Video Game Designer

Chapter 425 I'm sorry, it's still early

As a "star" game producer, it is obvious that Chuhe's every move is still very much concerned.

For example, on Twitter and Weibo, a message was simultaneously sent out, and then accompanied by a picture, which shocked players all over the world in an instant.

"No, why did Xiaodao Gege go to Tianhe Network to meet Chuhe Gege again?"

"The one on that screen is the last survivor!"

"Fuck! The last survivor is trying to play? Is this going to be available soon?"

"Excited, excited, hurry up and open the pre-sale! Just like Neil of Platinum Studio, open the pre-sale and open the demo!"

After countless players noticed the content of the photos and tweets, they became excited instantly.

Try playing The Last Survivor, what does this mean?

It means that the production of the game is nearing completion, it means that the game is ready to play, and it will be available to the public soon!

Countless players began to leave messages on Chuhe's Weibo and Twitter, and then incidentally made troubles in the official forum. Of course, the same is true for Hideo Kojima.

After trying out and visiting Tianhe Network's studio, Hideo Kojima patted his ass and left. When he was about to leave, he also invited Chu He to try Death Stranding, but was rejected by Chu He.

Although it is very common for gamers from major manufacturers to come to learn from them, even including major domestic game manufacturers such as Penguin and Wangyi, although everyone in the market is fighting to death, including some fake copycats The means are also endless.

But there will also be door-to-door learning. Basically, first-tier domestic game manufacturers such as Penguin, Shengda, Perfect, and Wangyi have all visited the studio of Tianhe Network.

Chuhe thinks that they can't play together, but he won't refuse if it's just an invitation, and Chuhe himself has visited their studio.

I have to say that although it is a common problem of domestic games, there are indeed one or two brushes, otherwise it would be impossible to mix them up. Then Chuhe walked around the studios of Wangyi and Penguin for two laps. A small group of people with game dreams resigned and came to Jinling.

Facing the expectations of countless players, Chuhe gave an order to the marketing department with a smile on his face, and then talked with the website operation department.

So in the anticipation of countless players, The Last Survivor successfully... announced some new game information, as well as a promotional video for the actual machine trial.

The published game information is just some background and information about the game.

And if you try to play the promotional video on the real machine, it is full of sincerity, and it lasts for 20 minutes, which fully shows the players what kind of game it is.

In the demo video of the game, the previous CG is the same as the original painting, a mix of nature and reinforced concrete, abandoned cars on the street, damaged buildings, and weird mutant creatures.

The doomsday in the game is displayed in front of all players. It is not a scene of zombies everywhere in a dead city in the siege, or a desolate doomsday world like wasteland.

In the world of the last survivor, there is still something called order and civilization, but under certain circumstances, this order and civilization have also undergone a little distortion.

Then it is said that it is a promotional video of the real machine trial, but in fact this demo promotional video is all edits, and the plot of the game is not revealed at all. It mainly reveals the battle mode and some specific systems in the game.

"Holy shit, the 20-minute video, I thought it was a live-action plot, but I didn't know anything about the protagonist's name except Joel! Oh, by the way, the name Joel is from the CG of Tianhe Carnival I used to be. I know."

"It feels like a hardcore game. There are still ways to attack zombies. It feels quite free!"

"Also, the details in the game are great, and the NPC feels very smart. The protagonist has a little blood on his body and was stopped by the NPC. Unlike in ordinary games, the NPC is just like mentally retarded."

Countless players began to have heated discussions about the game. Although the players did not know the plot of the entire game, they at least had a general idea of ​​the game from the actual machine trial.

To operate a game similar to Red Dead Redemption, the details of the game, including guns and supplies, should be in short supply. At the same time, the NPCs in the game are very intelligent.

Of course, it is not false that the NPC is very intelligent, but this intelligence cannot be unlocked in normal difficulty.

In fact, for this kind of open world game, the intelligence of the NPC can determine the player's sense of substitution.

But it is not true that the higher the better, on the one hand, the function and the game itself, too complicated will lead to insufficient machine performance and various BUGs.

Of course, there is another most important thing, that is, it is not friendly to the player experience.

Imagine that when you play Red Dead Redemption, if the intelligence of the NPC is very high, you will be amazed when you first see it: "Wow, the NPC in this game is so smart? It's so fun, blow it up!"

Then when you actually play, if you show a little suspicious behavior, the NPC will call the police, and you will be wanted.

Once or twice is okay, but if this kind of thing has become the norm in the game experience, then you probably won't marvel at how smart this NPC is, but curse: "What kind of hot chicken game is this? Do you want to let it go?" People are playing."

In the game of The Last of Us, Chuhe didn't make the NPCs in the game very smart, including the judgment of everything is the same as the benchmark of Red Dead Redemption, but there are more details piled up.

At the same time, the whole game also has a hidden difficulty. After the player clears the level, they can experience the hidden difficulty. Under this difficulty, the player can experience the intelligent NPC in the promotional video.

How difficult is it to pass the level at this difficulty?

At least for the internal testers, who have already understood the key points of the level design, they have to read the file three or four times before they can pass a small level.

For non-hardcore players, this kind of customs clearance is actually quite tortured.

Players who have watched the promotional video of the game already have a clear understanding of the game.

After special editing, almost every place left players with a suspense, such as what is the plot of a certain scene like?

For example, what exactly do certain props and scenes do?

Although it is a demonstration video of the real machine, it makes the players feel even more itchy.

"So, this video is designed to seduce us?!"

"Fuck, I just really wanted to play this game, but now I really want to play this game!"

"Hurry up and release it! When will you be able to play it!"

Countless players were mourning online, and Chuhe could only say sorry in his heart.

Sorry, it's still a while.

The distribution agent has not been confirmed, the publicity plan has not been confirmed, and the ratings of major game organizations have not been reviewed, let alone the pre-sale of the factory.

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