Tower Defense Strategy

Chapter 75: Underwater...

   After the two stars are broken and the remaining blood is actually playing a chase game underwater, the deep diver's temptation seems to be to lift a rock and hit him.

   Underwater high-energy weapons... What a big scar.

  Because of the physical properties of water, both humans and monsters tend to attack physically after entering the water.

   The state where the star fragments are immune to physical attacks underwater is extremely big.

  The only way to break the game, seems to be the nuclear torpedo?

   Octopus was not willing to start this time.

   A pile of ground floods have already been blown up with nuclear bombs. If the stars are also blown up, it would be a waste of fuel, missiles, and torpedoes, which is a pure loss.

   The two deep divers who notified the tentatively ran away separately.

   There is no division between the stars.

   "You gave me a face, right?"

   The octopus is also getting angry, these two stars are playing tricks.

   "Attention sea cucumber troops, leave the footsteps and switch to submersible combat mode, step forward to besiege, and then transfer a few deep divers to cope."

   Sea Cucumber is a level six amphibious walking foot mech. Compared with the level five mudskipper, the biggest difference between the two is the state after abandoning the walking foot.

After the mudskipper abandons the walking foot, it is mainly used as an escape pod.

   Sea cucumbers still have the power to shoot water after abandoning their feet, because they are relatively small and faster than deep divers. This part can be regarded as small deep divers with high maneuverability. Of course, the diving depth will not increase as a result.

   Or it can be understood that sea cucumbers need to be combined with walking feet only when they need to go ashore. In most cases, walking feet have only functions similar to anchors after launching.

   Some players who like to delve into the background said that the name of the sea cucumber actually implies that the first time a battle occurs, it is necessary to consider whether to abandon the footsteps.

   The octopus is here to let the sea cucumber enter the submersible combat mode. Only the speed is important. The drill bit for the sea cucumber melee combat can be thrown into the base together with the foot.

   Deep dives are not slow, but when being chased by Star Shards, the shield loses power. There is very little opportunity for the shield to take a breath. Even if there is no additional energy consumption without weapons, it will be dead sooner or later.

   The extra speed of sea cucumbers allows them to take the initiative to leave the soul-absorbing range underwater, so that it is possible to fight guerrillas.

   It was tens of kilometers underwater. After half an hour, the deep diver, who was chased by the ass, had only one-fifth of the shield left, and the sea cucumber troops rushed to the scene.

   More than a dozen sea cucumbers also tickled the star fragments, but the deep dive did not attack at all, and the hatred was quickly transferred.

   After some guerrilla and hatred pull, finally separated the two stars.

Don’t be afraid later, leave three sea cucumbers hanging one of them and continue to swim around the island. The other sea cucumbers and deep divers all go up to collect one fire. Unfortunately, mudskippers can’t move too far away from the steps and can only play in the shallow sea. Otherwise, you can join in the fun.

   Thirteen sea cucumbers and seven deep divers, only one-third can use energy to attack, and the others can only attempt to output when the star breaks the skill.

   The efficiency is basically ineffective, but apart from the use of ultimate moves by Star Shard in the water, the soul-sucking unit has almost no threat to shielded units.

   As a result of pecking at each other, it’s better to be broken into pieces.

  ... It’s not a thing that should be relied on in the sea. What should I do if I learn the disgusting routine of a hypnotist!

   After another two hours of grinding, the tossed star broke for some reason, and finally flew out of the sea.

  Of course, the air force and artillery are always ready to meet it.

   In the sea, Xingchuang wanted to put a big skill, but there was no fixed target. After fluttering in the air for a while, the ball was finally dead.

   Its death area is in the deep sea area, but it doesn’t matter.

   As mentioned before, the light ball of the second-level monster has certain physical characteristics. It will float on the sea for a while before sinking, and the sinking speed is not fast.

   There was a brigade of underwater combat units staring at the scene, throwing it away in the search process, and there was basically no chance of the light ball slipping away.

