Video Game Designer

Chapter 57: The core of the Meteor Butterfly Sword

   A week later, Chu He got the answers from Zhang Ke and Qian Bin, and Long Zu Studio agreed to the acquisition of Tianhe Network.

   As for the price, Chu He left it to others to talk about.

  At the same time, in the project of "Meteor Butterfly Sword", Tianhe Network will initially invest 10 million as the development cost of the game.

In the "Jianghu" project team of the Kirin Software Park, Chuhe took Zhang Ke and Qian Bin to visit.

   "The performance of the picture, as well as the physics in the game, the actions are top-level." After visiting the current "Jianghu", Zhang Ke could not help but sigh.

   "All burned with money." Chu He said with a smile.

   To make a game is to burn money. A masterpiece can be done without burning money, but if you don't burn money, you will never be able to do anything.

   There is no doubt about this.

   "The project of "Meteor Butterfly Sword", what direction do you plan to go?" Chu He asked the two people in the office.

   "ACT's level game." Qian Bin said to Chu Chu a bit strangely.

   Obviously, the direction of "Meteor Butterfly Sword" takes the action of domestic martial arts.

   "Can you tell me more?" Chu He nodded and continued to ask.

"According to our early thoughts, the words of "Meteor Butterfly Sword" borrowed from the advantages of the "Devil's Cry" series, and the action even brought a pleasant blow. At the same time, the online function was added, and players could jointly team up to collaborate." Zhang Ke said Said.

After a pause, Zhang Ke continued: "In the game, players can initially use five types of weapons. Through the completion of the level, players can successively unlock more weapons, and the game uses a buyout system in terms of profitability, but it can be passed later. Update DLC, make new levels, weapons to maintain their vitality."

   This is also a method used in most games, but Chu He has another idea.

   "So, have you ever thought of it as a buy-out competitive action game?" Chu He looked at the two of them, picked up the cup on the table, and took a sip of water.

   "Buy-out competitive action game?" Zhang Ke and Qian Bin looked at each other.

"The gameplay you said is retained, and on this basis, a new mode is added. Players can play 1V1, 2V2, 3V3, 5V5 in single or team confrontation, and treat different types of weapons as occupations. Players can complete the PVE by completing the level. , Get the corresponding chivalry value to unlock new weapons. Updates on new maps, weapons and other DLC are completely free, but in the game, like famine, adding the mall system does not sell props that have an impact on the game balance, but sells Dress up, weapons shape these." Chu He looked at the two people and said.

   At present, most of the stand-alone games on the market are used at the beginning to buy out and look at the reverse. The hotter ones are the continued introduction of DLC.

   After the launch of one or two DCLs with lower popularity, new projects started.

   is not only the domestic manufacturers, including foreign manufacturers currently on the stand-alone mode, most of the profits are so.

   "Is this feasible?" Zhang Ke hesitated.

  In his opinion, if the new weapon class in the game, such as maps and other DLC can be obtained for free, then players can enjoy all the game content just by buying a game body?

   And the weapon class in the game can also be purchased by earning the so-called chivalry value by clearing the copy of PVE.

  Is there any real player recharge?

Looking at the appearance of the two people, Chu He understood the thoughts of the two of them, and said with a smile: "Famine has successfully proved the feasibility of this model. As long as the game is attractive enough to ensure the fairness of the PVP model, Then there is absolutely no failure, and there is definitely a profit point. From the launch of the famine mall, our profit has exceeded 300 million. On the global platform of famine every day, the circulation of jewelry is maintained at more than 10 million."

   Including player recharge purchases and transaction fees between players, the famine profit margin is much higher than others in the industry have speculated.

  As for the famine dress and other styling design, Chu He let the arts release a new one in about three weeks, which not only guarantees the heat but does not overflow.

At the same time, it also controls the limited release of precious jewelry in the game. For example, the launch of a famine jewelry box, the most precious one of which is officially announced by the official platform. The total number of sales on the whole platform, once a player has opened so many, then this jewelry will always be Will not appear again, so-called limited edition.

   And currently in the steam platform, a limited edition jewelry only has a total of 120 pieces circulating on its platform, and the market price of each piece is as high as 1500 US dollars.

  After listening to Chu He's talk about the profit model of famine, Zhang Ke and Qian Bin were startled.

  In the industry, although there is a rough guess about the famine profit figures, they know that they are very profitable, but when the two of them heard Chu He say that number, they were still trembling.

  Does domestic stand-alone games really make money like this?

"Why can famine make money? Because it has a multiplayer mode and it has its own social system. Players spend money in it to show off their satisfaction. In fact, this is the same as page games, online games, and mobile games. It's just that the latter three have amplified it to the point where it can affect the ecological balance of the game." Chu He looked at Qian Bin and said to Zhang Ke.

  This theory, Chuhe had already talked to Xu Chang and many employees in the Tianhe network before.

   If the pressure is the lowest, it should be the Tianhe network of Chuhe.

  As Chuhe said before, the assessment of KPI is not just the profit data of the game.

  Operation planning can better and better operate the game.

"Including foreign big factories, the masterpieces in recent years have begun to pay more and more attention to the multiplayer experience, which is the general trend; the plot of the single player mode will not be replaced, and players need the art of game artisans. uukanshu.com but it is undeniable that the multiplayer mode will definitely be the future, at least for a long time." Chu He looked at Zhang Ke and said to Qian Bin.

   Listening to Chu He's words, the two nodded, as the personnel in the industry is naturally clear, the future multiplayer mode will be mainstream.

   "The balance between the weapons and the refreshing feeling of Lian Zhao, this is the main selling point of "Meteor Butterfly Sword." Zhang Ke said.

  Since it is decided to focus on the multiplayer mode, balance is definitely a problem that cannot be ignored.

   Then Chu He chatted with the two again. On the way, Chu He proposed whether to push the action in the game, using motion capture technology to push down and redo, but Zhang Ke and Qian Bin refused.

   On the one hand, they have already done most of the work, and the second point is that it is limited by personnel and technical reasons.

   But the ability of ‘Longzu’ studio really makes Chu He look a little bit different. “Meteor Butterfly Sword” uses the Unreal Engine still used by many domestic manufacturers.

   Many domestic game developers are no strangers to this engine, and hearing the unreal production in the impression of domestic players, there will be a krypton gold pit game.

   But in fact those game developers have not even developed half of the potential of the unreal.

   And the "Meteor Butterfly Sword" by the studio "Long Zu" is a perfect wave of unreal sound.

  Compared with the first-line game engines on the market, Unreal is no longer comparable to the first-line mainstream in HDR and Shader (the explanation is more complicated, just as the screen rendering), but at least its limit is much better than those domestic games.

   (Do not vote when reading, the author Zi Zi pains! The author Zi Zi pains, the update is not forceful! This is closely related, so what about your votes?)

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