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With the turmoil in the battle situation, the entire Klein Continent has become turbulent, and rumors are everywhere.

As the two dominant forces in the Klein Continent, the Mages Guild and the Church, various rumors spread from within.

There are rumors that the Mage Guild has reunited with the Liches; there are also rumors that the Mage Guild has even hooked up with the drow from the underground, and the two sides are plotting a huge conspiracy to overthrow the entire continent...

But all of this is not enough to cover up the new actions of several major church forces.

Coincidentally, the Morning Light Church, the Justice Church, and the Battle Church have all held massive prayer ceremonies recently. It is said that more or less angels have descended from every church, and they have become a powerful trump card for the church forces to hide in the dark and keep secret.

Regarding the number of these angels, countries and forces on the mainland, large and small, are still speculating, but the legendary mages of the Mage Guild have already placed a detailed list and number in front of them.

"Morning Light Church:

Power Angel 1 place

Angel 2

Archangel 11

Angel 23

...

Just Church:

Lord Angel 3

Archangel 9

Angel 17

...

Church of War:

Power Angel 2

Archangel 7

Angel 13

...

"

Among them, the main angels, power angels, and energy angels are the middle angels, and they are basically legendary existences when they descend. And those low-ranking archangels and ordinary angels may also be promoted to legend if their talents are lucky.

So when we weighed the list of angels from the major churches, the hearts of all the legends present were heavy, as if the mountain was about to come and the wind was overwhelming. Although the Mage Guild has returned legendary mages one after another, and now even five legendary liches have become one of them again, the situation is still not optimistic.

On the whole, the Mage Guild is undoubtedly the most powerful force in Klein Continent, stronger than any church force. But once the three gods unite, it will be difficult for the mage guild to compete with the numerous magicians.

So looking for "foreign aid" has become a must.

Originally, the Necropolis may have been a very good "ally". It's a pity that this ally's appetite is too big, and his strength is too terrifying, so the joint plan with the Great Cemetery has long been aborted, and it has become a taboo that no one wants to mention again.

Besides, the five liches after their return had a deep hatred that was difficult to resolve with that large cemetery. If we really want to join hands, the integration may not be successful, but the internal strife is a certainty.

Therefore, turning over and picking them up, the only external forces that can make them see the entire Klein Continent and have an impact on the continent's structure are the drow elves.

The group of idiots in the Great Cemetery have been fooled by them to the Elven Continent and fought the Zergs to death. As long as they erect the fence and don't give the other party a chance to return to the Klein Continent, then a terrible competitor will disappear on its own. , falling apart.

For this point, the five liches who just returned certainly agree with one hundred.

They are not those green-headed boys who are easy to get hot-blooded, and there will be psychological obstacles that the enemies who are not slaughtered by themselves will not understand their hatred. As long as you can kill those bastards in the big cemetery, they will welcome you with both hands!

As the first plenary meeting for the return of the liches, an unprecedented 19 legendary spellcasters finally ushered in front of the obsidian conference table in the magic hall on the top floor of the Seven Rings Tower.

But on the surface, everyone belongs to the same faction, but secretly, the grievances and hatred between each other are difficult to resolve for a while. Therefore, on the seats, the five liches sat together, clearly posing as if they were advancing and retreating together. The rest of the legendary mages also sat together in twos and threes, showing complicated and chaotic interpersonal relationships.

Today's topic is also very simple, which is how to draw the drow into the camp of the Mage Guild.

In the current Klein Continent, the areas where the drow elves are ravaging are mainly concentrated in the states of Altin. It is said that the drow elves came prepared this time, and have already established three drow cities on the surface by taking advantage of the underground passages, and they are still eroding the surrounding territories.

If it weren't for the fact that the drow elves would have greatly reduced their fighting power during the day, I am afraid that the Altin states would have long since become a thing of the past, becoming the first human kingdom to perish in an underground invasion.

Even so, the situation in the Altin states is still not optimistic. Without the help of strong foreign aid, the whole territory will fall sooner or later.

I heard that during the recent period, a large number of priests, priests and knights from the Church of Justice and the Church of War with a strong sense of justice have poured into the Altin States to help the local garrison tenaciously resist the attacks of the drows. Under such circumstances, a large number of general believers from these two churches have begun to emerge in various parts of the Altin states. This makes the local rulers worry about whether their backyards will catch fire while they have a headache for the drow elves.

