There is a Problem with This Online Game Planning

Chapter 344: I don't believe it (please ask for a monthly ticket)

  Chapter 344 I Don’t Believe It (Please ask for a monthly pass)

   Exclusive, definitely impossible to monopolize.

  Lin Yao, as a person from the previous life, knows this very clearly.

   In her previous life, the only ones who could play Monopoly in her previous life were the Nintendo family.

   Even the heinous Sony can't play it.

  Because no matter how high the exclusive fee is, it is insignificant compared to the sales revenue brought by other platforms.

  Especially compared to the huge users on the PC side.

  So monopoly really has no future.

   Vaporwave game platform and one of the host platforms are exclusive, this way is feasible.

  Lin Yao has considered this path before.

  Stabilize the PC basic disk, and then go after the users of the host platform. After all, the host platform has a lot of users.

  Reflectazodiac1 has just been released, and it is not known how many users there are.

  But the sales of the other two host platforms, the latest hosts, are about to exceed 10 million.

   Tens of millions of users.

   As long as one-third of "The Witch" is purchased, it can also bring in millions of sales.

   But the idea didn't last long.

  Lin Yao gave up.

  Because the foundation of Vaporwave is not yet stable.

   Currently, Lin Yao still needs to attract more users for Vaporwave.

   At least, she will not consider porting first-party games to multiple platforms until Vaporwave has more than half the volume of steam.

  Because Lin Yao had a hunch that as the volume of the Vaporwave game platform continues to grow, someone will definitely see the prospect of the online platform, and there will definitely be some challengers.

   After all, it’s really cool to be a platform and make money lying down.

   And face the challenger.

  The function of the Vaporwave game platform itself is a moat, and Greenlight is a moat.

  But these moats are easy to be imitated and cracked.

   So finally.

   Facing competitors.

   It can only rely on the widest moat of the first-party games under Linmu Studio.

  Currently, it is absolutely impossible for her to self-destruct the moat.

  In addition, there is another more important reason, that is... Players who have a console basically have a PC.

  Because the players who buy the console are basically deep players.

   These players will not let go of good games that appear on the PC side.

  Lin Yao has no way to leverage the host users. After all, they have already invested the initial cost after purchasing the host. These people cannot be recruited.

   But she can rely on the excellent first-party games of Linmu Studio, allowing them to play both consoles and Vaporwave game platforms!

   And as long as they use Vaporwave and play Linmu Studio's first-party games, they are users of the Vaporwave game platform.

   instead of multi-platform users.

  They discuss Forestwood's games, review them, and create additional content for them.

   will only be performed on one platform.

   That is the Vaporwave gaming platform.

  Finally, a unique community culture will be formed.

  And this community culture is another moat higher than the platform function.

   Just like the current "Witch", if it is ported to a certain host platform, then these users have nothing to do with Linmu Studio's Vaporwave game platform.

  Because they don't play this game on the Vaporwave gaming platform...

   This is the reason why Lin Yao gave up letting Linmu Studio log into the host platform as the first party.

  Game sales on the console platform, although quite a lot, are really insignificant compared to the Vaporwave game platform.

   As for the back.

  The Vaporwave game platform is ready.

   And formed a strong community culture, Linmu Studio can consider porting the game to other host platforms.

  Because of the host platform users, there are really many.

   After the game is made, if you sell more copies, you will earn more money.

  Think about Halo, even though it has a lot of die-hard fans.

   But compared to "Call of Duty" and "Battlefield" which landed on all platforms, it is really a younger brother.

  This younger brother refers to sales.

  If any game company chooses, it is estimated that they will want to make Call of Duty, not Halo.

  So, after Lin Yao has established a firm foothold on the Vaporwave game platform, even if he wants to transplant, he will not transplant a single console platform alone, he will use all platforms.

  Except...the host of Linmu Studio's own home.

  Because she knows better than anyone here that monopolizing the end is definitely not going to work.

  The subtext she just told Zhang Jianghu and the others is this. As for the other subtext...that is, everyone is up, and everyone can announce the cooperation with Linmu Studio.

   As for when to cooperate.

do not know.

   Anyway, it’s a cake.

  Lin Yao will definitely not come forward to refute.

   This can be regarded as a kind of compensation.

  Because even if there is no reason mentioned above, Lin Yao does not intend to allow any host to monopolize...

   Of the three mainframe manufacturers, one is the mainframe supplier of Linmu Studio, the other owns a handheld brand with a market share as high as 90% at one time, and the last one has nothing to do with Linmu Studio.

   But there are also a lot of users.

  Why bother to offend?

   Wouldn’t it be better to earn money from three companies?

  So Lin Yao did not choose.

  …

the next day.

  Reflecta, and the other two mainframe manufacturers Peria and Hardcore have a tacit understanding.

  Suddenly announced together that "The Witch" is going to land on its own console...

   As for when to log in.

  Hmm... asking is negotiating.

   The specific date is not certain, but the login will definitely happen. Please wait patiently.

   Simply put, it is painting cakes...

   Zhang Jianghu and the others also understood what Lin Yao meant...

  This move made many players complain.

   But complaints belong to complaints.

   Players have little opinion.

   After all, they all said they would log in, so what else?

  So, as the three companies jointly announced that "The Witch" would be launched on their own host platforms, Linmu Studio was temporarily out of the game.

  Because everyone has cakes and is talking about negotiating, it is not an attraction.

  The three mainframe manufacturers have returned to the original point and continued to fight at the console level.

   Players who want to play "The Witch" for the first time, no matter whether they have purchased a host or not, can only play on PC.

   Zhang Jianghu regretted this very much.

  Because there is no way to recover the losses in the domestic market, but he can't do anything, Lin Yao's attitude is very firm...

   And Lin Yao also temporarily put aside her attention to the three mainframe manufacturers, and instead focused on the first beta test of "The Witch".

   But before that.

   One more little thing.

  That's... changing the dubbing.

Before.

  Due to time constraints for this map of DOTA, there was no way to arrange a suitable dubbing studio.

  Lin Yao is on top.

  But with the advancement of DOTA online game process during this period.

  Linmu Studio finally made an appointment with a suitable dubbing studio.

  Many voiceovers that were on hold were recorded.

  Including Lin Yao's own charming witch.

  She thinks it's time to change.

but…

   "No! Lin Yao, the voice of the deer is the player's favorite now, I object! This cannot be changed, if you change the player will be very dissatisfied."

  Zhong Xiu has no opinion on Lin Yao’s desire to change the dubbing, but expresses strong opposition to Lin Yao’s desire to change her own dubbing.

  Lin Yao shook her head confidently, and said: "Impossible, absolutely impossible, it's just a dubbing, how can you be dissatisfied, I don't believe it!"

  (end of this chapter)

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