Tokyo Video Game Tycoon

Chapter 168 I refused at first

In the beginning, Oda Chong actually refused the Pokémon game, even though he bought the game right away.

But just like the review of Yinan Game.com said, this game is not exciting.

Players now prefer games that are more exciting.

Even if it is a role-playing game like Dragon Quest, it will give you a routine of saving the princess at the beginning, and let you enter it first.

But the purpose of Pokémon itself was not strong at the beginning, and people did not have a sense of expectation to explore.

Sometimes, though, it seems like a little patience is needed.

When you have a certain amount of patience and persist to a certain level, you start to slowly feel that this game seems... not so bad?

This is not an hour or two hours, but more than ten hours of playing time.

Even if Kazuo Murakami got the game ahead of time, because no one except him exchanged Pokémon with him, this was tantamount to missing one of the greatest pleasures.

Collect, develop, exchange, and fight.

Kazuo Murakami's personal fun is more concentrated in the process of collecting and fighting. Cultivation and exchange are not his style, which also makes him unable to fully describe the biggest charm of this type of game.

In previous lives, Pokémon suffered the same treatment.

The initial review of the game also only gave it a passing score.

Because this game is incompatible with popular games no matter how you look at it, the difference is too great.

At the beginning, Oda was not particularly interested in this game.

And his improvement on this game comes from another companion who also owns GB handhelds and Pokémon games.

That was his childhood friend, of course not the guy who asked him for Pokémon just now.

What that friend loves to do most in his life is to take risks everywhere, just like the adventurer in video games, whether it is jungles, hills, caves, or other areas, he always likes to explore.

Almost every year during the holidays, he always disappears, and then excitedly takes out a lot of messy things when we meet at the beginning of school.

There are huge specimens of unicorns, and a collection of beautiful stones, which he will be happy to share with Oda Chong.

During school, his friend naturally didn't have the opportunity to venture out and explore the countryside casually.

But at this moment, the Pokémon game appeared.

The moment he appeared, this friend of his was out of control.

The regret of not being able to take risks during school was made up for by this game. He spent almost every day in GB Pokémon, and he would have new discoveries every day. Every day when he was in school, he would excitedly share his experience The fun found in Pokémon.

And just under the circumstance of being swayed by his ears and eyes, he also felt that he should try it.

Then when he patiently started playing, the child's instinct to explore, collect and cultivate was released.

This seems to be something that every kid especially loves to do.

Gradually, he became obsessed with it, and the two took risks in the Pokémon world together, and they also exchanged the Pokémon in their hands. This is an unprecedented experience that has never been seen in video games before.

The first-generation Pokémon produced by Zhu Youxing is the same as the previous life. It has two versions, red and green. It just so happens that the cassettes of Oda Chong and his friends are different, which also increases the desire for interaction and exchange between the two parties.

In the early years, such a dual-cassette version was not for making money, but really to encourage players to have the courage to interact and exchange with strangers or friends, which can also enhance their relationship virtually.

It didn't take long before Oda Chong began to act as a small water army, and began to strongly recommend Pokémon among the children, hoping that they could also play together, so that more opportunities for Pokémon exchanges could be carried out.

At the same time, among the children there were also eyes and ears arranged by Zhu Youxing.

They receive benefits from Youxing Electronic Entertainment. They only need to play Pokémon patiently and recommend it to their peers, and they can get a free qualification for a new game.

This is a great temptation for children, and under this kind of attraction, the recommendation effect of children is better than that of adults.

Then, it's like the proliferation of cells.

One spreads two, two spreads four, four spreads eight...

Slowly, among the children with GB, if you have not played Pokémon, it seems that you have become a symbol of being out of group, and the effect of this kind of publicity has really been achieved.

And the charm of the game itself is really released.

"President, it's really effective. The daily traffic of the three restaurants we opened is close to full. Every player in the Pokémon restaurant will happily exchange with each other, and the game sales are also increasing. promote!"

Yasuo Natsume, who was in charge of marketing, was a little excited at this time.

What kind of themed restaurant, placing undercover agents among children to recommend games, or encouraging players to play patiently by offering rewards and rewards, these are all new ways of publicity that have never been done before.

Zhu Youxing threw all his brains out, it can be said that he really broke his heart because of Pokémon.

And this time it really did not live up to the expectations of Zhu Youxing. Under the effect of this series of promotions, the sales of Pokémon are very gratifying.

Almost a month has passed since the sale of Pokémon.

From the initial sales of more than 200,000 in the first week, then plummeted to 50,000 in the second week, then rose to 100,000, and returned to 200,000 in the fourth week. The total sales of the game have reached 600,000, and the overall score is very good. good.

The sales of GB handhelds are also on the rise, and the monthly sales have exceeded one million. This is also the first game console that can sell one million units in one month.

Still, handhelds are selling fast. No matter when, people are more welcome to mobile games, which can be played anytime, anywhere.

Now the overall sales of GB has approached 2 million, the Famicom has just broken through 5 million, and the SFC is hovering around 2 million. It can really be said that Japan's basic market has been stabilized.

As long as there are no accidents, Youxing Electronic Entertainment's position in Japan will be unbreakable.

"How's the sales data this week?" Zhu Youxing asked calmly.

"It's the fifth week since the first release, and sales this week: 300,000."

Yasuo Natsume was excited.

He knew that Youxing Electronic Entertainment had a successful marketing before, which was to make Dragon Quest popular through comic linkage, but after all, he hadn't experienced it directly. This time, he personally participated in it and personally experienced a The optimistic game actually relied on promotion to counterattack and come back.

"Announcing this good news through the Internet is equivalent to boosting morale and letting everyone know about it, and then we can announce our plan to expand overseas business."

"Okay, I'm going!"

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