Tokyo Video Game Tycoon

Chapter 183 Good Income

"Mom is very happy."

Ohno Tomoe had been depressed for too long before, and he was quite rebellious.

Although Tomoe Ohno felt ashamed of his parents in his heart, he was unwilling to express it.

Until now, Tomoe Ohno is willing to take the initiative to say that he wants to pursue certain careers, and it seems that he is coming out of the psychological shadow of the past. This is a good thing!

"Mom, I will work hard, and I will try to find a way to get better, but there may be some difficulties, and there may be some difficulties."

"It's okay, as long as you have a good time, do you still have to go to the psychiatrist's appointment tomorrow?"

Ohno Tomoe thought for a while and said, "No, I won't go for the next half month. I think I'm still quite happy now, is that okay?"

"Of course, as long as you're happy, it's just that my mother has some questions. What career do you want to pursue?"

"This... can I keep it secret for now? I want to wait half a month and then look at the situation and tell you that there should be a result in half a month."

Ohno Tomoe didn't want to say it directly.

He is afraid.

I am afraid that the greater the hope, the greater the disappointment.

So he wanted to wait for the results of the real challenge before he could talk to his parents.

Until now, he is not sure whether his choice is correct.

But he can be sure that this is something that makes him happy, so he feels that he should stick to it.

"Okay, I'll wait for your good news." Ono Yue's mother looked at the child tenderly.

The family is the spiritual pillar of Tomoe Ono's mother. As long as the family is complete and happy, there is nothing better than this.

As for Ohno Tomoe's father, he has temporarily gone out to run a project, and he will have to wait at least a month or two before returning.

That's just right, Tomoe Ono just didn't know how to talk to his father about this kind of thing.

At this moment, a commercial was playing on the TV, and the melody of that commercial was very familiar. It was a mix of music from Super Mario, Metroid, Contra and Tetris, which was quite pleasant.

"The speed challenge competition has officially started! As long as you win, you can get a reward of 10 million yen! There is also a seven-day trip to Hawaii for the whole family, please sign up!"

When Ohno Tomoe heard the advertisement, his mind was stirred again.

He took a few rice balls and snacks and said, "Mom, I'm going back to the bedroom."

"Can't we eat here?"

"Well... I want to work hard."

"Okay then, come on."

"Uh-huh."

Ohno Tomoe returned to the bedroom with the food, and started his own customs clearance challenge again.

At the same time, Zhu Youxing, who rarely rests at home for a day or two, is also watching the latest advertisement.

Judging from the feedback from several directly-operated stores today, the planning of the Speed ​​Challenger this time is quite successful.

On opening day, more than 10,000 people who had never played a video game participated in the challenge.

At the same time, there are many estimates that did not participate.

On that day, the store sales data of electronic games and game consoles increased by at least 30% on average compared with before.

This is a good omen.

The main purpose of this promotion is to expand the player base of the game.

The current video game field is still an era of growth. Even in Japan, the game player base can at least exceed 100 million. The total sales of FC, SFC, and GB sold now barely exceed 10 million. There are quite a few users out there.

And the effect of this publicity has greatly accelerated the influx of game players, which is very beneficial to the overall video game industry.

Moreover, if my estimate is correct, I am afraid that the games and game consoles sold today can already earn back all the money from the prizes.

Tomorrow, the publicity cost may be earned back, which is equivalent to adding more users without spending a penny.

Sure enough, competition is more likely to arouse people's interest, which is a certain instinct engraved in the bones of human beings.

While other game manufacturers are still trying their best to make good games and try their best to grab some users from Zhuyouxing, Zhuyouxing is still continuing to expand its users crazily.

With your hard work, you may be able to fool hundreds of thousands of users away from me.

But I can directly increase tens of thousands of additional players and users in just one day today.

This is equivalent to that you are on the first floor, and I am already on the third floor.

When these manufacturers react, they may regret why they have to compete with themselves for users.

Today, TV Tokyo's news is reporting on the scene of the video game challenge. Just watching it on the TV, you can tell that the scale is quite large and the momentum is gratifying.

Tomorrow, we can continue to increase investment in advertising, and strive to maximize the potential of this challenge.

On the second day of the challenge, the number of people who came to join in the fun increased again.

Even if they don't participate in the challenge, they still want to see who will win the grand prize of this challenge.

Many people don't quite understand how these games are played, but at least they all know whoever has the shortest time on the leaderboard is the first.

Today's statistics are the leaderboards of all the people who participated in the challenge yesterday. The rankings of several stores are synchronized, but the names of the stores participating in the challenge will be added in the notes later, which can also help these stores to increase a little bit. Reputation.

Tomoe Ohno also came to the scene of one of the challenge matches very punctually today.

I went to three of them yesterday, and I will go to a few more today.

For this reason, he took the tram for several hours in the early morning.

The shop he came to today is already in the relatively remote Arakawa district of Tokyo.

To his surprise, there were more people in the challenge venue here than in other venues he went to yesterday.

Thanks to the relatively low price of game consoles, the Famicom has become the favorite of many young people and children in Arakawa District.

A brand-new red and white machine now only costs 3,000 yen, and the average price of second-hand game cassettes is only around 2,000 yen. If you get tired of playing, you can go directly to the official store to exchange for other It is quite cost-effective to continue playing with the game cartridge.

Therefore, there are more players here, and they are completely civilianized. There are also the most children here. On Sundays, they just stay here when they are on vacation. They can try out SFC game consoles with better graphics for free, and Everyone has three opportunities to challenge, and the children directly regard this as a rare opportunity to play and experience.

The rent of the shops in Arakawa District itself is relatively low. When the game consoles are hot, the store manager here simply sold several shops in the surrounding area within a year, forming a super large shop covering an area of ​​more than 2,000 square meters. , which also allows the number of game consoles that can be placed here to reach more than 500.

Even with so many game consoles and such a large store area, the players here are still very crowded.

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