Tower Defense Strategy

Chapter 12: Ore is like flowing water

   Level 4 base comes with 6 production slots, and the underground monster laboratory +1.

   The currently occupied part is high-efficiency production equipment (materials) (2), basic production module (1) and nuclear material module (1).

   Needless to say, the basic production module must be demolished. If it were not for a quick upgrade, the basic production module level 3 should be replaced by the hydroponic planting and processing module, but in that case, the integrated production module may not be built within a week after upgrading to level 4.

   The building materials have been prepared for more than half a long time ago.

   Before two o'clock in the afternoon, I had another fight with the little monster. What I didn't say was that there was a base of mobile units and electromagnetic guns. At this stage, the daily problems were not big.

   And the highland uses a medium-sized and medium-sized base, even if a small monster is inserted a few times, it is not so easy to break.

   After dismantling the production module, the production capacity is only 30, so the construction speed is calculated according to the standard of 30, and the research investment has also increased to 158.

   The comprehensive production module requires 500 ore. Even if enough materials are prepared and the construction time is halved, it is almost 8 o'clock in the evening.

   Here, the biggest hurdle of level 4 has passed.

   The comprehensive production module was completed, the maximum production capacity soared to 110, and the consumption of ore was rapid.

   However, the production capacity does not need to be full for the time being, and the overflow ore production capacity is used to replenish the ammunition to the base 100.

   Liver Technology.

   At 10 pm, science and technology progress.

  "Advanced Framework:

   Increase the durability of the entire building by 20% and unlock the sloped runway corresponding to the underground hangar (electromagnetic laboratory required).

  Unlock the hangar. The surface hangar can provide general mounting points (production/turret) (4 to 8 depending on the area), but the underground hangar does not provide production modules. "

   The hangar is a must-build facility, but the existing 1080 ore cannot afford the hangar construction. If you don’t want to expand or build a new one every level, the amount of ore invested can be said to be huge.

   So I studied it only because it is the necessary technology to upgrade the base, and it is the basis for the formation of the combination unlock, and it is still one thing short of it.

   Seeing the unlocking instructions, I remembered to open up the production capacity and make up the electromagnetic laboratory that was not built before, just for its production tank.

   is also the cost of 300 mines, and the 110 production capacity is really comfortable to make these things that would otherwise take seven or eight hours.

   "Modular building flow/water and electricity transmission pipelines" live up.

   Do nothing else, play ancient games and speed up the wait.

  Octopuses like ancient games, because they are not as engaging as virtual environments, and it feels easy to play.

   At 8 o'clock in the morning on the seventh replenishment day, it's time to usher in a qualitative change!

  "Modular building flow/hydropower transmission pipeline:

  Unlock the free mount module point, which is used to increase the base mount point.

   Combination unlock: Base expansion module, you can add power slots and production slots by yourself. (Integrated production, advanced framework, modular building flow/hydropower transmission pipeline

  ! !

   The real big move of level 4 bases, other technologies are also extremely powerful, but compared with this, it is a bit inferior.

  Because of this combination unlocking, the base becomes a real custom mode. When you reach the sixth level, no two bases are exactly the same!

   There is nothing to explain, all the production capacity is piled up to build a power tank.

   There are 78 electricity left, just throw it in whatever technology it means.

   300 mines for one unit of power tank.

   Base 1 liter 2, 30 mines, 2 liters 3, 100 mines, 3 liters 4 only 200, the entire base to level 4 plus the cost is only slightly more than a tank.

   But it doesn’t matter, you need more power tanks, so you should make them without mining!

Under the super capacity of   110, it can be done in less than three hours.

   After the construction is completed, there are 5 power slots. Before, the octopus has left one power slot empty!

   Here is another thermocore module!

   speed up.

  Thermocore module is completed, +120 electricity, mine -10.

   148 electricity was discarded from Liver Technology's "efficient drilling", and production capacity continued to be built.

