When the morning sun sets, the daisy princesses log out.

"I was hoping for a morning sun that would rise to the sea. Aren't you!!! Nemi no!!!

And that's what Leo left out and logged out on the beach, but is it okay?

He left the west gate of Fast and came to the second.

Leo and Singh gave me a lot of seafood to cook for.

Peter brought me the price for shopping on the market, and the tea pickles are vegetables. Princess Daisy gave me a feather pillow.

Is that it, or do you want me to sleep outdoors with a futon made out of cover-ups?

Tea pickles and Peter are packed and sent to consignment for sale, and they are said to produce a little, so they are transferred to Fast.

"You should have sent me when you came."

"If you magically transfer, you won't even have tea pickles to follow."

"Oh, I see"

"Don't leave me because I reflected, okay?

Well, let's go check on the store before we find the horseman.

Hopefully, Trine, the architect and carpenter, will be here by now. This activity time begins with the basic morning sun and ends with the sunset. There are many businesses.

"Morning."

"Good Morning"

The diligent Toryn was already here as expected. This store was almost ready to put furniture in. Skills are amazing.

"You're almost done already."

"I also heard about the warehouse, this back door was waiting for you without walling it, what do you want to do?

When you look at it, only the back wall, the area where the door on the back exit was traced, is untouched. Speaking of which, I was planning on turning it into a wall.

"I want to be able to come and go with the warehouse in the back, so put on the back door."

"Yes, will you connect the walls together?

"Hmm..."

It was just a warehouse and bigger than the store. Unfortunately, the damage was severe and completely rebuilt. At any rate, I decided to have the warehouse side scraped slightly to create a backyard. Because there's no place in this city for you to wield your sword at will but the Knight's Training Center. I just can't wield my sword in the square or on the side of the road.

Backyard? Courtyard? asked for a dark ditch because it was going to be poorly drained in the shade.

"How about planting a cage that smokes water better than a dark ditch? It's sturdy and doesn't take care of. It's a tree that grows extremely slowly and is often planted in troubled places when it grows older."

"Is there such a tree? I'd like to exercise in the garden, would you mind getting in the way?

"The trunk can only be about a woman's feet no matter how she grows. It's just that the root spreads from around a metre in the ground to the mesh, so no other plant can be planted to reach that point."

"If so, please."

As soon as the policy was decided, the employees who had refrained from doing so began to work together. Soon the back door will be cut again, lacquered, and a wooden frame will be formed to close the door.

"Sounds easier in the warehouse."

Drawings of the land have already been made, and Toryn will write them down when I say hope. Straight and accurate drawings are made without the use of rules. It seems to scale well, but I guess it's either skill or craftsmanship.

"Is the underground warehouse easy too, it's really amazing"

"Because we still have the skills to the point where we get direct requests from commercial guilds. I don't recommend changing the basic structure because old merchants and private houses are respected, because there is no history or anything in the warehouse behind them. You don't have to think about what you leave behind."

The skills are amazing, but Toryn, who has all those employees, is also amazing. He seems to have a lot of skills, too.

Ground floor: stores just for counters and liquor shelves

Break room and mini kitchen. Back door and

Hall with stairs (once keyed)

Material warehouse

Upstairs: Brewing facilities

First basement floor: brewery

Am I the only one with an underground image of the brewery? And I can't decide what the third floor is going to be. Trap, as for placement, the restaurant will come tight, but I don't want to expose myself to it. Customer service and management are too much trouble. Let's just use it as a warehouse. I guess this is also a raw material storage area. The ingredients are to be bought from commercial guilds.

Then I asked Toryn to introduce me to the workshop where I would build the counters and shelves that I would put into the store at Sir. The colors were a little shiny dark brown that went with the original pillars, simple, conveyed more hope and threw round to finish. The ground floor would be better united than choosing one piece of furniture at a time.

I think about what to do with the furniture at my planned home place on the third floor, and even when I plan to go to my room, I realize that my current inn is easier and I am unwilling to serve good food. One day I'm going to build my own house in a place I like, and Fast's base is already settling down in that inn.

The attic style and starry skylights from the bed are fascinating, but I'm sure I can anticipate staying a few times and going back to the inn. For now, I only asked for a table chair to eat bed and rice for when the inn was full.

The production equipment should communicate the drawings and hopes and have commercial guilds align high (good) equipment. Anyway, it no longer costs rent, magic equipment such as transfer formations and storage has become a commercial guild, and I feel just as bad about dropping it into a commercial guild as gold from the production facilities of an alchemist's store.

If I log in tomorrow, I'll have the momentum I already have. Other stores also saw the hands of a flirty carpenter.

I wear Asha's mask and look suspiciously dressed to see what the store is made of. I thought Toryn was awesome when I first met him, but if I noticed that the adventurer (player) was wearing an eyelid or masked mask with a mascarade tone, I would say something like that. Is it even thought to be popular among Gentiles?

