Video Game Designer

Chapter 68: Points to consider in multiplayer mode

  Closing the film after the screening, Chu He looked at the crowd and asked: "What do you think about putting the settings in the movie into the game?"

   Put the settings in the movie into the game?

  What! ?

   Except for Luzhou, who has heard Chu He explain his ideas again, the rest of the people are black question marks.

   They also watched the movie just now, but it doesn't matter if they feel it, but it feels that this theme is a bit too cruel, and the movie itself is also a little scary.

   is not a psychological horror, but a horror about the meaning behind its film background.

   Survival of the fittest, survival of the fittest, these eight characters are most vividly shown in the movie. Except for the protagonist, the heroine, and some people, other people have thrown away the goodness of human nature.

   Just put this mode into the game, so that someone will buy it?

"Perhaps it would be a good setting. Everyone invested in the desert island, without any weapons on his body, he could choose to land at any location on the desert island, and there were various guns, equipment, medicines and In fact, players have only one mission to eliminate all players except him." Touching his chin, Prote recalled the content in the movie just now.

  Although the movie just spoke not in English, everyone still knows the content of the movie if there are Chinese and English subtitles.

   "Roguelike type, the same room, the materials brought in each round are different, giving the player the greatest surprise." Pig next to him also added.

   This kind of game is strictly not a Roguelike type, it only borrows some of Roguelike's settings, but obviously this is a very interesting thing for players.

   Because each round will have different fun.

   "Just like this, will it cause frustration for players who have not won?" Xu Chang asked a question at this time.

From the early games with various levels of difficulty, to the present, the difficulty of the game has gradually decreased. Although there are still the highest difficulty, for most players, these highest difficulty is obviously not for them to play by themselves. Instead, let them pass through the video.

   More and more game manufacturers, in addition to gameplay, should also take into account the player's feelings, so that the player's frustration when the game fails is not so serious.

  But if the battle royale is set, only one person can win in the end of a game, then the player's frustration is a very important issue.

"So this is a game that focuses on entertainment rather than competition. Unlike the traditional competitive mode of "Meteor Butterfly Sword", the Battle Royale mode should pay more attention to entertainment and dilute the competitiveness." Listening to Xu Chang's suggestion , Chu He nodded and said.

  If you let this type of game take the path of competition, it is obviously not a good choice.

   pays attention to the fun in the game, so that players can get enough fun even if they cannot win, and even ignore the frustration of failure. This is the most important issue.

   "Mr. Chu, are we going to develop a new project? A battle royale type FPS?" Pigger asked towards Chu River.

   Judging from the performance in the movie and the discussion just now, it is clear that such a theme is more suitable for FPS games.

   "Not yet, but I think maybe we can add this model to the rivers and lakes." Chuhe listened to Pig's words, gently shook his head and said to the crowd.

   "Join in the rivers and lakes!?" After listening to Chu He's words, everyone looked ashamed.

If it’s an FPS game, as Pig and Prot said before, using the method of dropping a desert island, a variety of weapons and equipment scattered on the island is an interesting game, but if it is put in "Jianghu", What should I do?

  Under the setting of "Jianghu", the attributes of various martial arts and mental methods are different. In the case of FPS, the player's marksmanship is tested. Although some guns have low power and recoil.

   But as long as it is accurate, there is still the possibility of defeating powerful equipment with spicy chicken equipment.

   can be set according to the battle of "Jianghu". If everyone is of the same level of martial arts, mental skills and equipment, then the test is the player's own skills.

   But if one side is a crop-handling type and the other side is martial arts, then the latter cannot be lost.

   In this case, isn't the game all about luck?

"Luck does take up a lot, and we can set up various resource points, towns and wild places, such as a martial arts mentality or martial arts quiz, and **** soldiers, you can only learn in specific places, as long as you have complete strength You can eliminate all players in that area, and then directly obtain the magic weapon, martial arts."

"Of course, if you don’t choose to enter the place where resources are abundant, you can also choose to search for resources in the wild and join the setting of wild adventures. Every game in the UU reading www.uukanshu.com removes resource-rich towns, and the wild will also appear in the wild. Magic weapon or martial arts, etc., but the mental strength and martial arts strength of the field society must be weaker than the resource points, and the less number is more test of luck."

"Finally, the setting of limited range and airdrop will be added. Poison mist will appear from around the map every once in a while, forcing all players to move towards a specified safe area, and at the same time, within the safe area, it will randomly get out of the air Landing the resource package, and the resource package will emit conspicuous smoke, which contains martial arts mentality and equipment, medicine, etc."

  Chuhe recalled the prototype of the battle royale game in his previous life, and the game features of "Jianghu" itself said to everyone.

  This is just a prototype of the idea. If it is really made into a multiplayer mode, then the modeling of the map and the refresh of resources need to be tested slowly.

   is not to say that it can be improved quickly when you think about it. Even most of the materials can be copied directly from the materials in "Jianghu".

  After all, it is different from the single player mode of "Jianghu". If you decide to do multiplayer mode, you need to pay attention to the shots including UI settings during the battle.

Moreover, in the multiplayer mode, the setting of the value should be more rigorous. Unlike the stand-alone mode, even if a very powerful method appears, it does not actually have much impact on the game experience, because the player can Consider using it or not.

   If you use it, you can pass the customs more conveniently and quickly. If you don't use it, you will experience greater difficulty and fun.

   But in multiplayer mode, you don’t need to be beaten, so in the end, everyone uses the same kind of exercise, weapon, or skill.

   This is the collapse of the game's balance.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like