the super fear aura formed by Longwei, save difficulty +3.

Paralyzing Gaze, the gaze of a dracolich's glowing eyes can paralyze a victim within 40 meters who fails a Fortitude save. If the check succeeds, the character is permanently immune to that dracolich's gaze. If it fails, it is paralyzed for 7 seconds.

Soulshifting, if a dracolich's physical form is destroyed, his spirit returns directly to his phylactery.

Soul curse, the exclusive skill of the Undertaker class, all curses issued by the owner of this class can touch the soul source, and cannot be lifted by ordinary methods.

Transformation: When a dracolich needs to fight in close quarters, it can temporarily transform into a ghost dragon of the same level, which is half illusory and half real. During transformation, the dracolich cannot activate its own skills.

Undertaker, this is the magic path Karthus chose for himself when he advanced to level 16. This is a special class that uses curses and dark magic as weapons, and can obtain many professional bonuses in terms of curse penetration and soul curse. In short, he is a nasty guy who likes to hide in dark corners, manipulate clones and puppets to deal with enemies, and at the same time stir the filthy cauldron by himself, nervously cursing the souls of enemies.

Such a class is obviously not suitable for direct confrontation, but is good at behind-the-scenes calculations and curse killings.

Whoever provokes such an opponent is doomed to live in fear and anxiety for the rest of his life!

...

Town of Palan.

There may not be many merchants coming and going here, but with the rock battle castle behind them, the wizard guards who have nothing to do every day are willing to come to the town of Palan to drink, sing, gamble and prostitute. Therefore, this is also the carnival town with the most casinos, taverns and other facilities within a hundred miles. The streets and alleys are full of alcoholics, gamblers, prostitutes and thieves.

As small town residents who depend on the power of wizards to survive, extracting every wizard gold coin from the pockets of those wizard guards has become their biggest wish and goal every day.

This place is almost a place of carnival day and night, and those wizard guards who have finished their duty will immediately get into the streets and alleys, squandering their excess energy.

Night came again.

Every night is the beginning of a carnival. But today is destined to be an unforgettable night of terror.

When the lights came on, the town was already brightly lit. Pubs, casinos, fireworks alleys... Every place where energy and money can be squandered, there are surging crowds coming in and out. All kinds of drunkards' chatter and gamblers' cursing, mixed with Liu Ying's coquettish laughter and cursing, woke up the silent night sky, and spread the sound waves far and far away.

Old drunkard John staggered through the noisy streets with a half bottle of gin in his hand. Drunk-eyed, he kept saying hello to his familiar "friends", and waved his fist to drive away a few street gangsters who sneaked up to take advantage of him, and then turned into a quiet and remote alley.

Holding on to the rough and cold earth wall and retching for a long time, he regained a little sobriety.

Looking around, John, who was still staggering and unsteady just now, suddenly shivered, and his alcoholism subsided by half in an instant.

This is a gloomy alley on the westernmost side of the town, and it is also the most deserted place in Paran Town. The main reason is that the town cemetery is located here.

Like thousands of towns and villages in the wizarding world, the small town of Paland also has its own public cemetery, where all local and foreign people can be buried after death.

Although the cemetery in the small town also has wizards to clean it up regularly, it is impossible for any unclean monsters to be born, but out of fear of ghosts and undead, most town residents are unwilling to approach this land.

Finding himself inadvertently wandering into this sordid territory, old drunk John could not help cursing his bad luck. But just when he was about to turn around and leave, a strange and weird sound that he had never heard before came into his ears.

"Swishling" sounded like the terrible sound of mice gnawing on dry wood, mixed with the strange sound of heavy objects being dragged on the ground. At the same time, a strong stench hit his face, almost causing John to spit out all the food he ate tonight.

What's this?

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