Tower Defense Strategy

Chapter 5: turret

   The giant tongs look like a fiddler crab, but it is a monster, not a Luca. It can’t be grilled and eaten, and it will die.

   The corpse has no use value, except for "research samples."

   The research sample can be simply understood as the cancerous tissue of the monster, which has a special biological technology route, which is more metaphysical.

   How to take research samples for such a hard thing now... The answer is time.

   Pollution occurs after the monster dies, which is different from the decomposition of Luca creatures. Although the result of the pollution is similar to decomposition, the area is a forbidden area for humans. Direct contact will cause death!

   Anyway, the player character has single-digit health. Don't touch the dangerous area. You may kneel before drinking the medicine.

  It is necessary to reach the fourth-level base or unlock certain technologies of the monster system before the monster's corpse can be transported, preserved, and dismantled, but there is no practical benefit.

   Generally, wait until the pollution is over to see if there are any research samples left.

   Fortunately, the giant tongs are also the smallest of the little monsters. The pollution process is very short, and the pollution will end in about 5 hours.

   Now, go back to the base to catch a breath.

   The "Planet Strategy" body has a physical fitness bar set, which is remade into a virtual environment. While the player's own abilities can exceed the "basic movement limit", high-intensity combat can also adversely affect the player's spirit.

   Going back to the base, changing the production mode back to building capacity, not speeding up, and sleeping for a while.

   Check the progress after getting up, wait for a while, and get the high-efficiency production of level 2 technology first.

  "Efficient production:

   Unlock the high-efficiency production equipment (materials), occupy two production slots, and the production capacity is 3 times that of the basic production module.

  Unlock the basic power module (mount)

  Unlock basic production modules (external facilities

  The single tank efficiency of the high-efficiency production device is 1.5 times that of the basic type, and it cannot produce food. In the early days, the octopus didn't plan to pile up people. The food supplied by the level was sufficient, so once this thing came out, the basic production module had little practical meaning.

   It's a pity that this stuff is a bit expensive. The construction consumes 150 units of minerals, and there are no resources to build until the next day's supply arrives.

   Octopus first chooses this technology, mainly for mounting power modules.

   Level 2 base can be equipped with two mounting power modules and two turrets/mounting production facilities. Of course, the shortage of power must be given priority.

   After studying the 20 electricity vacancies, the octopus was a bit tangled and chose an optional item "conductor/semiconductor" to upgrade the base, also for the purpose of powering up.

   Level 2 bases will definitely be surrounded by little monsters for at least one wave, and can no longer catch up to levels.

   Time accelerates!

   Mine is completed.

   The mine is fully loaded, the power is -20, and the research is suspended.

  The primary mixed ore mine can supply 20 units of ore per hour, which is equivalent to the replenishment of the 4th base.

  Remaining ore 10, the mine’s production capacity is twice as much as the consumption of the primary production module. Even if the operation continues in the following period, the ore will have a positive growth.

   It is already 25 hours after initialization, but the second replenishment day has not arrived yet.

Initialization is 8 pm, and the second replenishment day will start at 12 pm on the second day, which is 0 o’clock on the third day. There are 28 hours in between, so the previous replenishment will be 20 more mines (14 hours difference) ).

  The production capacity is used to build mounted power modules.

   The construction cost of the mounting module is half that of the internal module. After 3 hours, 10 electricity is obtained, and the fuel consumes ore-1.

   At this time, the fuel consumption of the two motors is reduced, and the ore revenue is 18 units per hour.

   There is one mounting point left. Fuel motors will not continue to be made. The ore is too wasteful. There is another power generation equipment at the second level.

   At this time, harvest the supplies for the second supply day.

   I already got 20 mines after upgrading to the second-level base, but that was only the difference between the first and second-level bases. The pit where 120 mines (24 hours share) landed on the level 1 base will be filled at this point, so there will be 20 more mines.

   a total of 260 ore points, 11.2 food.

   The arrival of the second replenishment day also means that the odds of the little monster discovering the base will reach the top within a few hours.

   Now it’s time to build a turret, the mine is already open, don’t let the waves die.

   Look at the resource, 297 ore.

   Level 1 technology base defense has unlocked the gunpowder turret, the extension cannon and the artillery, the lethality can not be said to be very bad, just a waste of ammunition.

