Chapter 581 Searching for the Relics

   But it is not easy for players to find a good place.

   "There's just so much we need to know to find a suitable place guys."

   "The first is to ensure that this area will not be discovered. We have learned so many detection techniques in the United Universe, so it is not easy for us to completely avoid the detection of these things."

   "Yes, leaving aside the conventional reconnaissance, just talking about the detection methods used by the detectors we are using now is not so easy to counter reconnaissance."

   And hearing this, everyone couldn't help but fell into deep thought.

   It is true that it is impossible for the players to escape the detection of the detector they bought.

  First of all, it can be said that they have not mastered this kind of investigation method at all. This method has deviated from the conventional investigation method and is a brand new investigation method.

  And because the United Universe attaches great importance to this method, the technical means in it are only mastered by those few civilizations.

  At the same time, the detectors purchased by players are just a castrated version of this detection method, which means that even if players can now research how to avoid being detected by this method, it will not be of much use.

   After all, the method they have now is the castrated version, which is completely different from the full version.

  Thinking of this, the players couldn't help feeling that things were troublesome.

   Settling down is very important for players.

  Although they used to take the wandering route, and this route is indeed very useful, players who have seen a lot of things also know that this method will not last long.

  The reason is also very simple. First of all, it is possible to develop in this way, but it does not last long.

  Because the way of warfare has changed a lot after civilization has developed to a certain level, relying on some so-called terrain as before has long been useless.

   And if this solution fails, if you want to find a more suitable solution, then there is only one way, and that is to improve the attack capability of your garrison itself.

  Taking the Moon Spirit Civilization as an example, the players have paid so much to take down the Moon Spirit Civilization, a large part of which is because they broke into the interior and were attacked by such defensive weapons as the Moon Spirit Civilization.

  At the same time, in that battle, the players never put their energy and time on the fleet of the Moon Spirit civilization. Their energy and time were mainly put on the various interference forts that entered the small universe of the Moon Spirit civilization in the later stage.

   And this case is the key.

   "Old irons, but with our current technology, it is basically unrealistic to find a place that will not be detected by overclocking detectors."

   "It's not like you don't know how strong this thing is. Back then, we only used the castrated version to find out the underpants of several civilizations."

  Hearing the words, everyone also nodded.

   Indeed, what the players said is very reasonable.

   "By the way, brothers, I don't know if you still remember the situation in the small universe of the Moon Spirit civilization?"

   And hearing this, the players naturally guessed what the player wanted to express.

   "You mean to use a superluminal spaceship, and then we build a small universe ourselves?"

  Hearing that the player who made the suggestion earlier nodded, "That's right, that's what I mean."

  Hearing this, everyone couldn't help frowning.

   "Although Laotie's plan is feasible, you must also know that building a small universe is not as simple as we thought."

   "Although we have a method to build a small universe, the size of this kind of universe is only a few hundred kilometers in size. This thing is completely used to store things such as empty castles and iron walls."

   "As for the more advanced universe, we don't have the corresponding development technology. At the same time, I consulted the situation before, and I found that they mentioned one point to me, that is, the technology for opening a large universe is completely different from that of a small universe."

   "There are a lot of technical barriers that we cannot break through. Otherwise, why do you think there is only small universe development technology for sale on the United Universe and no big universe development technology."

   "The large universe over there is only available by purchase."

  Hearing this, the players also fell into deep thought. Indeed, they also know the situation on the United Universe side.

   In fact, players are also very troubled by this point.

   "Hey, I also contacted those civilizations at the beginning, but they said very clearly that it is absolutely impossible to sell the technology. If you want the technology, if you want the finished universe, they are still willing to sell."

   After some discussions like this, the players also know that their only way now is to find a way to find a place by themselves.

  It is basically unrealistic to get a good place through other methods.

   "Brothers, there is no need for us to be so depressed. Although the small universe plan is not feasible, I heard from people in the universe over there that although the overfrequency detector is powerful, some areas are still undetectable."

   "So although we haven't found the place now, it doesn't rule out that we won't find it in the future."

   "And according to the latest information I have obtained, most of the blind spots of overclocking detectors appear in areas similar to the relics, but because the relics are very unstable, it is basically unrealistic to settle there."

   "However, it does not rule out that there is a relatively stable relic area. If we can find it, then we will settle down there in the future."

   And at this time, a trace of worry flashed in everyone's eyes when they heard this player say.

  In fact, many players have understood this method

  At that time, they went to understand this problem when they moved.

   After all, this is related to whether they are safe after moving, so many players asked these questions through their own channels at that time.

  But regarding the matter of setting up a home in the relic area, many civilizations are advising them not to do this, because the risk is too great.

   "Old irons, although we can find many places in the universe that can escape the detection of conventional detectors, there is only one way to avoid being found by overfrequency detectors."

   "Otherwise, unless we study and understand the principle of the overfrequency radar and then come up with something corresponding to it, otherwise we will not be able to escape its detection at all."

   And the players couldn't help but feel a little uncomfortable hearing this.

   Indeed, what this player said is very correct.

  The reason why the relics have this ability is mainly because they are things left over from the ancient times, and the ancient civilizations all used overclocking technology.

  Of course they also know how to avoid being detected by such detectors.

  So usually the relics will not be found, but everything is not absolute, the relics just cannot be found by large-scale overclocking detectors.

