Chapter 360 Catfish

  Sky fox.

  Li Guangsheng sat in his office, looking at the numbers announced by Linmu Studio, and wanted to count to zero to make sure he read it correctly.

   But no matter how many times he counts.

  After the five, there are six zeros.

  Linmu Studio announced that it is indeed 5 million sets of games.

   instead of half a million sets.

  Five million.

  Li Guangsheng counted zero again, and after confirming that it was correct, he slumped back on the chair, his eyes lost their brightness, and looked at the ceiling absently.

  He was motionless.

   Then suddenly, I remembered a small thing.

  At the beginning, when Tianhu was first established, he and Mou Feng seemed to have made a wish.

  Tianhu wants to make a stand-alone game with sales exceeding 100,000...

  The environment and market at that time were different from what they are now.

  Mou Feng has also left Tianhu.

  Tianhu doesn't make stand-alone games anymore.

   But don't know why.

  Li Guangsheng just remembered such a thing.

   And a very subtle...depression.

but.

   His frustration didn't last long when the phone rang.

  Li Guangsheng came back to his senses, turned his head to look at the phone, and then sighed heavily.

  Tianhu's major shareholder's phone number.

  Even if Li Guangsheng didn't answer the phone, he guessed that he was here to spray himself...

  Because with the success of this game from Linmu Studio.

  Tianhu is no longer number one...in fact, it has not been for a long time.

  Only this time, Forest Studio tore off their last fig leaf.

  Now, a channel that can sell 5 million copies of the game, a game that can sell 5 million copies, an online game revenue forecast that far exceeds Tianhu, and a behemoth with abnormal technological innovation capabilities.

   appeared in the country.

  Tianhu can't be called number one anyway.

  Li Guangsheng didn't want to answer this phone call, because everything he said was pale at the moment.

   But he had to pick it up.

it's painful.

  …

  After the sales of "The Witch" were announced.

   Except for a relatively large online game company like Tianhu who lost its voice.

  The sales of "The Witch" announced by Linmu Studio also strongly stimulated a large number of relatively small game companies.

  The domestic stand-alone market is very small, which used to be the consensus of these small game companies.

   Before "The Witch" came out.

Always.

   But now that "The Witch" came out, it told them a truth. In fact, the market...is not small.

  Even if the country is small, going to the Vaporwave game platform of Linmu Studio to put the game on the shelves, plus the overseas market...is not small.

   Not only is it not small, but it is also very large.

  Five million copies.

  Although Linmu Studio bought out-of-the-box games before, no matter whether it was an out-of-the-box online game or a small stand-alone game, they all sold well.

  But "The Witch", which broke five million copies on the second day after the game was officially released, is indeed the most convincing and shocking.

   Then can we do it too?

  In the hearts of many producers, seeing the success of the witch, such an idea suddenly popped up.

  A game company.

   "Boss, after the rise of Linmu Studio, there is no way out if you imitate others clumsily... I have an idea, I hope you can take a look, I think we can give it a try."

  A producer, seeing the sales data of "The Witch" of Linmu Studio, mustered up his courage, knocked on the door of the boss's office, and handed a stack of proposals to the other party.

  The game company this producer works for is small in scale, and its works are all money-making online games that imitate big companies.

   Lives averagely and is small in size.

   Originally, this kind of day should have continued forever.

  But the success of "The Witch" directly changed the producer who originally planned to dawdle.

And that boss did not directly reject the other party as usual. He carefully read the proposal submitted by the producer, then thought for a moment, and looked at the other party: "I will give one-third of the start-up capital and let you do it. This demo, if you can pass the favor of the Vaporwave game platform, then I support you."

"it is good!"

  When the producer heard the words, his eyes lit up immediately, and he nodded vigorously in agreement.

  He took back the proposal and started preparing with confidence.

  Watching the producer leave, the boss suddenly felt a little emotional. In fact, he didn't want to imitate others to make inferior online games from the beginning.

   It's just that there was no opportunity, no conditions, no qualifications, and no reason to try before.

   Now, times do seem to have changed.

  He could even find enough reason to give it a try.

  Limwood Studio, like a catfish, stirs up the game industry.

   Next, how will the game industry develop.

no one knows.

   But one thing is certain.

after.

  As long as we talk about domestic games and the development process, we probably can’t avoid it...

   In a sense.

  Lin Yao has indeed changed the industry at this moment.

  …

  After the sales of "The Witch" were announced.

   Except domestic counterparts.

  The big overseas manufacturers were also shocked.

   But what shocked them was not the game, but the channel.

  Lin Yao sold 5 million copies of the game by relying on online channels, a single online channel. For some big overseas companies, it is really shocking and incredible.

  How well the game is done, how good the evaluation is, and how popular it is.

   All good for them.

  It is not that many overseas major manufacturers have not produced blockbuster games.

  A game is just a game anyway.

  But a single online channel, no physical channels to sell the game, and sold five million copies, really... an exaggeration.

   Vaporwave gaming platform.

   Now really no game manufacturer can ignore it.

  Many overseas manufacturers are discussing this matter.

   But what impact it will have... It is still unknown.

   As for the players.

   is very simple.

  The game sold well and was fun, and they were happy too.

  Because this means that there will definitely be a sequel.

   But other than that, it's gone.

  They mainly discuss the content of the game, and the most they discuss is five million words.

  They are still very simple.

  So the sales data announced by Lin Yao this time has little to do with players.

  However, as the popularity of the game gradually fermented and discussions deepened, the player side also had some impact...

   Among them, the one most affected by the player side.

  Maybe the two main actors involved in motion capture...

afternoon.

capital.

  A newly opened large supermarket chain.

   "Xu!?"

   "Isn't this Xu?"

   "Witch! Witch! Witch!"

   "I am Chen! Your compatriots!"

   "..."

  Lu Xiu is standing on a high platform, participating in a brand event of a well-known brand.

  Originally, she just came to stand on stage.

   And this kind of activity, she is also familiar with it.

  But soon, she found out that she was wrong...

  I am not familiar with it at all.

   Seeing more and more men gather and shout strange things, the scene was even a little uncontrollable.

  She was stunned.

   What is this?

  (end of this chapter)

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