Video Game Designer

Chapter 64: Do you want to change the combat gameplay?

   Of course, for those who are ready to rub their own games, Chu He is certainly not clear.

   But about the game "Meteor Butterfly Sword", Chu He knew it was already on fire.

   The praise rate of the whole platform is as high as 85%, the sales volume reaches 300,000 in a week, and the daily game sales volume will break the record of yesterday.

   For a brand new game, for a brand new IP, being able to achieve this result can be said to be an incredible result.

   At the same time, Long Zu Studio can also be said to be famous all over the world.

On major media websites, reviews of "Meteor Butterfly Sword" have also come out one after another, even if Tianhe Network did not provide a version of the media review before, but for a hot game, at least the current hot game, the game media is impossible No evaluation, even if no money is given.

   was the first to evaluate the game starry sky, the other side gave a high score of 8.5.

   The evaluation content is like this:

"Meteor Butterfly Sword", the first time I heard this game, I probably heard that a group of people from Shangsoft set up a studio named "Long Zu" before. It's at the independent game show after the year.

Later, unexpectedly, Longzu Studio was actually acquired by Tianhe Network. After that, there was almost no news about "Meteor Butterfly Sword". Only the main planning team announced some painless and itchy on Weibo. Progress message.

   But until a week ago, the game suddenly began to publicize, and officially released, I started the game as soon as possible.

   and the game screen at the independent game show, there is no significant improvement, but the optimization of the game surprised me. In the past, like the swordsman, and other domestic games, optimization has always been the main reason for players to criticize.

But the optimization of "Meteor Butterfly Sword" is unexpectedly good. The minimum configuration given by the official is a 1050-level graphics card, but when I enter the game, I find that even if my graphics card is one level away from the minimum requirements, it is low. Under special effects, it can still maintain a smooth experience of stable 60FPS.

  Of course, this is only in single-player mode, enter the multiplayer mode, especially the 50-person melee fight mode, I feel a bit like watching a slide.

But I have to say that the essence of the whole game lies in the multiplayer mode. The single-player plot itself can only be said to be average. Although I feel that it is good enough in terms of the sense of action and fluency, but These are not enough to cover up the thin plot line, a series of stories about salvation that happened to a clever killer because he met someone he loves.

   After you experience the single-player plot, you may feel a little disappointed. After all, the smooth blow in front of you makes you look forward to seeing a masterpiece too much.

   Then you can continue to experience multiplayer mode, you will find: Wow, this is basically two games with single player mode!

   Excellent strike sense, you are no longer faced with a slightly dull NPC, but the intrigue between players.

The master showdown in competitive mode, the tactical arrangement in bodyguard mode, and the big dogfight in dead fight mode, each game has a new experience, coupled with the excellent sense of strike, yes, you can think of it as A fighting game!

   Advantages: Very good optimization, smooth movement and sense of blow, multiplayer mode gives you enough reason to spend a lot of time in it.

   Disadvantages: The single-player story is slightly weaker. There are too few copies of the chivalry value for unlocking weapons. Excessively repeated copy journeys will make people feel bored.

   Total score: 8.5 points

   Obviously obvious success. In just a week, Longzu Studio has recovered two-thirds of the cost of game development. According to the current praise and popularity, game profitability is no longer difficult.

   And now for them, the more important thing is to maintain and improve the game.

   Update the bugs that have been found. Although the bugs have been secretly tested before the game is released, the small-scale bug checks have detected some obvious major bugs at most, which is obviously insignificant compared to hundreds of thousands of players.

  Secondly, Long Zu Studio will also plan the follow-up operation of the game, according to what Chu He has talked to them before.

   "Meteor Butterfly Sword" in the pure and fair competitive environment to maintain the players, you can use skins, accessories and other value-added services to make money.

But this is all kept in the hot situation of the game, so about the jewelry mall and other Longzu studios also have their own plans, and will not go online in a short time, but wait until the game is almost at its peak. online.

   And just outside the players, as well as the media, all praised "Meteor Butterfly Sword".

  The project team of Chuhe and "Jianghu" was caught in thinking, or arguing with each other.

   There is no doubt that the success of "Meteor Butterfly Sword" also brought a lot of pressure to everyone in the "Jianghu" project, which also led to a different understanding of the gameplay.

   "Mr. Chu, I think we should change the gameplay." Xu Chang suggested to Chuhe. UU reading www.uukanshu.com

"We used motion capture technology, and the team's strength is definitely above Longzu. We can also deal with resource problems, which can completely transform the entire game into a pure ARPG, which will make players more immersive." Xu Chang gave Gave their own opinion.

During the expansion of the Tianhe network several times during the period, especially in the Jianghu project team, many of the program developers are people who have experience in the development of major projects in large factories.

   As just created, only able to find employees in the talent market and go to school recruitment is already a thing of the past for Tianhe Network.

  Despite this, Tianhe Network is not incapable of recruiting fresh students. After all, they also need to cultivate their own talents.

In terms of technology, although the Tianhe Network was established shortly, it has benefited from the first Red Moon legend to famine, and now to the Meteor Butterfly Sword. The projects developed are all successful, and the blood is continuously transfused. Simple It is not bad money, and Tianhe Network has become a blinking light in the industry.

   After all, there are very few game companies that can sell a variety of highly profitable games within a year of their founding, and their reputation is not bad. Of course, the Red Moon legend is not among them.

   "The traditional turn-based RPG model has to say that it is indeed outdated now."

  Although the operation mode of the battle flag turn system has been drafted before, but due to the impact of "Meteor Butterfly Sword", Xu Chang and Ye Xun and others are more inclined to adopt pure action mode.

  Although the UI and some of the projects have been completed a lot, if you want to change it, you need to overthrow the previous grassroots, but obviously they think it is worth it.

   "Do you have any thoughts?" Listening to Xu Chang's words, Chu He frowned, and actually felt a little loose in his heart.

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