Asha's mask is not creased out of the eye area and should normally look blindfolded but unobstructed. Will the player made eye bands be the same? I don't know because I've never worn this one.

Or it looks like Elias' shop next door, but how should I react? I slammed through the wall with my neighbor and said, "Hey there. It's my neighbor!" Would I be ugly if I did something like that? I won't do it.

Nevertheless, in the first flow, I would have said to Zierce a single store limit or something, but I feel that the conditions shown to producers have loosened whether they panicked about the trend towards more adventurers moving to other countries. The best way to do this in the future is to show you around. I guess you should just hang as a carrot with a handful of accomplishments, and I have doubts about it with a twist.

Either way, the full-time producers feel satisfied with just one store. Is it about the occupational merchant who wants it? You won't be using me as an advertising tower on that side for now, so fine.

I'm coming to Isle with that in mind.

I'm also attracted to the library, but I haven't fought yet today, so I'm looking for a horseman for combat purposes. No, no, it's a battle for beast riding purposes.

I knew the enemies in the urban junction were weak, so no, no, if there must be a horseman, I ran outside and went from the capital Arsna to the city of Alvar, in the northeastern direction, unavailable but liberating the transfer gate, and then to the temple of Tasha, the main god of the city of Alvar.

Find an inn that will serve as a base for tomorrow's travel and eat lunch outside the city (junction).

Why did you choose this direction? There is a path to the Fuso in the Cardomos Mountains, which borders the edge of the continent so as to separate it from the sea ahead of us. rice region yet to be seen.

Monkey-like demons that are unusually large in the eyes and mouth, ails that jump so fast that they can't chase the trees with their eyes and throw up a ball of fire when they wonder if they've stopped moving.

It's troublesome if you're not used to it, but it's a lot easier when you stop chasing with your eyes, predict jumping trajectories and learn to wave your sword. Always [Signal Detection] to predict and move how the map's enemies will strike. When prediction is difficult, [pull] is used to limit the direction of movement of the ails and to make the track easier to read.

Two, three hours, of which even without making a prediction of the trajectory, I could defeat it by slashing the direction in which I felt the signs. I guess I'm able to handle it because it's faster with the most diseased boots.

As we head to the Cardomos Mountains, our feet change from soft soil to rock-mixed hard objects. As it happens, the roots of the trees that dived into the soil crawl through the surface and make their feet even worse. It's a favorite landscape with mossy rocks, trees growing cidas that couldn't find soil, and fantastics.

Glad I could take it. [Carrying] skills, thanks to which I don't mind poor scaffolding. Walking in an hour or two, no matter how much you prefer the landscape, is rooting up if it's the real world.

"By defeating 500 quick enemies above the appropriate level in a row without using Range Attack Skills, you have gained Skill [Heart-Eye].

[Heart-eye] was like a combat special edition of [Signal Detection], a widespread enemy. Performance depends on experience. You can also find things that are under cover activation, such as [latent] or [sneaky foot] [sign dilution] that can be deceived in [sign detection].

I'm not bad when I understand it as a skill that allows a sword celebrity to find a ninja lurking in the attic.

Where the sun goes down and dims, there is no more strength, and we proceed with mining, sampling, etc. [Logging] I hear someone got it in Sir too, but unfortunately I don't have it, so I don't know if there are logging points in the medium branching trees around.

There are no clouds in the sky today, and stars and two moons glance from the edges of the trees.

Nevertheless, I find it difficult to explore far away without a horseman or a connection to create a resting place. I just like to go down a roadless path, but I can't say enough that if I go back along the street and log out, I won't be attacked completely by demons.

I thought I'd text the Galahads and ask them where they were, but they won't get inside the labyrinth. He said he would contact me when he did get out, so I guess he's still exploring.

If I go tomorrow, I'm off, so I explore a little more and discover a monstrous temple that I think I'll go back to the city today if I don't see the rider.

The entrance is half-covered by the roots of the trees and looks quite ancient. I'm a little worried if I'm going in, when I get in here, I'll probably be put back in front of the entrance to this temple, that is, where I'm standing now, not in the city of Alvar when I use the 'Return' spell.

It's a hassle, a hassle, but what if it's something the horseman gets on a quest at a temple like this? It's unlikely, but I can't say enough about the Galahads.

"Mr. White."

"So why are you calling me anything but combat?"

"No, what do you think of this temple?

"Suspicious!

"Thanks for the terminal feedback. Then come in."

"Why does that happen?

"The economy."

If you get lost, move on! But depending on your mood, you're leaving!

I crept through the entrance to the temple with white.

The more narrow cavernous passages are passed away from the entrance, the more luminous the surrounding walls become. The passage is just a little downhill and there are no enemies at the moment.

When I started walking quite a distance and wondering if it would continue into the Underground Empire, I saw a door blocking the aisle.

"Suspicious door again."

I was stroking white. Stop the hand and talk.

"This door is engraved with the letter of the kingdom, if the conditions are met, it will not open."

