Tokyo Video Game Tycoon

Chapter 237 Do you want to do it or not? (4/10)

Chapter 237 Do you want to do it or not? (410)

At this point, Zhu Youxing was slightly miscalculated.

Only now did he realize that he seemed to have overlooked one thing.

In the previous life, Metrode was not interesting enough, nor was he too unpopular, but Metrode was born at an untimely time.

The former Metroid had a chance to rise and explode.

Because the game quality of Metroid itself is really excellent, with top-notch action, gameplay, and storytelling.

However, at the same time, he was beaten by several fierce men.

The first is the violent beating from Sega's 16-bit console games, and then the interception of the PCE console.

The various games launched by these two companies at that time were all kinds of games, which made players picky. Even if Metrode was indeed very good, it was still suppressed under such circumstances.

After finally gaining some success in the US market, a more heavyweight opponent appeared, Sony's PS1.

The launch of PS1 at that time was really a blow to dimensionality reduction.

It can run real 3D games, allowing players to experience the 3D game world for the first time.

Just because of the picture of the game, it has attracted more than half of the players.

As for the Super Metroid released on SFC, under such continuous blows within a year, it finally only reaped million-level sales.

Although the million-level sales can be regarded as very successful, it also depends on who it is compared with.

In Nintendo's family, which one of the same generation is not the existence of sales explosion.

The sales volume is five or six million, or even seven or eight million at every turn. The sales volume of Super Metroid really seems to be a little younger.

So sometimes it's really bad time.

It's like 1994, the year when gods fought in the film industry.

Forrest Gump, The Shawshank Redemption, Pulp Fiction, Alive, Hell, and Jack in disguise.

If these film and television works were released in different years, they would definitely be able to come close to dominance in the same year, but they happened to be squeezed in one year.

And Metroid was almost like that back then.

All you meet are gods, so it depends on who is more fierce.

Speaking of which, Metroid in the previous life was also released in 1994. In the film industry and the game industry, it is really a bit of a coincidence that the gods fought in the same year.

However, these are stories that happened in previous lives.

But what about in this world?

Maybe the situation isn't that bad.

So far, there are not many opponents who can fight.

Now I am a god, and the future is hard to say, but who else can fight against me now?

Zhu Youxing immediately called the people who specialize in market research and asked them to immediately give a piece of market statistics about Metrode and hand it in as soon as possible.

These include statistics on the sequel to Metroid on the Internet, as well as statistics on the number of appearances of Metrode in various questionnaires, and so on.

At the same time, the United States and Japan must be counted separately to determine the popularity of the game in the two regions.

After about three days, the statistics department finally completed the statistics, and Zhu Youxing immediately brought them over to check.

Among the 100,000 questionnaires of various types, more than 15% of the players mentioned Metroid to some extent.

On the Internet, there are also more than 400,000 various Metroid discussions including posts, replies, etc.

Then there is the sales data of the two generations of Metroder products so far.

The sales data of Metroid 1 in Japan is now a total of 1.73 million sales in Japan on the SFC and FC two game consoles.

In the United States, because the game console was launched relatively late, the sales data is about 400,000 yuan, which is much worse than the heavily publicized Castlevania, but according to the enthusiasm of the Internet discussions in the United States, it seems that it is more intense than Castlevania. a little better.

Castlevania is indeed a game specifically aimed at European and American aesthetic styles, but Europe and the United States are obviously more interested in the world view of a future sci-fi world, and the vampire stories in the Middle Ages are not much more attractive than Metroid’s sci-fi story background .

Looking at the recent sales data, the sales of Castlevania have continued to decline, but the sales of Metroid in the United States have continued to increase, which is generally very optimistic.

The sales volume of the second-generation Metroid Samus on GB is more than 1.3 million in Japan, and more than 100,000 in the United States.

The number of sales in the United States is relatively small, and it is more because the current sales data of GB in the United States is not particularly good, but it has also increased rapidly recently. Presumably, there will be a period of rapid sales growth in the future.

Looking at this series of data, Zhu Youxing tapped on the table and began to think seriously.

He is thinking whether it is appropriate to develop Metroid now?

Obviously, this is a very suitable time.

Players have been waiting for a long time, just in time to expand the game audience through the latest generation of games.

Especially over there in the United States.

In the previous life, the third generation of Metroid was very popular with players in the United States. Although there was no sequel in the next eight years due to sales, the Metrodome that appeared later was also specifically aimed at players in the United States. The game is more westernized.

So obviously there is no need to worry too much about sales in the United States.

"Okay, then prepare to make."

Zhu Youxing made a decision and immediately began to check the game development progress of the current game development team.

One of the biggest benefits of having a larger team is that it is easier to deploy staff.

Even if the ten game development teams have their own work to do, in fact, most of their work is relatively easy, and they can add more burdens to them.

Seven of the ten game development teams have now entered a critical period of game development. They are each responsible for different types of games. Obviously, it is impossible to transfer the manpower there at this time.

He roughly estimated the manpower needed to develop the SFC version of Metroid with the current capabilities. If he wants to develop the SFC version of the third-generation Metroid in three to half a year, he may need at least fifty people. up.

From animation to sound effects to the basic structure of the game, a big improvement is needed.

Otherwise, just making a game with a new story is really not a challenge.

After making the decision, Zhu Youxing immediately selected 20 people from each of the three development teams that were still in a relatively easy period, and then temporarily formed a new game development team, led by himself. It can also be regarded as a challenge to myself, to see if I can make a game with a larger scale and better quality in a relatively short period of time.

This also prepares you for the future.

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