Video Game Designer

Chapter 62: Unexpected sales

  Of course, this is just a non-chief's self-consolation, and Chu He and they are not so bored to arrange it.

   And compared to a non-chief who is looking for excuses, Chuhe is now sharing joy with everyone in Longzu Studio.

At the Kirin Software Park in Jinling, Tianhe Network Office, Qian Bin and Zhang Ke, as well as several core employees in the Longzu Studio, sitting in front of the computer, constantly open the major live broadcast platforms and watch "Meteor Butterfly Sword" Anchor.

   Of course they don’t see how awesome or funny the anchors are. They want to see the actual player’s experience and the feelings of bystanders.

   For a game, the player's feelings and experience can be said to be the most important.

   Most players think this is a good game, and are willing to spend money for this game, then this is a good game.

   Otherwise, even if it is regarded as a **** by major media and major game evaluation agencies, it is definitely a failed product.

Although    is called the ninth art, its original intention was to entertain the public and bring happiness to the players.

   The game itself is a product that originated from the public. Qu Gao and Widow are not games.

   But now the performance of "Meteor Butterfly Sword" is enough to make them happy.

   "The highest online number of people on the whole platform in three hours, 32,130, no doubt you succeeded!" Looking at the latest statistics sent, Chu He smiled and said to Zhang Ke and Qian Bin.

This means that at least 32,130 people have purchased the game. In fact, the number of people buying may be far more than 32,130, because this is the highest online number of people in the multiplayer mode. It is likely that there are players who have purchased the game and have no choice to enter the game. In the human mode.

   It takes the next day to get the statistics of the major platforms before it can be judged.

   However, although there is no way to know the specific data, if you judge from the platform sales, you can still predict some.

   Currently on the steam platform, "Meteor Butterfly Sword" has already ranked second in the national sales volume. As for the first shot, it is a game "Tomb Raider 9" two years ago.

Although it was a game two years ago when the game was released at that time, the evaluation of the work was not high, and the sales were not satisfactory, but in the end, it was still barely able to count as a 3A work, and it was also a classic series work, its protagonist. Laguna is one of the most classic characters in game history.

  Of course, these are not the most critical. The most important thing is that it is now discounted, and it is up to -90% discount. Counting all kinds of DCL, the original price of the game is 180 yuan, and now only sells 18 yuan.

The price of "Meteor Butterfly Sword" was 69 yuan, and it was just like the general game before it was released. It had only been advertised on major media websites, and there was no comprehensive publicity. Word of mouth and fame have not spread. Of course Not comparable to the discounted tomb raider.

   "The digital version sold 4,130 copies from the official website, the ordinary physical version sold 2,320 copies, and the deluxe version also sold 1,000 copies." Chu He, who looked at the surprised Zhang Ke and Qian Bin, continued.

  After listening to the figures in Chu Hekou, Qian Bin was stunned, and Zhang Ke and some employees who had been at Shangsoft were surprised.

   "Why...how could it be so high!" Zhang Ke said in surprise, still a little unbelievable in his tone.

  Understand that this is not the first day of sales, this is only three hours of sales!

  Because there is no such channel before, the physical version and the luxury collector's version are actually channels found by the Tianhe network in the later period. The game's hand-made accessories and the collection book are all customized afterwards.

So compared to buying the digital version, buying the physical and luxury collector's version, but playing the game after the meeting, these have been told to the buyer before the sale, but still sold so many copies, obviously the players bought it Cherished.

   and Qian Bin next to him, although he was also happy with this sales figure, did not realize what it meant.

   But the people who used to be soft know how exaggerated it is.

   was actually surprised when Chuhe just got this sales figure,

Buying the physical version and the deluxe version is nothing more than a collection. If this number is placed on the swordsman biography, they will not be too surprised. They will only smile bitterly with some memory and emotion. "Oh, there are really so many. Players, remember that Swordsman is still paying for the previous feelings!"

   But what about "Meteor Butterfly Sword"? Brand new games, brand new IPs. Although they know how much effort they spent and how much money they burned to develop "Meteor Butterfly Sword" this year, these have nothing to do with ordinary players.

   "Of course it is because the quality of your game is good enough, and in fact there are some feelings in it." Chu He said truthfully.

  Excellent game?

Indeed "Meteor Butterfly Sword" is good enough~www.wuxiahere.com~ But after all, it is a game that was only released on the same day. No one knows how the specific quality is. If it is under the influence of word-of-mouth after the sale, players choose to buy a physical version for collection. Normal thing.

   But before playing the game, just buy the entity directly, and the deluxe version, have to say that they bought not the game, but the feelings.

   The feelings of martial arts games, the feelings of domestic games.

   said that Chu He showed screenshots of user messages sent by the customer service department to Zhang Ke and Qian Bin.

   ‘It’s been 5 years, and I have no money to play the pirated version of Swordsoft 4 before. I heard that the team of “Meteor Butterfly Sword” is mostly a former Swordsoft, please make up a ticket! ’

   ‘I saw the demo at the game show, I feel pretty good, should I not be disappointed. ’

   ‘Let’s support domestic production, anyway, it’s just small money. ’

  ……

  Looking at the message purchased by the player, Zhang Ke and other people who were in the early years were moved, but Qian Bin was a little shocked.

Qian Bin hasn't made stand-alone games before, more of them are page games and online games, and page games and online games are more fast-food. Players are not so sticky about the game. To put it plainly, most of the so-called pure game feelings are Stand-alone games, not online games.

  Single player game feelings are really touched by the game.

   The feelings of online game players are not how much the game brings him, but the people who used to play the game and those things they encountered while playing the game.

   Previously resigned from Interactive Online Entertainment, and accidentally encountered Zhang Ke co-founded the Longzu Studio. Qian Bin's original thought was only because he felt that he was not valued in Interactive Online Entertainment and wanted to prove himself.

   But at this moment, he really felt something probably called faith.

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