Video Game Designer

Chapter 72: It can also be like this! !

Compared with some of the more popular games, there are not too many people here on the Tianhe network, or more accurately, there are not many people in the two areas of "Jianghu" and "Meteor Butterfly Sword". There are still many people in the play area, and most of them are foreigners.

Although there are not many people, because of the limited number of demo machines, it is still necessary to line up, but one thing is better, that is because there are not many demo players, everyone can play demo for about 20 minutes, this time It's still relatively long.

   "The game screen is great, and the optimization looks good. Although it is a mid-to-high-end configuration, under the high special effects, the vertical synchronization can be kept at 60 frames throughout the whole process."

  Wang Luo, who lined up to watch the game, put his main attention on "Jianghu".

  Because I didn't play, but I can still see something from the perspective of bystanders.

   The picture is not a pinnacle, but it also closely follows the mainstream picture quality, and it is accompanied by a Chinese style flavor and ink-like picture performance, and it has a unique charm.

   At least on this, few domestic games can do this.

  , which is the Legend of Swordsman, can be compared with several other major productions.

But those games can keep up on the screen, but needless to say on optimization, the configuration of the demo machine is unified with I7 CPU plus 1070 graphics card, and 16G of memory, this configuration is probably At present, the world's mid-to-high-end configuration is available.

Moreover, "Jianghu" is not an FPS game, it is an ARPG game, and the characteristic of this type of game has a feature that the frame number requirement is not so high. Players playing these games have a ridiculous name, that is The number of frames is 30 without card, 60 is smooth.

   is far from FPS games, so it requires so much display and frame rate.

"It turned out to be an instant battle mode. Wasn't it a good battle-based turn-based system before?! Tianhe Network will still deceive people!?" But when Wang Luo looked at the players in the previous trial and played the battle plot, he suddenly opened Big eyes.

  When you first developed the cloth meeting, it was not like that!

   Say that "Jianghu" is a retro RPG game! ?

   Said a good game uses the battle flag turn system! ?

   After being surprised, what Wang Luo suspected was whether Tianhe Network could do a good job in real-time combat.

  Is real-time combat really difficult to do?

   is not difficult, but also difficult.

   is not difficult because this is not a high-end technology. As long as you want to do it, most domestic game manufacturers can do it.

   But the same can be done, does not mean that it can do well, even if it is not perfect, to achieve the world's top level, even if it is the common standard of the industry game, with the strength of domestic production teams and manufacturers, there is no way to do it.

  Technology, pressure, etc. are all reasons. Of course, if it is simpler, it means that there is no money.

  If you are rich, this is not a problem at all. You can go to Europe and the United States, go to neon and ask top studios if you don’t have technology, and even be able to negotiate to learn technology when the other party is conducting a project.

   Of course, the core aspects can not be learned, but most of them are no problem.

   But why did nobody do it before Tianhe Network?

   Of course, there is no money, easily millions of dollars, or even tens of millions of dollars, such a large investment in case of failure will be lost, and it is better to be a domestic online game to stabilize.

   "The impact is very strong, the movement is very smooth, and the special effects of the move skills are not exaggerated." Wang Luo watched his eyes and praised his heart.

   The sense of shock is a rather vague term.

   Many players said that this feeling of shock is not very good, this feeling of shock is so weak.

   In fact, they don't even know what they should look like. They are more judged by the feeling of operation.

For these players, if they all think that the sense of hit is insufficient and uncomfortable, then this game basically has no sense of hit, basically it is a ragdoll system, you put a skill on the monster. , And then the monster takes a step back in two steps, and then adds some sound effects.

   This is the so-called sense of shock in most domestic online games. For example, most of the skin-changing games of NetEase do this.

   This kind of striking sense of construction is simply created through sound effects.

  Going a step further, that is, special effects, such as the use of particle effects in the game through the lens, with a very exaggerated special effects and sound to create a sense of shock.

   As for a more advanced one, that is, through visual, it reacts with the hitting object immediately, for example, the body hitting the part and other sound effects have feedback.

  Longzu studio's "Meteor Butterfly Sword", "Devil May Cry" and so on, are all used in this method.

   This method is undoubtedly the most expressive, but it is undoubtedly the most expensive.

Because online games are fast-food, most of them use pure sound effects, and most of the domestic single machines are limited by funds. They also use special effects + sound effects to create a sense of shock. If there is a single machine that can use the last one, there is no doubt that it is a production comparison. Seriously, UU reads www.uukanshu.com conscientious game maker.

   But compared to these, Wang Luo found that the battle in Jianghu was really too real.

   is not like some games, use the left and right mouse buttons to tap and hit, basically to match the skill shortcut keys on the keyboard, and to dodge lightly, and fight with the defensive parry.

It can be attacked on the enemy by enemies. The enemy’s feedback is really too real. Even Wang Luo carefully discovered that the player in the previous trial played a set of punches on the enemy’s arm. After the end, he even saw the enemy’s hands. Shivering slightly.

  Details, the details of the production team can be seen everywhere in "Jianghu", and this looks like an ordinary small battle.

   Hope for domestic games!

   Suddenly, seven characters appeared in Wang Luo's mind.

   The details of the previous domestic games, most of the experience is in some small eggs, such as nostalgia, feelings, but this kind of details that no one even finds, how many people go to study?

   Of course, to be straightforward, that is, how many manufacturers will invest money to study?

   "It's okay!!?"

   "Wow! It's against the sky, can this be done!?"

   "cool!!"

   "Whatgameisthis?"

   While Wang Luo was feeling, suddenly his eyes widened as if he saw something that shocked him.

  At the same time, the crowd watching on the side of the game also exclaimed.

   also includes some foreign companions who were dragged along by local Chinese students.

   is incredible, can this game still do this?

   Could it be said that everything is possible in the game, instead of being specific to a particular battle scene?

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