(Thanks to Eternal Immortality and Yixianguang for their big red envelope rewards, this is the second update)

If Vikman had only a hint of retreat before, then now he has concentrated all his energy on how to escape.

The group of vampires who went on and on made it clear that I had stabbed a hornet's nest today, and if I didn't run away quickly, I would 100% be killed by this group of little guys whose average rank was only eleven or two.

Grinded to death by a group of meat and vegetables? !

Before stepping out of the Underdark, Vikman had imagined various cruel scenarios that he might face: such as being besieged by several human mages of the same level, such as being lured into a certain death situation and unable to escape, such as being trapped by a certain Saint-level spellcasters and even legendary chasers fled...

But he had imagined so much, but he never imagined that he would be besieged by a group of little guys who were only worthy of being mind flayers and brain food in a dark alley on a rainy night.

Never for a moment has Vikman been so eagerly looking forward to the arrival of the city's law enforcement team, even if the legendary spellcaster who showed his power just now came. But the female vampire warlock on the opposite side obviously also guessed this point, and even created some emergencies in other areas of Hans City, which greatly distracted the energy of the city rulers.

Therefore, in the hope that "reinforcements" would not be available, Wakeman could only struggle to break through.

Due to the "Dimensional Anchor" in the body, those spatial abilities such as "Advanced Teleportation", "Anywhere", "Dimensional Teleportation" cannot be implemented smoothly. Therefore, Wakeman can only withstand the uninterrupted attacks of a dozen vampires, and with the assistance of continuous psionic magic such as "levitation", "freedom of movement", "uncertain whereabouts", and "greasy", he strives to move outward .

Due to the unscrupulous attacks from both sides, the original alley has long been a flat road, and even most of the surrounding buildings have been razed to the ground by "stray bullets".

The mind flayer's attempts to break through several times were blocked by the fearless vampires. Although the vampires were crushed to ashes by the terrifying psychic powers, the substitutes who came one after another still surrounded the mind flayers tightly.

There are only a dozen vampires who can attack in close quarters at any moment, but there are dozens of vampires wandering around to make up for the leak. Farther away, an invisible net of vampires spread all over the sky was also constantly shifting along with the battlefield, leaving no gaps for the mind flayers to exploit.

The depletion of psychic power is getting worse, and the mental power of the mind flayer Vikman is running out. Therefore, at the critical moment of life and death, it decided to take a gamble.

The first ones it ruthlessly fought were those two most annoying blood warlocks. It's their uninterrupted "dimensional anchors" that have gotten themselves into such an embarrassing situation.

In order to guarantee a one-hit kill, Wakeman used the "experiencing death" up to the eighth level. And before attacking the two blood warlocks wandering around the periphery, it still needs to get rid of the entanglement of many vampires.

"Time jump", making the target jump forward for 1 round of time per level. A seemingly ordinary level 3 psionic ability, but when used properly, it can produce extremely terrifying spell effects.

"Time Jump" is somewhat similar to the legendary spell "Time Stillness", but it is very different.

Time stillness is the use of the terrifying power of legendary spells, which greatly reverses the space-time structure around the caster, allowing himself and the enemy to be in different time flows. In the eyes of outsiders, it is equivalent to stopping time, fixing the enemy in a certain time segment, and losing the ability to fight back.

However, such a terrifying spell effect also requires extremely harsh casting conditions. Now there are fewer and fewer legendary mages who can master time and space spells, so there are fewer and fewer spellcasters who can cast "time stillness".

But the time jump is different, it does not affect any external objects other than the caster, but just compresses it in an instant according to a series of actions preset by the caster.

For example, if Wakeman wants to reach a position where he can attack the blood warlock, he must dodge the attacks and blocks of 4 vampires and move 40 meters in the spatial position to do so. This is of course impossible in the siege of numerous vampires. But as long as the "time jump" is used well, it can do it instantly.

As long as it can predict the movement trajectories of all "obstacles" between it and the blood warlock and the next possible body movements, it can pre-outline all the movements within the next 6 fingers in the spiritual world. After everything is ready, it can cast "time jump".

The magical third-level psionic ability allows it to complete the action that can only be completed with 6 fingers in an instant, as if the 6 fingers of time were stolen by someone, and never really existed.

This also indicated that the last second it was still being besieged by many vampires, and the next second it had appeared 40 meters away with a finger on the forehead of that hateful blood warlock. The entire intermediate process was swallowed up by powerful spiritual energy.

