Video Game Designer

Chapter 59: Meteor Butterfly Sword on sale

From    to the end of April, the development of "Jianghu" has also reached the end of the second half, and the development process in it has not been smooth sailing.

   For example, the NPC AI program in the game, according to Chu He's idea, that is, these AI can do their own things and have their own lives.

   Even the game of the first game, the story about a martial arts branch is that you save a beggar, and then the other party gives you a martial arts.

   But the second game is a completely different change. Even if you go to the beggar at the same time and may be dead or saved by someone else, you will have no chance to learn from that martial arts.

  However, Chuhe discussed with the team, and then canceled this setting, which became a time-linear trigger.

   For example, when you leave a city, within a month of the game, you can trigger those tasks. Once you don’t go to trigger, then these tasks will not be started.

   In addition, Chu He also had some discussions with Huang Yan and Li Zhen.

Considering the problem of resource optimization, generally speaking, open maps such as "Jianghu" will use fuzzy maps in the distant view. Among them, the most famous "The Elder Scrolls" of the B company uses such a technology, standing in the place to open the distance The scenery, as if covered by fog, looks vague.

  This allows the player's machine to save a lot of resources, and most of the domestic games, the textures are the same whether they are used in the distant or close range, which is also one of the reasons why domestic games generally require relatively high configurations.

   "Bounce! Wow, this knife is so powerful! It's much more powerful than a whip, I think it's cut!"

   "I think the one who uses the gun is cruel and can't get close!"

   "The difficulty of this game is a bit cruel! I can't pass the fourth level of the nightmare alone."

  Kirin Software Park, Tianhe Network's "Jianghu" project office, Chuhe sat on the sofa with Xuchang and they played games with the handles.

   is not the "Jianghu" they are developing, but the "Meteor Butterfly Sword" developed by Zhang Ke and their "Longzu Studio".

   From the screen, it can only be regarded as general, but the core selling point of the game is obviously not the screen.

   is a pleasant sense of strike. Although it does not use the current real-life motion capture technology in action games, the movement of the characters in the game is very smooth, and the sense of strike is not inferior to mainstream action games.

   At the same time adopted the original opinion of Chuhe, "Meteor Butterfly Sword" game type, from the initial main PVE, has become focused on the existence of PVP.

   The game is controlled by mouse and keyboard by default, but it also supports the controller. Compared to the mouse and mouse control, they still prefer to use the controller to play.

  After all, if the keyboard and mouse control is used for rubbing strokes, although it is quite convenient, it always feels less taste.

   "Mr. Chu, how many copies do you think this game can sell in the first month?" Xu Chang asked, letting out a lazy waist after he died again neatly.

"Sales abroad are basically not much to expect, but according to this quality, the initial domestic sales in the first month should be around 300,000, and when the word of mouth spread, the optimistic estimate should be able to break the million mark within two months. Right." Chu He thought about it and gave a number. The total development cost of the game is 15 million, which is not added to the cost of publicity.

The digital version of the game is priced at 69 yuan, the ordinary physical version is 159 yuan, and the luxury version covers two different sets of limited clothing for 328 yuan.

   did not adopt the pre-sale method, the domestic platform is still exclusive to WEGAME, there is no way to make the penguin rich and the conditions given are also very good.

  Of course, in addition to WEGAME and the steam platform, the game itself can also choose to register the account of Tianhe Network through the official login device to play the game.

   And the game is different from the previous famine, the data of "Meteor Butterfly Sword", the server setup is all responsible for the Tianhe network side.

   Both WEGAME and steam platform, as well as the official website to buy can be online together.

  After trying out the finished "Meteor Butterfly Sword", Chuhe took a video of a team playing and sent a Weibo.

   had to say that it was okay not to post this Weibo. Once it started to post and there are still many players who are paying attention to their comments below, Chuhe couldn't take it anymore.

  From a few months ago, I didn't see a tweeting, it became a small post a day, a big post in three days.

   "The new work "Meteor Butterfly Sword" by Longzu Studio, the purest competitive fighting, launched in early May!"

  Soon after Chu He posted his Weibo, the comments below became lively.

   "Eat me a spear! Look at other people's Longzu studio, what about your rivers and lakes?"

   "!!!!!! Do not play games well, squat in the office every day to touch the fish?!"

   "Don't talk about it! I bought it!!"

   "It's kind of interesting! The movement of the game in the video looks very smooth!"

  The microblog that accompanied Chuhe is not only a player, but many people in the industry have also turned their attention to it.

  Everyone in the Tianhe network industry has an understanding of it, which is a bit of a miracle.

   A game suddenly burst, and then made the company famous, earn a pot. This phenomenon is not uncommon in the game industry~www.wuxiahere.com~ But the key is that every game of Tianhe Network has achieved success.

  The Legend of Red Moon, Dandangtang and Famine.

  Phenomenon of this industry, many companies in the industry will certainly not fail to study, after investigation and analysis they found that Tianhe Network seems to be a coincidence of success, in fact, each game release has a targeted group of objects.

   As the main story of the Red Moon legend is to sell value, your experience of krypton gold and no krypton gold is completely two extremes.

The people it targets are middle-aged people in their 30s, 40s, and 50s.

   and Dandangtang are aimed at working women in their twenties, as well as young people and children.

   Well, yes, kid!

  Actually, according to the user's age survey, one of the largest groups in Dandangtang is primary school students who are still in school, and junior high school students.

   The rest of the famine is aimed at stand-alone groups that have no love for krypton gold online games, mobile games and page games.

  Interesting survival mode, krypton gold that does not affect the balance of any value in the game, plus free creation and exploration, this has made the famine sales a double harvest.

   Targeted selection of players is a problem that any game maker can think of.

   But the authorities are fanatic, but few game makers can do this. Most people always want to please all the groups, but in the end it is not worth the loss.

  Whether it is the Legend of the Red Moon, the Dandangtang, and the famine, at the beginning, they all ran to a fixed group with a goal.

  Only interested in this part of the group, and stabilized, will consider expanding users.

  At the same time with the advertising of various media sites, "Meteor Butterfly Sword" will also be officially released on May 1st, and met with all players.

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