   Now the base has a total of 6+2 (laboratory), a total of 8 production tanks, high-efficiency devices and integrated production occupy 6, the existing nuclear material module occupies one, and the electromagnetic laboratory has just been built.

   No need to explain, nuclear material module!

   After crazy production, the mineral income is reduced to 22.

   The long-term expenditure is 50 mines, 40 nuclear material modules × 2 and 10 fuel installations.

   includes these things that operate 24 hours a day. Once the production capacity is stopped, there will be 278 electricity available for disposal. Except for the level supply, there is still a full supply of 23 sets of basic electricity!

   Use this power to charge for research, production will not keep up with the research progress, and the Monster Lab can start working again.

   In the afternoon, when I was playing daily, I was not lucky. I encountered a slightly smaller and faster speed. As a result, the high ground turret almost exploded.

   It's time to add firepower.

   I looked at the plan before tomorrow. The level 4 mobile unit should be able to catch up, but the second electromagnetic cannon will be repaired sooner or later, so I did it by the way. Anyway, only fifty minutes.

   At 4 o'clock in the afternoon, the electromagnetic turret was finished, and ammunition was refilled, and the remaining ore was 650.

   The ore stocked up to more than 1,400, was destroyed by the 110 production capacity, and most of it disappeared.

   After the production capacity stopped, the 228 electric race 4 level technology speed was okay, plus the previous progress of accumulating almost a thousand electricity, there will be results in two hours.

  "Efficient drilling:

  Unlock the high-efficiency drilling module, increase productivity by 50%, and increase energy consumption by 100%"

   is the same as the high-efficiency photoelectric, which can be upgraded directly and doubled to the mine.

   Two underground mines require 170 mine upgrades, which will take more than an hour.

The ore output of the    double mine is 30 and 22.5 respectively. After deducting the loss of the fuel device and two thermonuclei, there is a surplus of 39.5, which is too rich.

   But I really don’t stop working, and I still can’t stand up to all-day consumption.

   At the same time, the available power fell below 200 again, leaving 178.

   The electricity is still not enough.

  178 power reserve, UU reading www.uukanshu. It takes about eight hours to unlock the com single technology, which seems to be repeated operations in one meal. There is no additional benefit except for the increase in mineral production capacity.

   Two power tanks plus one production tank (200), the thermonuclear module plus the nuclear material module costs 500, and a total of 1,300 mines are needed.

I can afford it in a few hours. The problem is that the thermonuclear module can only be used up to level 5. It will be enough to dismantle two sets at that time, and to build another set will cost hundreds of mines. The egg hurts.

   But I can’t watch the power drop and leave it alone.

   Let’s increase the basic electricity (facilities). The original 5 sets of facilities and 1 set of mounts have been added to 10 sets of facilities. The mounts were dismantled, so let’s wait for the level 5 base.

   The facilities of more than two hundred mines were completed in more than two hours. For the time being, I burned 4 more mines to support it, and just wait for the monster technology to come out.

   The addition of an additional 40 electricity makes the research progress a little faster.

   At 2 o'clock in the morning on the eighth replenishment day, new scientific and technological achievements were ushered in.

  " Vehicle Learning Level 2:

  Unlock fighter jets (ground/air-to-air), bombers (medium range), mecha/aircraft parts. "

   Two flying vehicles, now there is no hangar, runway, and no pilot.

Mecha/aircraft parts, like standardized building profiles, ammunition, fuel, and nuclear materials, belong to applied (intermediate) resources. In the future, some combat units can no longer be dealt with by dozens of ores, and occasionally there will be a need to hoard intermediate resources. Case.

   didn't work, naturally it was to trigger the follow-up chain reaction.

   Then the supplies arrived, and the ore returned to 1000 full blood again, and the extra fragments were made by octopus as ammunition.

   After 9 o'clock in the morning, with the arrival of the next technological achievement, finally there are useful combat units.

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