Video Game Designer

Chapter 66: Multiplayer mode?

  After the final team's negotiation and an experimental test made within a week, the whole team finally followed the game operation plan formulated by Chuhe.

   The combat process of the entire game uses instant combat, but it is not exactly the same as the Western RPG. The left-click ordinary attack and the right-click re-attack.

   is not a trick like "Meteor Butterfly Sword", but a shortcut skill. During the battle, players can put the martial art skills they want to use on the shortcut keys and use the shortcut keys to use the martial arts.

  You cannot directly switch weapons, mental methods, and martial arts skills during the battle. You need to use something called a strategy point to switch the corresponding martial art skills, mental arts, and weapon equipment in combat.

   And strategy points, each battle has a fixed number, the initial character is 2 by default, but you can get an additional upper limit to complete specific random events during the game.

   The change in the fighting style naturally means that the time spent in the previous period is almost useless.

   But fortunately, although the game has already been scheduled to be released from June to July, the news that can be announced has been to meet the players in the summer, so Chuhe has more time for them.

   As for the time specified by the system, it will be more ample, and it can even be extended to next year.

The original game fighting method was overthrown. For a game, it can be said to be a big change. For example, most of the art resources, UI design, and procedural judgments are directly scrapped, and few can be found in the original. There are improvements on the basis.

   So for the whole team, in order to catch up with the progress, overtime has obviously become a very common thing.

   But for everyone in the project team, obviously overtime is not difficult to accept, on the contrary, they are still very happy about it.

At the same time, with the development of the "Jianghu" project, the popularity of "Meteor Butterfly Sword" has increased day by day. In just one month, domestic sales have broken millions, and sales outside the country are almost ten. Ten thousand or so, but a Chinese-characteristic game different from famine hasn't caused much waves abroad.

  The comments below on the steam platform are all well received, and with the increasing popularity of the game, Longzu Studio also discussed with Chuhe whether to hold an official game event.

However, after listening to it, Chu He refused after thinking about it. At present, the current popularity of "Meteor Butterfly Sword" may only be temporary. The popularity of one or two months does not explain what the problem is. Boost the popularity of the game.

   But there are many problems that need to be concerned, such as the balance problem in the game. Now the game is only released for one month. Although the numerical planning is very serious, it is undeniable that there are indeed some weapons in the game that are stronger.

   It's just because Long Zu Studio observes and improves every day and releases a small patch package one by one, correcting the value and the game does not open a system that is generally similar to the ladder-like ranking system.

   So in terms of balance, no one cares too much.

   However, Chuhe did not completely reject it. If a third party is willing to hold a similar e-sports competition, Tianhe Network will also open some permissions, such as setting up a special competition server and formulating special rules.

   "Cool!"

   manipulated the protagonist of the game, cast a set of sword moves to remove the boss in front of him, and Xu Chang clapped his hands.

   has to say that after such a long time of optimization and perfection, the origin engine can be regarded as a front line for the processing on the screen.

  One month of game improvement development time, although it is not fully formed, but it is enough for everyone in the studio to test themselves.

   And Chuhe also wandered through this world of rivers and lakes created by themselves.

   unexpected praise, unexpected perfection.

   This is a real world. Chuhe dare to say so, with more than 10,000 sentences of NPC line dubbing, and a million-word line plot text.

   The game does not have the background of the so-called gods and demons like Western RPG. Even in "Jianghu", his main story line is just simple, and the old-fashioned can't compete in the old devil.

   But this is not the focus of the game. The most interesting part of the game is that you can experience your second life here.

  Experience a life born in rivers and lakes.

  However, when all the staff of the project team were immersed in the game world they created, Luzhou made a different opinion.

   "Mr. Chu, why don't we make multiplayer mode in "Jianghu"? If you make multiplayer mode in Jianghu, it will be very interesting." Luzhou Zhaochu in the office said.

"Today's single-player games, most of them will join the multiplayer mode. Although the pure single-player mode will not exit the game stage~www.wuxiahere.com~ but the game is moving to the multiplayer mode, I think this should be the trend. Moreover, "Meteor Butterfly Sword" is also highly praised in multiplayer mode. If there is no multiplayer mode, then the sales of Meteor Butterfly Sword may drop by more than half." Luzhou said to Chuhe with the Meteor Butterfly Sword.

   But this is also a fact. If you only look at the quality of the game, remove the two layers of domestic and martial arts coats on the game. In fact, the game itself can only be said to be worth the price of 68 yuan.

   But its performance is really not a good game, but after joining the multiplayer mode, the meteor butterfly sword is equivalent to Lu Bu having a red rabbit, and its strength has undergone a qualitative change.

It is precisely under the influence of multiplayer mode that the sales of "Meteor Butterfly Sword" continues to increase. Even many people who buy the Meteor Butterfly Sword will not go to stand-alone mode, but directly choose to enter multiplayer mode and multiplayer online PVE brush. Copy, get the chivalrous value to buy new weapons.

However, in the original project "Jianghu", Chuhe did not think about whether to add multiplayer mode, and now the project has been mostly developed. According to the current gameplay of "Jianghu", adding multiplayer mode is not technically difficult. Very big, but the most important thing is the gameplay.

   Player to player competition? Or create a mirror map, so that players and players can take risks in the same mirror map with each other, and the online data archive is stored on the server?

  Can operate multiple NPC systems at the same time, put in multiplayer mode, how to choose?

   These are all issues that need attention.

  Thought about it, Chuhe said what he thought, but then Luzhou proposed a gameplay and setting that made Chuhe find it very interesting.

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