Tokyo Video Game Tycoon

Chapter 276 Future Vision

Regarding the authorization of the game engine, the benefits were quietly distributed in Japan, and then they jointly rushed to the US market, hoping to prove their ability through their achievements in the US market.

Zhu Youxing is naturally one of them.

Before Doom's official release, there were several other games overseen by Zhu Yuxing that officially released.

But this time Zhu Youxing only participated in the supervision, but he didn't put too much energy into it.

These include two of Dragon Quest 56 and one of Final Fantasy 6.

As the two most classic RPG games at the moment, both in Japan and the United States have reached the level of household names.

When the two games are the craziest, they can reach the point where they are close to crowds, and they are very popular.

As the sixth part of the orthodox sequel of Final Fantasy, its unique world view setting and a little tragic plot story have attracted many players.

However, most players have not fully invested in the Final Fantasy world view when they play. They are still like a spectator. Obviously, even if the story is really attractive, it is not enough to make them crazy.

But next, Zhu Youxing has already prepared a big move, a super big move specially aimed at these people.

That's Final Fantasy VII.

In the history of Final Fantasy, the seventh part also has a very significant milestone, and it is an indelible memory point in the history of the game.

And Zhu Youxing himself was also fortunate to experience this game, and he was also saddened by the story in this game.

Now, it's his turn to show the world the most classic game in person.

Moreover, this time he also planned to invest more funds. In the original world, Final Fantasy 7 invested a super high cost of more than 200 million U.S. dollars under the technical strength at that time, which was also a rare game with a large investment in the world at that time.

And the big investment brings super high returns, becoming a lifetime classic.

This time, he has to invest more, but before that, he needs to actually complete the formation of the special effects team.

Doom is a test of my own game production ability, to test whether I can raise the level of game development to a higher level.

The time also came to June of 1997 unconsciously.

After nearly half a year of publicity, Doom has officially logged in on SFC and PC game consoles.

Due to the functional limitations of SFC, the actual play effect of Doom on SFC is not particularly good, but it is also an amazing enough game.

And on PC, Doom has had an amazing response.

On the day of release alone, the PC version sold more than 100,000 game discs.

Then the next day there were more than 150,000 computers running Doom.

This is a very scary number.

Even Morgan Group, the most powerful developer of personal computer systems at this moment, cannot achieve such an amazing diffusion ability with their first product.

Doom was like a flood from the floodgates, and any American with a personal computer at home would consider buying one to try it out.

On the SFC side, it is more recommended to purchase a keyboard and mouse compatible with SFC in a bundle, so that you can also play first-person shooter games more smoothly.

So even with the sales of peripherals and the sales of the game body, the sales on the first day reached more than 400,000.

The publicity effect is very good, and the overall results are also very gratifying. This is a very good start.

Players don't understand why the game is so attractive.

They just feel like they've bought the game, and once it's up and running, they can't move.

Japan is better here, relatively few people accept first-person shooter games, and most people still prefer Japanese-style games, such as those final games, and casual games like Mario.

But in the United States, Doom caused an uproar.

Sales in the first week: 2 million, of which the PC version sold more than 500,000, and the console sold 1.5 million.

In the past, the vast majority of people would classify PCs as things for work and study.

Even if some people have started to find business opportunities and try to release games on PC, it still hasn't caused much influence.

In a certain advertising company in the United States, a supervisor gave an employee a work task for the day, and then asked the employee to go back to the work station by himself.

And this young man sneaked to his office with a CD in a little excitement.

Then he carefully opened the CD-ROM drive, put the CD into it, and started to install Doom Slayer quietly.

The whole process was very covert, and he tried his best not to draw attention to his side.

After Doom was installed, he breathed a sigh of relief, then took out the CD, put Duke Nukem's CD in the storage box with great care, and then excitedly clicked on the button that had appeared on the PC desktop. That big Doom icon.

This was followed by the trademark monster growl of Doom, which he immediately turned off, before sneaking into play.

He thinks he can control his desire to play, just play for a while, and it will not have any impact on his work.

Still, he overestimated his self-control.

About half an hour later, a supervisor stood behind the employee with a slightly gloomy face.

He had been watching for ten minutes, but the employee didn't feel anything at all.

Finally, he couldn't take it anymore.

"Hey! What are you doing? Have you finished the work I assigned you?!"

The employee who heard the voice shuddered, and almost lost his soul in fright.

He hastily closed the Doom Slayer interface, and then said while hiding his panic; "Oh, it's almost finished."

"I was watching. What is that? You weren't working at all just now."

"This...is a screen saver."

"Don't fool me here. I'm not that stupid. Tell me how this thing got on your computer."

The employee was a little guilty. He was indeed playing games secretly. It was regarded as fishing at work. It was good not to be caught fishing in this place in the United States, but it was a bit embarrassing to be found.

Especially since this supervisor still looks very stern.

In the end, the employee couldn't bear the pressure, and reluctantly took out his Doom CD.

"I don't want to see you do this again next time!"

The supervisor gave a stern warning, and then left the employee's work station with the CD.

The employee stretched his neck and looked at the departing supervisor reluctantly, but in the end he gave up the courage to recover his game CD.

Forget it, buy another one.

But at this time, what the supervisor thought was: This thing looks very interesting, I will install it on my computer and try it out.

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