However, according to the current situation, even if the states of Altin repel the attack of the drow with the help of the church power, they will not be able to stop the rise of the church power in the future. The expansion of the church's power is not good for the mages in all aspects, so it is time for the mages' guild to actively intervene.

Just as everyone was discussing candidates for the drow emissary, the summoner Gugman volunteered, so the matter came to an end soon.

But before the meeting adjourned, Femora, the current president of the Mages Guild, couldn't help asking about the cooperation with the Great Cemetery. You know, in the last Seven Rings meeting, the Mage Guild had just signed a battle agreement with the Great Cemetery. Now that the Great Cemetery has fulfilled its obligations and sent a large number of elite cemeteries to the Elf Continent, the ball will be kicked back!

Should the Mage Guild continue to fulfill the magic contract with the Great Cemetery?

To be honest, it is beyond the expectations of the legendary mages that the new undead force in the Great Cemetery can produce such a large and elite force, and attract so many legendary powerhouses. So now that the hostility has been exposed, should the Mage Guild continue to strengthen their strength and pay them the employment fees negotiated in the magic contract?

Facing Fermora's question, the legendary mages fell silent.

Observing the contract and fair trading are the most basic rules of faith for the mage community. Once any object violates this principle, it will be rejected and despised by the entire group of mages.

But now...

The Great Cemetery sent 17 legends to enter the Elf Continent. According to the previous contract, the Mage Guild would hand over 17 mature demiplanes. This... This number makes me feel pain when I think about it!

For this point, the five liches chose to refuse without thinking, but many legendary mages looked at me and I looked at you, but none of them dared to abandon the magic contract lightly.

Magic backlash is a small matter, and all the legendary mages present will always find various ways to avoid this type of magic backlash. But this is related to the reputation and face of many legendary mages. Once spread, the reputation established by the Mage Guild for thousands of years will be destroyed!

After thinking for a long time, the legendary mages chose to continue to fulfill the magic contract. Even Terence and Gugman, who were at odds with Li Xun, did not dare to take the risk of losing their reputations and choose to go along with the liches.

Ready-made excuses are also easy to find.

The Mage Guild also needs the Great Cemetery to fight the Zerg with all sincerity, and hold that Zerg demigod firmly. Because it is worth paying a little price, after all, there are as many as 17 legendary powerhouses, and it is not easy to find them.

Use this price to stabilize the heart of the large cemetery, and when they fight the Zerg to the death, block their way to turn around, and the Zerg demigod will help them clean everything up.

Although he didn't want to accept this kind of excuse, but the five liches had just returned and their foothold was not stable, so they could only swallow their anger and admit it.

So, on the fifth day after the elite cemetery army was sent to the elf continent, the Mage Guild finally paid all the employment fees to the Great Cemetery.

…………

In a hidden teleportation square near the Seven Rings Tower, groups of dracolich and high-ranking Liches almost filled the place, patiently waiting for the leading guild masters to hand over corresponding items bit by bit.

All items will not be transferred directly to the cemetery city, but will be transferred to the starry sky stronghold outside the boundary first. To be honest, the cemetery is also afraid that the mages will do something in the transfer of items, and then explore the hidden roots of the cemetery.

The Pioneer Arcane Tower has chosen to return to the starry sky stronghold and guarded it tightly. A large group of Lich, Bone Mage, Blood Mage, and Blood Warlock are waiting at the teleportation array at the starry sky stronghold, and any items transferred must undergo strict magic testing and cleaning.

But these are small heads, the real big head is the long-awaited demiplane of the Great Cemetery.

17 mature demiplanes with an area of ​​more than 10 square kilometers!

This is the cornerstone and anchorage on which a great power can take off.

Whenever the mage guild hands over a demiplane, a guild leader will lead a group of cemetery spellcasters to leave this place with the help of a teleportation circle.

After all, the demiplane is a colossus suspended between the planes, and it is impossible to hand it over to the other party, so handing over the demiplane is more about handing over the control and transmission authority of the demiplane.

The master of the guild led a dracolich and five high-ranking liches into a vast field of sky blue and green grass. After flying for a certain distance, they found the demiplane control core under a lone peak.

In front of the dracolich, the master of the guild handed over the magic item that controls the core of the demiplane, and after being verified by the other party's spellcasting, Shi Shiran just teleported away.

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