Tower Defense Strategy

Chapter 73: Main technology completed

   The octopus knows that players like creatures like to get together, and if one settles in, then it will grow like infectious diseases, and there will be more and more applications for the transfer of command.

  The game is a reset of the ancient game. For him, the player is a little bit better than the NPC, and the essential difference is not much. They are all tool people.

   Therefore, he received an application from a suspected local player and pushed it twice, and he accepted the conditions there, without talking too much.

   As for the other party's saying that he wants to buy crystals to purchase part of the mecha ownership, he just listened to it at will. Of course it is good to have extra crystal income, and it is not impossible to play without it.

   Go back to the game, check the construction progress and various consumable inventory, then continue to play the game.

   Nothing big happened the next day.

   Level 7 All-Master Technology was successfully completed.

  "High cycle cultivation:

  Unlock the farm (facilities)

   unlock hydroponic plant (facilities)

  Unlock the snack terminal (internal facility)

  High efficiency energy:

  Each unit of fuel can provide an additional 40% energy.

  All UAVs, the power consumption for mobile operation is reduced by 20%.

   Space Station Deployment (Advanced Space Elevator):

   It is allowed to adjust and expand the space station main body, barge area, accommodation area, and weapon area at the top of the elevator. "

   Cultivating technology feels a little bit cool.

   The facility version of the hydroponic plant was too late, and the pulse mine was opened at level 7. What is the cost of the two mounting points?

The    farm has some special features. It can provide 500 units of auxiliary food every day and only consumes 10 units of ore throughout the day.

   The supplementary food here has an explanatory entry, which means that it cannot meet all the physiological needs of personnel, and can only be mixed with food in a ratio of one to two to provide nutrition equivalent to normal food.

   To put it bluntly, the usage is the same as the ecological renovation project of the base, which can reduce the consumption of the basic resource of "food".

   Ecological transformation and farming together, a person can meet his needs with only 0.5 unit of food a day.

   There are other uses for farm produce as pet food. This has nothing to do with the octopus. None of the pets unlocked by the base are of animal type, and they don't eat food at all.

  The farm can effectively save the cost of ore for food. Octopus struggled for a while and decided to arrange one.

  The farm cannot be built underground, it is a transparent structure without armor on the surface.

   The problem of shielding the shooting boundary from the surface buildings on the small island will not be repeated. A space elevator has already made people daunting.

If you want to avoid more coverage, you must either build it at the foot of a high hill or close to the base. Now the octopus cannot confirm the final form of the base, the integrated hangar, and the highland. It is likely that the expansion will block the light on the farm. It needs to be rebuilt again.

However, the number of people in the base is not far away. If it is supplied with hydroponic equipment, it will only produce 1.5 food per ore. Even if the mixing ratio of auxiliary food to the farm is not high, the cost of demolishing and rebuilding the farm will be equalized within a few days. .

   A farm with two thousand mines, covering an area of ​​10,000 square meters, is placed 100 meters east of the runway at the entrance of the hangar, directly behind the expansion of the comprehensive hangar.

  The snack terminal given by the high cycle culture feels a bit funny.

   There are separate entries inside the base, so far there are only personal service terminals and snack terminals.

   The former has various trading and consulting functions, while the latter has only one function, which consumes food to produce snacks.

   The octopus took a look, and hundreds of snacks have only three effects in the final analysis.

  First, to increase morale, it only works on NPC, and player marks are not affected by this.

  Secondly, it serves as a long-term food source.

   There is no expedition gameplay for octopus on the island. As far as the Roman mule’s base is used to play, it requires mecha troops to accompany a giant land platform to search for the commander’s landing pod.

   If the terrain is complex enough, even if the straight-line distance is only 100 kilometers, it may take three, four days or even longer to go back and forth.

   Once the resource of food leaves the base, an entry for the expiration date will appear.

  Most mechas used on land are only equipped with normal temperature food bags/cases. The underwater unit has a larger tonnage, and the internal space is better. There is often a refrigerator.

   The shelf life of room temperature food does not exceed 18 days, while the refrigerator can last up to about 50 days.

   Normally, this cycle is definitely sufficient, but compared with snacks, it shows a gap.

   After the food is converted into snacks, the shelf life at room temperature is a minimum of 90 days and a maximum of 2000 days!

   is a loss of resources. One unit of food can only convert 0.3 units of snacks. I don’t know if we can find samples that increase the conversion rate of snacks.

The last effect of    snacks is personal buff, which can be divided into two types according to different types of snacks.

   The first category is to increase the resilience, mainly restoring physical strength, and it is impossible to stop bleeding and return blood.

   One type is to increase concentration, that is, to help the driver improve concentration, and the effect is similar to the corresponding skills of the driver.

   Different from the injections in the medical kit, snacks provide long-term low-efficiency BUFF. The effect of injections generally does not exceed two hundred seconds, and the excitatory side effects are relatively large.

   If you make a snack terminal and enter and exit the farm, you don’t know what the final effect will be. That’s why the octopus finds this thing a bit funny.

   Ignore it for the time being, and let them buy with crystals when there are more players.

   The effect of high-efficiency energy seems to be good, but in fact, it can only be said that it is better than nothing.

This technology has no pre-technology, it is a separate line from the seventh level. Octopus thinks that it is impossible to be better than the cold fusion of the nuclear power five, and most of the bonuses are less than the cold fusion that appears at the same level~www.wuxiahere. com~ so put it to the last study.

   It turned out to be the case. It only adds to the power consumption and basic fuel combustion efficiency of drone operations, and does not involve the nuclear system at all.

   There is one point worth paying attention to. With high-efficiency energy and the enhanced entry of combustible particles (Lava), the energy output per unit of fuel reaches 28 points.

  Like certain technologies at level 7, it feels a little bit late, just one or two levels earlier, especially at level 6, there is no new power, so this type of technology is especially needed.

   But it is not useless now. The main technology drones and self-propelled guns launched at level 7 are very practical. With the support of this technology, it can save a lot of fuel.

   Finally, the deployment of technology on the space station is equivalent to opening a base in outer space.

   But apart from filling it with ore, it is of little use for the time being.

   First of all, his rank is not enough.

   The command of the elevator space station is not in his hands. Whether in space for military maneuvers or orbital strikes, it is separated by one floor.

   In addition to orbital strikes, the orbital station can only use capsules to project mechas for the time being, which is similar to the situation of throwing people.

   However, the octopus is on the island, what do you want to deliver capsules to?

Although it seems useless now, it is conceivable that when the eight-level giant platforms such as Dragon Palace and Venus come out, the orbital delivery function will become very important, especially when the platform is far away, there is no need to return for the loss of a few mechas. The island supplies can be directly sent by the troops on the elevator.

   For almost eleven days, turning on all seven main technologies, the efficiency should be pretty good.

   However, from the perspective of force construction, level seven has just begun.

   I don’t know what the eighth level will face, so let the eight laboratories transfer to small project research first.

   With the completion of the expansion of the comprehensive hangar and the withdrawal of construction robots, the base has also entered a level 7 strength expansion period.

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