Tokyo Video Game Tycoon

Chapter 1041 A technology that can be read seamlessly

"In order to make such a handle that can make players comfortable, we spent a lot of money, and finally such a handle was born. I am very honored to show this handle. Of course, this is just the name of this handle. One of the features, another feature, everyone, please look at the back of the handle, we have added a few new buttons on the back of the handle, the added buttons will facilitate players to perform more complex operations and improve the gaming experience!"

Isn't this... the trick of elite controllers?

Zhu Youxing recognized the design routine of this handle at a glance.

Elite controller, Yuxing Electronic Entertainment has also launched one, but the sales volume is not particularly good, the controller is indeed elite, but because the design is more complicated and the cost is higher, so the price is not higher than the general controller Less, the average player will definitely not consider it.

But now Su Rui Electronics seems to intend to democratize this elite handle design.

This is... more unexpected, but it's a good strategy.

"Okay, let's not talk about the handle, let's show our latest game console."

Okawa Yoichi took the handle and entered the main interface of the system.

"You can see that the fluency of the entire interface has been greatly improved, which is also due to our use of our own exclusive latest high-definition protocol. If you want to experience a better picture, then in the more advanced video protocol Absolutely the best experience ever.”

HDMI2.1?

Of course, there is no such thing as HDMI2.1 in this world. This is a standard term in the original world, and naturally there is its own standard in this world.

This is what Okawa Yoichi is talking about now.

But now this kind of standard in this world has only just become popular, and Youxing Electronic Entertainment is obviously not prepared for this.

But Surui Electronics is different.

They are giants in electronics in their own right, and they are one of the standard setters in many industries.

In the past, they and the Morgan Group had a scramble for CD standards.

Su Rui Electronics pushes its own high-definition optical disc standard. In order to avoid the market being taken away, Morgan Group naturally wants to support Su Rui Electronics' competitors.

However, in the end, the competition between the two parties was overwhelmed by the rapid development of flash memory chips, and the winner was not completely determined.

On the contrary, Youxing Electronic Entertainment picked up flash memory chips halfway and made a lot of money by developing its own flash memory technology.

All games that want to log in to Youxing Electronic Entertainment game consoles must use their flash memory chips. Youxing Electronic Entertainment can also reap a lot of benefits from this, which is equivalent to occupying the upstream and downstream production of the game industry, and there is no profit at all. flow out.

Now, the latest high-definition standard launched by Su Rui Electronics obviously wants to take advantage of the trend to sell other products of its own.

It's like selling PS5 and selling your own TV by the way.

The audience at the scene made exclamations of wonder from time to time.

After all, the picture effect experienced on the spot is better than the effect shown in the live broadcast. It seems that the whole picture effect is more gorgeous and beautiful.

Some people have really started to think about whether to update their own display devices?

But if you think about it carefully, most people forget it. Now that the economy is in a downturn, it’s okay to buy a game console to play games. It’s really unnecessary to spend money to upgrade the display device for that little bit of picture quality improvement.

However, the excellent picture quality really impressed them very deeply, and it may influence their future product choices to a certain extent.

Okawa Yoichi has already manipulated the handle to one of the game options.

"The latest work of Sun Knight that we are about to release is built into this game console, and I call this latest work of Sun Knight a time journey."

"Our Sun Knight will embark on the torrent of time, shuttle through countless timelines that once had Sun Knights, to find the slightest clue, to find the secrets of the world."

shuttle……

Zhu Youxing remembered.

He thought of the so-called brighter technology that Su Rui Electronics might use.

On the stage, Okawa Yoichi said proudly: "Our latest Sun Knight: Time Journey is the best application of the latest technology of the latest game console, and I can also say with great confidence that no one will play it for at least a year. games outperform us in implementing this new technology, which we call..."

Zhu Youxing muttered to himself in front of the live video.

Okawa Yoichi also said the name at the same time.

"Ultra-high-speed memory reading technology."

"Sure enough." Zhu Youxing looked stunned.

Ultra-fast memory reads.

That's pretty much the technology measured in gigabytes per second of read speed.

This has become popular in the later period of his world.

He remembered that hard disks with a read/write speed of 7GB per second or even higher were commercially available on the market before his time travel.

The effect of such a hard drive is to allow a game to switch scenes in an almost seamless manner.

In the long past, except for the sandbox open world games that have been preloaded in advance, most other games have a very long loading speed.

In the early days, game consoles used mechanical hard drives.

The reading speed of the mechanical hard disk is only 50-100MB per second on average. At such a reading speed, game designers can only add some time to the game itself to read different worlds.

Some games directly enter the loading screen, and then wait until the loading is complete before switching to the game scene. This is a standard operation for many games.

Of course, there are also some game companies that prefer to play more new tricks.

For example, the manufacturers of Uncharted Sea, and Santa Monica, the manufacturer that developed the God of War series.

In the new God of War works, there is no direct reading screen, replaced by countless screens through the wall.

That is to manipulate the character to enter a narrow area. In this narrow area, the player's lens viewing range will be limited to a small range. Drill through, or slowly lift boulders to bypass the blocking area.

These scenes are actually not necessary to appear in the game. This has nothing to do with the plot of the game itself, nor has it to do with the gameplay.

There is only one purpose for these situations, which is to hurry up and frantically urge the hard disk during the time when the player's line of sight is narrow, and quickly load the following game scenes.

After the character passes through a long wall gap or a chaotic bush, you will see a complete, loaded world scene.

Zhu Youxing has also used this technique many times, and it can even be said that he is already familiar with this technique.

When the technology in this world was not up to standard before, he needed to do this to avoid loading time and give players a more complete experience.

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