Video Game Designer

Chapter 93: FPS mainstream discussion

   About a week or so, the technical team of twenty people sent by EA has arrived.

   has to say that because of cultural surprises and language barriers, the other party was not able to integrate well with everyone in the Tianhe network at the beginning.

   But with the contact that has come down for a few days, at least in the area of ​​technology, everyone has a little knowledge.

   "It's really amazing, did you make "theword" in such a working environment?" Merrick put down the handle in his hand and looked at Chu He next to him.

  He is the head of the EA project team. He used to be the technical director of Battlefield 2 in EA, and he is also a technical tycoon.

   "Actually, not all of them are solved by outsourced studios. Art and motion design, except for the more core ones, are carried out by us." Chu He said with a smile.

   The development of "Jianghu", as Chuhe just said, except for the core elements, most of them are handed over to the outsourcing team.

  Merrick was not surprised by Chu He’s claims. After all, this is a situation known to the industry. It is unrealistic to complete a 3A masterpiece in one job.

  If you don’t hire outsourcing companies, the huge staff will overwhelm them.

  I often see companies claiming that for this project, how many and how many employees do they have, but in fact, there are only dozens or 100 people who are really immobile.

   is mostly in the form of contract project workers. When the project is completed, your contract will expire.

   But even so, there are still a lot of people rushing in.

   First, because the treatment is indeed better than the average job, and more importantly, it is able to participate in the accumulation of experience.

  The game-making industry looks very glamorous. Even if you often see some news, saying that no one has played games, or even do not understand programming, they can make a good game.

   But if you really believe it all, then you are really stupid.

  Arts, programming, numerical relationships, the production of a game, even independent games involve too many things.

   And many independent game studios are betting.

   They are betting on the success of their independent games, due to the reasons of the funds, they can not recruit people, including the game's art, programming and copywriting, numerical planning, later promotion and release.

  Everyone in the team must hold multiple positions. The huge workload makes them take two, three, or even years to complete the game.

But the game world is actually very similar to the device hardware. The style of this game is popular in the past two years, but it may be waiting for you to make it in a few years. This game is already bad, and players don’t like it anymore. Kind of game.

   At that time, all your efforts were wasted, so now more and more independent game manufacturers have developed a so-called early experience version.

  After completing a part, it began to sell, known as the first version of the game.

  Doing so will not only return funds to the project, but also absorb the players' opinions and make it more perfect.

   The emergence of this model is indeed a good thing, but soon more game manufacturers will find that this seems to be a way to pit money.

   Any spicy chicken has begun to go this way.

"I really want to see what kind of team is able to develop this engine, such a physics engine performance is really incredible." Manipulating the characters in the game, interrupting the load-bearing column of a house, watching The collapse of the house crushed the enemies inside, and Merrick shook his head with emotion.

   Hearing this, Chu He smiled and stood up to the table next to him, pouring himself a cup of coffee: "That's really bad, because they have already gone to EA's headquarters."

  Merrick also smiled, and then the two sat down to talk about the concept of the game. To be more precise, Chu He asked Merrick to ask about the game understanding of FPS.

"There is no doubt that the FPS type game pays more attention to the confrontation between people. The single-player plot is more about the performance of the plot. Just like the RPG type game, once the plot is not good, it is not worth the player to invest. There is no need for a human model." After taking a sip of coffee, the handle in his hand was lowered again, and Merrick said, leaning on the sofa.

   This is his game concept, but also the game concept of the battlefield series, but also the game concept of mainstream FPS today.

  Single player mode is just to tell a story, multiplayer mode is the most important experience of FPS type.

"In fact, more and more FPS are beginning to focus on the multiplayer mode, just like the call of duty that is the same as our battlefield series, they also pay more and more attention to the multiplayer mode." Looking at the thoughtful Chuhe, After taking a sip of coffee, Merrick added.

   Call of Duty, an FPS series IP that is more famous than the battlefield.

   And what Merrick said is true, the early call of duty is on the plot, which can be said to be impeccable. There are too many plots worth reviewing, details worth reviewing.

   For example, Chu He still remembers ~www.wuxiahere.com~ in the Call of Duty series, there is a scene in which the game plot allows the player to play as a terrorist undercover and go to the airport to perform missions to shoot civilians.

   The early Call of Duty series has too many shocking, too many plots worth pondering.

   But with the development of the game, Call of Duty inevitably pays more and more attention to the multiplayer mode, and ignores the single player mode. There are even rumors that the latest Call of Duty series will abandon the single player mode.

   "Indeed, if there is no qualified and excellent plot in the FPS type game, it is simply a contest with BOT, and there is really no stimulation from the contest between players." Chu He nodded.

   This is a very simple truth, that is a sense of accomplishment.

  Fight with BOT, even if you abuse it, you will still not have a sense of accomplishment, because the other party is just a bunch of BOT.

   But if you increase the difficulty of its BOT, all kinds of precise locks, and marksmanship are like gods, then you will have a sense of frustration and uncomfortable emotions.

  But if it is a contest with a real person, as long as the other party is not an orphan, you will gain a sense of accomplishment after defeating the other party. You are stronger than the other party.

  After failure, you will feel unconvinced and want to surpass him and defeat him, although you may not be able to do it in the end.

   But these feelings are not brought about by the contest with BOT.

"The multiplayer mode of FPS, no, it should be said that all games, multiplayer mode should become the mainstream, but this mainstream is not just a multiplayer confrontation." Chu He smiled, and then had a puzzled look at Merrick. Stood up.

   "In the afternoon, we have a new project to start!"

  Turn on the phone in the work group, Chu He said.

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