   The octopus was not in a hurry to fight another one, until it was confirmed that the sea cucumber got the ball of light, and then the next battle was entered.

   still plays the same way, without pulling the broken star closer to the base, just grind it around a circle of 70 kilometers.

   I don't know if the blood was recovered or the blood lost during the previous nuclear strike was less, and it was more dependent on it.

   also took half of the sea cucumbers out of the battlefield in the middle, and took a ten-minute break in batches.

  Deep divers are in much better condition, because they are dual-drivers, the command density of this kind of beating action is very low, and they can coordinate their rest internally.

  Tossed for more than an hour, and even hit the monster group led by the first-level little monster that accidentally passed by from the northeast side in the middle.

   This star was only willing to fly up when only blood skin was left... Of course, he died on the spot, and it took less than twenty seconds from the time it flew out of the sea to death.

   got another ball of light.

   In this battle, Yutu played a limited role, but the underwater troops that had not been expanded for a long time made great achievements.

   Having fought this somewhat ridiculous battle, the octopus knew that mudskipper was out of date.

Muskfish is a level five unit with a nuclear power engine and can barely be equipped with a shield. However, it was built too early and the capacity is slightly behind the times. Leaving the electric defense zone, the survivability has a huge gap with sea cucumbers and deep divers. You can only be a port guard.

  The future expansion will require more long-endurance units such as deep dives and sea cucumbers that can enter the deep sea area for operations.

   However, the cost-effectiveness of the investment in underwater units is hard to say.

  Deep divers and sea cucumbers are all Level 6 units, and the existing Level 7 underwater units only have the Parasite (Submersible Version) as a consumable similar to ammunition.

   The level 7 underwater units that have not yet been built include unmanned submersible steel balls, deep submersible ghosts, and underwater walking mecha magic sounds.

   The Deep Submersible Ghost is a reconnaissance type, a deep-sea version of the diving drone. It doesn't even have a robotic arm, only a sampler for prospecting.

   Steel Balls are close relatives of the Javelins, and they are also a type of group combat, where they throw limited weapons and run away.

   also uses a harpoon, with two additional tags for range extension and discharge. It is a level 7 unit and has a 100% capacitor bonus for level 6 technology. The endurance is more than 150 kilometers, and its practicality is definitely better than that of small javelins.

   But what is lacking is the underwater non-nuclear explosive energy attack method, and the steel ball is powerless.

   So in fact there is no choice, but to expand the underwater troops to deal with today's ridiculous situation ~ www.wuxiahere.com ~ The only thing we can use in front of us is the magic sound.

Underwater walking mechas are all amphibious models. They need to work part-time in frontline close combat underwater. They are pure underwater mid-to-long range expansion prospects (the number of weapon points). They are not as good as pure submersibles such as deep divers, but the magic sound is cold. The fusion engine, if you get the right weapon, is still promising.

   As for where can I get the right weapon.

   From the real underwater monster.

   In fact, until now, octopuses have rarely played underwater monsters, and usually only bullied the little aquatic monsters passing by the mine.

   This is easier to understand. After all, the base is on the shore. What can pure aquatic monsters do when they attack? Run off the sea side of the integrated hangar?

   So the real attacks are amphibious, water and air, and flying.

   is a hypnotist who has played before, probably a little aquatic monster of the second level, but unfortunately I didn't get a sample that time.

  The level 1 pure aquatic little monsters included in the forums are all like rare birds and strange animals. It is rare to see them.

   This is why there are no submersible underwater units in the sample. The only submersible combat unit Deep Diver at the hands of the octopus, or the combination of Jiang Ge 1 and the amphibious complex, can be regarded as an accident.

   It’s most convenient to get samples of aquatic monsters, but there are no crystals.

   Or the underwater troops are expanded to a certain extent, and they search slowly along the seabed, and they can always find the nest.

   The nest requires level two monsters to build, and when it is entangled with such a group under the water, the power at hand can hardly reach the table.

   had to find a second-level monster lair with no physical immunity, and this family also had an underwater energy weapon, and had to have an advantage in range to break the game.

   It's better to consider the eighth level first.

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