  It seems that it is absolutely impossible for players to find the location of the ruins with such a large-scale detector in their hands.

  But if the other party uses a special detector, it is still possible to find it.

  This method is also very simple, which is to compress the original detection range of tens of thousands of light years to only one or two light years.

  Under such circumstances, the strength of this kind of detector will reach an unprecedented height, and with such a detection strength, if you want to find the hidden evidence, you can do it.

   And this technology is called probe scanning technology.

  Usually wanting to use such a ship requires a special scanning ship equipped with a special probe launcher.

After launching the probes, each probe has a detection range of about one light-year in radius, and launching 10 or so probes at the same time can cover a range of about 10 light-years, and then scan. Because the signal gun has enough speed, it is easy to detect Scan to see if there are relics around.

  If there are relics around, then focus on transmitting these scattered features to the area with relic signals for precision scanning, and continuously reduce the scanning accuracy in this way.

  Each probe changes from the original one light-year to 0.5 light-year, and then to 0.25 light-year, and in this way, it extends downward.

   Until the exact coordinates of the instrument point are determined, then it can pass.

  Therefore, there is no absolutely safe place in the universe. Even if there is a strong anti-reconnaissance relic, if it is discovered in this way, there is no way to avoid detection.

  But in the huge universe, if you want to find the target within only ten light-years, how many ships do you have to send to scan a large area, and how much time will it take?

  So if your exact location is not disclosed, then the other party will never be able to find out where your home is.

  But if you are unlucky and the exact location is exposed, the other party only needs to conduct a carpet-like investigation in this area, and they will find you soon.

  Compared to the small universe of the Moon Spirit civilization, which has stronger mobility, this scheme of different players has a very strong concealment, and it is difficult to be discovered. Once discovered, it is inevitable.

  The Moon Spirit civilization is another way, that is, it is easy to be discovered, but it can escape at any time if it is discovered.

   All in all, the two methods have their own advantages and disadvantages. The main thing is to see how to operate them.

   And the players are well aware of this.

   "Brothers, in fact, we are thinking so much now and it is useless. Our only solution at present is to find a relic point and hide in it."

   "If this universe really exists as the built-in starry sky behemoth said, then there is no need for ancient civilizations to think that they must have such an area, but you must also be worried about the instability of long-distance relationships."

   "For this, we can only say that if you search more, you will always find a relatively stable place."

   In fact, for the current players, they have no better choice, and they are also very clear about the reason why the ruins are unstable.

   Simply put, there are two types of relic points. The first type is the point that can be found directly. As long as you have an overclocking detector, you can directly touch the point.

This kind of environment is relatively harsh, even if a super-civilized ship enters it, you must be careful. However, this is not a problem for the players, because the players have special scientific research ships in their hands, and this one Ships can effectively deal with these problems.

   In the final analysis, the principle of the generation of such relics is also very simple.

  First of all, after the destruction of the super civilization, some more precious areas have been preserved, and these areas are usually the more important places in the civilization.

  So the security measures and concealment measures in these areas are very high, and there are anti-overclocking detector detection instruments here.

   After all, these areas are the most important places to protect civilization, so there are naturally some things.

   As for the areas of civilization, many of them have been preserved due to their own reasons. After all, the civilization that destroyed him may not be found.

  With the passage of time, the internal instruments will gradually age. No matter how high the technological level of this civilization is, no matter how sophisticated the instruments it uses, they will not be able to withstand the ravages of time.

   After these instruments age and the shielding disappears, it will be easier to find these areas, but this shielding facility will disturb the space in the area.

  Especially due to the forced shutdown due to equipment aging, the disturbance to the surrounding space is more serious, making these areas very dangerous.

  Simply speaking, the relics that can be directly discovered in this universe belong to the area where the equipment has been destroyed, while the area where the equipment has not been destroyed needs to be scanned by more sophisticated probes.

   It’s just because of the passage of time, the damage severity of these devices is different, and its ability to shield signals may be high or low, which you couldn’t find in a large-scale scan before.

  But now, because the damage of the equipment is relatively high, you can use a large-scale scan to determine the approximate location of the relics, and then conduct a systematic scan of that area to find these relics.

   And taking some relics to explore civilization on the United Universe side is to find these relics in this way.

  So the things before the players are very simple.

  They need to find a relic that is not too damaged to be caught by the detector's large-scale scan.

  In these places, because the equipment is relatively intact and maintained by the equipment, the surrounding space is also relatively stable, and players can settle here with peace of mind.

   But if you want to find this kind of relic area, to put it bluntly, you can only rely on luck. In the huge universe, the probability of this kind of luck is really too low.

  So players still have another method, which is to look for areas where the damage is not very serious, and it may be possible to use an overclocking detector that can only be detected within a few hundred light years.

  In this case, as long as the enemy is hundreds of light years away, it is impossible to find them, but even with this reduced difficulty, finding these areas is still a needle in a haystack.

  Although players still have the castrated version in their hands, if the castrated version is a few hundred light-years away, I am afraid that the full version will be thousands of light-years away.

  But in terms of the current situation of the players, they have no other better choice.

   "Forget it, the brothers looking for the region is not something that can be done overnight."

   "And even if we found it in a short time, what's the use?"

   "We can't go there immediately if we find it. After all, we don't have enough resources to build Star City, so even if we find it, we still need to spend a lot of time collecting resources to build Star City."

  (end of this chapter)

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