But this time jump is also extremely dangerous. Once your preset action conflicts with the reality, for example, a certain transfer position you preset is occupied by another object in advance, then of course the subsequent actions cannot be completed. At this time, not only can you not use "time jump" to avoid damage, but you will also suffer the backlash of both time and space for no reason, and you will end up miserable.

But for an 18th-level mind flayer who is proficient in using all psionic powers, the chances of this happening are extremely rare. Therefore, when the phantom caused by the sudden change of time and space disappeared, Vikman tapped the blood warlock Toledo's forehead with a finger, and directly etched "experience death" into his mind.

So the next moment, Toledo, who was level 16, died!

The leader of the team, the female blood warlock Hera, was instantly angry.

Everything was going well, but suddenly this mind flayer appeared beside Toledo 40 meters away, and even killed him with a single finger. The other blood warlock Simmore was isolated on the other side of the vampire group, more than a hundred meters away from the mind flayer. Although this distance can still continue to bless the "Dimensional Anchor", it also gives the opponent time to react to defeat the "Dimensional Anchor" with a supernatural volley.

And more importantly, the existing "Dimensional Anchor" on the mind flayer will lose its effect in three fingers.

Hera, who instantly understood the situation, rushed onto the battlefield immediately. At this time, the only person who can stop the mind flayer is her!

To be honest, if there was an alternative, Hera would never want to get within a hundred meters of the mind flayer. With her level 17 blood magician, as long as the mind flayer is willing to pay a certain amount of physical damage, she can be instantly killed on the spot. But now that the situation is critical, no matter how reluctant she is, she can only insist on it.

A blood-colored lightning that outsiders could not examine in detail rushed straight at the mind flayer, and Hera's body was almost completely liquidized, turning into a ball of flowing blood that rolled onto the mind flayer's body. Just like obsessively entangled boys and girls, the two human figures are completely entwined, and even most of the body has me in you, and you in me. It is already difficult for outsiders to distinguish who is who.

At the same time, Hera's sharp howling sounded in the soul channels of all the vampires around.

"Continue to attack, attack with all your strength, even if I die, don't stop attacking. Hurry..."

So the next moment, all the vampires and blood warlocks rushed forward bravely, biting their claws and tearing, and the dense blood bullets and blood spears beat the two people who were entangled to pieces, screaming again and again...

When Hera entangles the mind flayer with her gifted blood-melting technique, all external attacks will be borne by the two of them. Therefore, when she ordered many of her subordinates to attack the mind flayer, she was actually ordering to attack herself. So how badly the mind flayer is hurting now, she is hurting as badly as she is.

However, the only advantage of this kind of losing-lose style of play is that it temporarily blocks the mind flayer's chance to use the teleportation technique to escape.

In just a short span of a dozen fingers, the outside was under intense attacks like a storm, while the two entangled human figures inside were still fiercely attacking and killing each other.

In the blink of an eye, the two tall and proud spellcasters became dying meat dishes, lying on the ground and gasping for breath. After the blood-melting technique was over, the two of them separated completely, as if they had just been twisted from the roller knife formation, their bodies were in tatters, covered with criss-crossing and bone-deep injuries.

A series of "dimension anchors", "force field prisons" and "energy shackles" were imposed on the mind flayer Vikman, completely losing his last hope of escape. And Hera's side also surrounded two blood warlocks, hastily rescued her.

There were two muffled sounds, and two living people captured from nearby houses were thrown to Hera's side. Hera, who was covered in scars and could barely see her original appearance, threw herself on the two of them impatiently, piercing their necks with sharp fangs.

Since the sleeping technique had been applied when they were captured, the two unlucky humans lost their lives in their sleep. Too hungry for blood, Hera completely sucked up every drop of blood on their bodies.

When Hera climbed up from the human body lightly, the two guys were shriveled and shriveled like century-old corpses just dug out of the grave. Their bodies were covered with wrinkled and cracked old skin, which could turn to ashes at the touch of a touch. But Hera, who was still dying just now, looked refreshed and youthful, and once again regained the strength and arrogance of the vampire leader.

Taking out a beautiful handkerchief from her bosom, and gently wiping away the traces of blood remaining at the corner of her mouth, Hera commanded contentedly: "Get rid of these residues! Take that mind flayer seal away quickly, otherwise this night's blood will be gone." It's a waste of time. Act fast! Let's go..."

The efficiency of vampires is really not generally high. It took less than twenty minutes to clean up the scene. Everyone fluttered their wings and quickly disappeared into the dark night sky.

When the menacing city law enforcement team rushed to the scene, all they could see was the mess after the war.

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