Video Game Designer

Chapter 74: Winster

   Players are not interested in the multiplayer mode in the game. Due to the reason of the game mode, Chuhe did not provide a trial option, but used a trailer to introduce this game mode.

   But in the player's mouth, this mode does not seem very interesting.

  In their words, it sounds like this mode is really interesting, but if you really want to play, it is estimated to be boring.

  Entertainment, searching for items, raising adults, and being able to kill the Quartet is of course interesting.

   But this is obviously unrealistic, because in the same game, everyone is a total of 100 players, which means that you only have 1% chance to become the killer.

   In more cases, you will only be the one killed.

  At the same time, according to the main body combat mode, if one side sees people far away, they run away, unless there is a crush on the other side, otherwise there is no way to catch up.

   Some of these problems have not been obtained through real online play, but some of them still bring some feedback to Chuhe.

   For example, run away.

   "If it is the FPS type, this is not a problem at all. In this mode, the FPS type should be more interesting." Chu He recorded the opinions of the players in the small book.

  As a game developer, I need to sum up a lot, any game can bring some inspiration.

   Even a game with shortcomings can also inspire. At least it can make you understand which game settings are huge poisonous points for players.

  Records, summary, this has long been a habit of Chuhe.

  While Chuhe summed up the characteristics of the rivers and lakes, and when it was insufficient, Wang Luo, who was the editor of the player's paradise, finally waited for his own experience time.

   "Very smooth operation! The sense of shock is also very rich!" Wang Luo manipulated the protagonist in the game and walked on the big map, with a judgment in his heart.

  Operational feel, only you can experience it before you can feel it. Sometimes you feel great by looking at it, but in fact there is always some awkwardness.

   "The houses in the town are all open, no wonder it took so long when they were loaded." Wang Luo felt a little bit of detail in the game, and was very surprised.

  Because it is only a simple trial of the game, of course, the plot is impossible to experience, so Wang Luo just picked a few more important places to test.

   Combat system, performance of side missions, I have to say that the performance of "Jianghu" is really excellent.

   Especially the display of its physics engine, Wang Luogan said that it is not only domestic, even in the first-line big manufacturers are absolutely top-notch.

   And defeating the enemy is more important than using pure numerical rolling. You can even buy a shovel in a grocery store, and then find a way to arrange a trap to trap the opponent in it.

   Or when the enemy passes a certain mountain road, push down the boulder on the cliff and smash it to death.

   Even according to the developers of the game, as long as the player has enough perseverance, he can even fill up the lake and flatten a hill.

   In fact, these operations have been shown in the famine, but limited by the cartoon picture, the performance in the famine is completely different from the performance in the rivers and lakes.

Although compared with other big manufacturers such as Ubisoft, EA's sandbox games, and the map range in "Jianghu" games, it is too small, but Wang Luo does not feel empty at all, but because every house can be entered , And rich elements, with super high AI intelligence, makes Wang Luo feel that there are too many places to explore.

  Compared to those maps, but a task is basically a free sandbox game that runs maps. Wang Luo feels that the content of "Jianghu" is rich enough.

   At the beginning, Wang Luo still evaluated it with a professional vision, but with a few minutes of the game, Wang Luo has been fully invested into it, until the staff next to the completion of a branch task reminded him that his time has come.

   The reluctant Wang Luo gave up from the seat, and his head still contains the pictures in the game.

   "Maybe this is not a world-class game, but it is definitely the most domestic game!"

   looked at the long line, Wang Luo thought to himself.

  Although he wanted to continue queuing for a try, as a editor, Wang Luo knew that he could not play in the queue because he had to integrate all the information in the Tianhe Network exhibition area and send it back to the headquarters.

  Here is more than a editor.

"It's a really wonderful game, I really didn't expect that your AI and physics engine are so good. I almost really doubt that I'm in a real world. If I can understand more, your Chinese culture Background." Just when Chu He summed up and found out the news.

   I saw Prote coming to the side with a middle-aged man in a suit. The middle-aged man said in a complimenting tone~www.wuxiahere.com~ Winster, one of the main leaders of EA's battlefield series. "Prot introduced to the Chu River.

   "Okay, it's the former person in charge! I'm no longer in charge of the battlefield series." After hearing Prot's words, Winster spread his hand and said.

   "However, you have to say, Prote, you found a good next house. Although there are cultural barriers, there is no doubt that this is an excellent game!" Winster said to Chu River with admiration.

"Actually in the battlefield, we have been pursuing real battlefield effects. The world is full of artillery, houses are blown up and collapsed, but this needs to be considered too much, we can only retreat and second, say To be honest, I really don’t understand why your game is so perfect, and the optimization is so good." Winster sighed.

   Hearing Winster’s words, Chu He just smiled and didn’t answer. It can’t be said that the system is too strong.

   Whether it is the game engine brought by Pig or Prote, or the technology of intelligent AI, it does not seem to be particularly outstanding in the initial situation.

   But with the improvement of research and development, their effectiveness has gradually become incredible.

   "However, can you take the liberty to ask, you are no longer the person in charge of EA's battlefield series?" Chu He asked strangely.

   Battlefield, as a part of EA, is comparable to the first-line IP products of Sims and Need for Speed. The project leader will not easily replace it under normal circumstances.

   Not to mention the previous battlefield series, although not outstanding, but whether it is sales or word-of-mouth, it should still be considered in the past, it is a more moderate product.

   In simple terms, it can still bring a lot of benefits to EA, but it is difficult to create a new miracle history.

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