The door is carved with patterns that can be seen both as tree branches and as peacock wings, with slightly larger circles in the center, the tips of the six tree branches that surround that circle, or the tips of the wings also in circles.

"It's a condition, isn't it? Are you putting jewels in this circle or some kind of sticky trick?

Here comes the juncture, too, and will I be able to decipher something if I take the skills of [juncture]? The part of the circle is not flat enough to fit the jewels in. With that in mind, the part of the circle breaks vertically one after the other when touching the door. Well, I'd have trouble getting cracked to the side.

"inadvertently opened"

"Why not..."

□ □ □ □ □

Increase

Skills

[Heart-eye]

□ □ □ □ □

Homla lv.34

Rank C

Clan ZODIAC

Occupational Magic Swordsman Pharmacist (Assassin)

HP1162

MP1485

STR 50

VIT 29

INT 101

MID34

DEX 33

AGI60

LUK39

* There is something rolled up in the [petition] of the gods.

NPCP [Galahad] [-]

Title

■ General

[AC] [Turning Power] [Solver of Mysteries]

[A useful actor in the economy] [A lonely adventurer] [For the rest of my life in nine deaths]

[Sage] [Graceful] [The One Who Shows the World]

[Pain Liberator] [Labyrinth Crusader of Supergram]

[Prepare for defense] [Who feeds]

■ Gods Blessings

[Asha's Blessing] [Val's Favor]

[Doul's Petition] [Lusha's Petition]

[Fall Blessings] [Tasha's Favor]

[Blessing of Verna]

■ Title from the gods

[As Asha's Chirali Guide]

[Land of Dur] [Fingertips of Dur]

[Lusha's Eye] [Preparing Under Lusha]

[Saint of Fall]

[Tasha's Apprentice] [Tasha's Magic Guide]

[The times of the gods]

■ Slayer system

[Lizard Slayer] [Bug Slayer]

[Beastslayer] [Gerslayer]

[Birdslayer]

[Dragon Slayer]

■ Mastering

[Sword King] [Wise King]

Skills (1SP)

■ Magic and magic

[Wood Magic Lv.28] [Fire Magic Lv.30] [Earth Magic Lv.28]

[Golden Magic Lv.27] [Water Magic Lv.27] [ Wind Magic Lv.29]

[Light Magic Lv.27] [ Dark Magic Lv.28]

[ Thunder Magic Lv.28] [Burning Magic Lv.9] [ Ice Magic Lv.22]

[ Heavy Magic Lv.21] [ Sky Magic Lv.23] [ Time Magic Lv.21]

[Druid Magic Lv.22] [ Alchemy Magic Lv.6]

■ Healing techniques and sacraments

[Holy Magic Lv.23]

[Illusion Lv.1]

■ Magic system and others

[Magic Shield] [Stacked]

[ Range Magic Lv.25]

[ Magic/Effect Lv.19]

[ Behavioral chanting] [ No chanting]

[ Magic Charge Lv.12]

■ Swordsmanship

[Swordsmanship Lv.30] [Slash]

[Knife Lv.30] [ Shine Lv.24]

[ Phantom Knife Lv.19]

■ Darker

[Yarn Lv.29]

■ Physical systems and others

[Throw Lv.6]

Cut off Lv.28

[Physics & Effects Lv.13]

■ Defense system

[ Robust Land Shield]

■ Combat system and others

Magic Offset Weapon Retention Lv.25

[ Attack Recovery/Magic Lv.21] [ Mind Eye]

■ Summoning

[White Lv.14]

■ Spirituality

Spirit of Water [Roofa Lv.19]

Spirit of Darkness [Blackyaw Lv.24]

■ Talent system

[Body Arts] [Avoidance] [Sword Path]

[Cryptographic Decryption]

■ Mobility actions, etc.

[ Carriage] [Jump] [ Stagnation] [ Sky Shooting]

■ Production

[Formulation Lv.23] [Alchemy Formulation Lv.30]

[Cuisine Lv.28] [Jewelry Lv.15]

■ Production systems and others

[ Lusha's Fingertips] [ Plant Growth]

■ Collection

[Collection] [Mining]

■ Appraisal and cover-up

[Appraisal Lv.38] [Breaking]

[Signal perception Lv.38] [Signal dilution Lv.37] [Cover-up Lv.37]

■ Enhancement

[Arm Enhancement Lv.7] [Intelligence Enhancement Lv.9] [Mental Enhancement Lv.7]

[Dexterity Enhancement Lv.8] [Junior Enhancement Lv.8]

[Swordsmanship Enhancement Lv.8] [Magic Enhancement Lv.9]

■ Resistance

[Drunk Resistance] [Pain Resistance]

■ Other

[HP Natural Recovery] [MP Natural Recovery]

[Myopia] [Map] [Talking] [ Medium Art]

[Equipment change]

[Life Magic] [ Temptation]

[Anti-Theft Lv.24] [Untrap]

[Unlock] [Unlock]

is enhanced by first acquisition, event benefits, etc.

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