   One ore of 10 units! It's half cheaper than the power module, just like the white one.

   This cheap to death turret, it is easy for new players to build a few when the base is level 1.

   Fortunately, the gunpowder turret has no demand for electricity. It only has a basic cost of 2 electricity for automatic aiming and transmission. The electricity supply can be shut down in a non-combat state without affecting the research progress.

   Therefore, if you build a few turrets at level 1, sand sculptures can generally be upgraded to a level 2 base on the second replenishment day, provided that they are not blown out by the first wave of small monsters.

   Here, based on experience, choose a cannon. The output can only barely break the defense and give damage stably, and there are more choices in manual mode. The accuracy of the artillery's hit is still almost meaning, consecutive misses and grazing may cause accidental omissions and pose a threat.

   Basic machine gun: caliber 20mm, automatic mode bullet speed 7000 rounds/min, single shot damage 2, and consumption of 1 ammunition per 100 rounds.

   That’s it, it can destroy the ammunition converted from 70 ore in one minute, which is terrible!

The benefits of    are also obvious. Its theoretical damage can reach 14,000 per minute.

but!

The quality of the 20mm bullet is more conducive to maintaining speed than the 5mm of the small gun. However, the initial velocity of the ballistic is not enough, and the effect of maintaining it is limited. The power of live ammunition is not much better than that of the small gun. It can only give 1 point of mandatory damage to many small monsters. .

  The construction of turrets is divided into base/facility mounting and professional turrets. Building a turret requires additional turret bases, which obviously consumes additional resources.

   There is another problem. The base currently does not have the technology and equipment to build transport robots. To build a turret outside the base, we must also consider the issue of ammunition supply. For the first replenishment of the transport robots that were not given, they are responsible for mine transportation and feeding materials for base production. Replenishing ammunition will delay production capacity.

  Choose to mount, the location is naturally preferred to the mounting point in the direction of the mine.

   Power distribution at this time: mine 20, turret construction 10, "conductor/semiconductor" research 10.

   Accelerate for one hour, and the turret is finished.

   converted to ammunition for stockpiling.

   After more than an hour, the acceleration was canceled, the pollution of the giant tongs that had been killed before ended, and a special mark appeared on the map.

   People can't move, and they lose blood. They can only be moved by transport robots.

   Get "Research Sample" 1.

   The transportation robot gets the status "pollution" and performs harmless treatment, ore-1.

   The robot was sent back to the mine to continue working overtime.

   speed up.

   Speed ​​up and was interrupted by an alarm!

   The little monsters are here.

   Take a look at the ammunition, 21, a little bit less, UU reading www.uukanshu.com can only be manual.

   Go to the defensive post in the lobby (living room) and sit down to operate the terminal.

   At this time, there is a seat in the defensive post, which can be used by toolmen, but the hit rate of most toolmen is very touching, similar to the effect of automatic reaction shooting, only the effect of "removing the automatic range limit".

  Machine gun turret automatic mode can only attack enemies within 1000 meters. Manually, as long as it can hit, three or four kilometers can be damaged. The range increase of automatic mode depends on some technologies behind it.

   The terminal of the defense post has three screens, from left to right are the map, the main screen (aim), and the gun location selection list.

   There is no choice now. Octopus is operating the only turret to grab electricity from the research project and turn to observe the target group.

   In the starlight night vision picture, the early morning darkness has no effect at all, but the picture color is distorted.

   The little monsters landed from the place where the giant tongs appeared before. They are also giant tongs, maybe it's revenge?

   The orientation of the base is not directly north-south, but the short side faces the mountain in the northeast. The mine near the mine where the machine gun is located is the easternmost point of the base.

  The turret has a certain height, and with the size of a level 2 base, even monsters from the west can be hit. However, close to the base, due to the terrain, there will still be a blind area of ​​several hundred meters.

   In short, there are many problems. It is not easy for new players to play without two cannons.

The north-south direction of   daozi is longer than the east-west direction, and the base is 3.5 kilometers away from the south bank.

   The location of the base has a high degree of advantage over the South Bank, and there are no dead ends.

   20mm cannon can threaten 3.5 kilometers away, but don’t even think about the hit rate. Every shot is a resource.

   So, first fire a shot to alarm the giant tongs, and then wait.

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