Game development giant

Chapter 26 G3 Opening (Part 2)

"Tom, what game did you find?" After more than twenty minutes, Duncan walked through the crowd and finally came to Tom's place. After he came, he couldn't wait to ask Tom.

Duncan is a relatively small and well-known game media in foreign countries. He has his own job, which is to collect some new game information or game discount information when he is free, and then publish it on the Internet. After a few years, he has also had seven or eight. One hundred thousand fans.

Tom and Duncan are both college classmates and gamers who love games, so they have a special relationship. They will naturally not miss the G3 game event.

The two made an appointment to come together, but the game they wanted to try was inconsistent, so they agreed to meet outside the venue after the game. At this time, Tom called him and told him that he had found a good game. Duncan naturally said nothing. That's coming.

Tom pointed to Kaixia Network's booth: "In this booth, there is a mobile game called "MonumentValley" that is particularly interesting. I just told you specifically."

Duncan frowned and said, "Is it a mobile game?"

Tom said dissatisfied: "What's wrong with the mobile game? The game does not distinguish between high and low, as long as it can bring you happiness, it is a good game!"

Duncan was speechless and accepted Tom's criticism humbly: "Tom, you are right. I am too ignorant. Let's go and see the game you said."

The two walked into the booth, and Tom picked up a cell phone to Duncan familiarly, and enthusiastically explained: "Duncan, this is the game, you can open it and try it."

Duncan played "Monument Valley" according to Tom's instructions, and was quickly attracted by this kind of game that relies on visual dislocation to complete the level. What surprised him more is that the style and color matching of this game are very in line with his Aesthetics made him feel particularly amazing.

This is definitely a masterpiece that can be popular all over the world!

After Duncan completed the six levels, he ran to the staff at the booth and asked: "I want to know if "MonumentValley" is now on sale?"

The staff of Kaixia Network has received such inquiries from many people today, and immediately replied: "Sorry, "MonumentValley" has not yet been officially released. For the specific release date, please pay attention to "Kaixia Network" on Robin."

Robin is the largest social platform in foreign countries. Similar to Twitter in the previous life, Kaixia Network has already applied for certification on this platform, but no one has followed it.

Duncan did not give up and continued to ask: "Is the producer of "Monument Valley" or the leader of your company there? I am a self-media practitioner in the game industry and would like to know more about this game.

The staff looked around and suddenly saw Li Yuanhang, who had just returned, and pointed at Li Yuanhang: "He is the producer of "Monument Valley". You can ask him if you want to ask."

Duncan came to Li Yuanhang without saying a word and said straightforwardly: "Hello, I am a self-media practitioner in the game industry. I like the game "MonumentValley" very much. Can you accept my interview?"

Before Li Yuanhang had spoken, Liu Yong beside him got excited, and pushed Li Yuanhang to beckon him to accept the interview quickly.

"Of course I can. Let me introduce myself first. My name is Li Yuanhang. You can call me Li. I am the producer of Shinhwa Studio. Both "MonumentValley" and "PlagueInc." are the works of our studio.

Li Yuanhang stumblingly introduced himself in poorly fluent English. Some words were even misspelled. Liu Yong hurriedly asked a person who speaks English well as an interpreter.

With the translation, the dialogue between Li Yuanhang and Duncan became much smoother, and this small interview was able to continue.

After half an hour, Duncan left with satisfaction. He obtained a lot of first-hand information from Li Yuanhang, including Li Yuanhang’s entrepreneurial history, some interesting facts in the development of "Plague Company" and "Monument Valley", etc., far beyond He had predicted.

Duncan decided not to try the game. He is going to go home now and do a column for Mythology Studio. He has a hunch that with the popularity of "Monument Valley", he is the first to discover and recommend "Monument Valley" Since the media can usher in a wave of subscription peaks.

Back home, Duncan first notified Tom, who was still playing the game, and then went into work.

Duncan edited the material obtained from Li Yuanhang and what he saw and heard, and finally made an article with mixed graphics and text, and then uploaded the graphic to himself in the world-renowned game media Gamasutra Posted it on his account, and then reposted his graphic on his Robin account.

Duncan has a lot of fans in Robin and Gamasutra. The article he just published immediately attracted a lot of people's attention. His article praised Shinhwa Studio, a studio from China.

No matter the strategy of "Plague Company", as well as the gameplay and exquisite graphics of "Monument Valley", Duncan is not hesitating to praise, let everyone who read this article know about this studio and its games.

Duncan’s article still caused a lot of repercussions. Some people said that they accepted Amway and had time to go back to play the game. Others felt that Duncan must have been happily, otherwise how could he publish such a quifan trace on the opening day of G3 Serious advocacy?

Just when Duncan’s fans were arguing about whether he was right or not, a person named Connor reposted this Robin and replied: “The two games of Shinhwa Studio are excellent. As a practitioner, I suggest you go and play. In addition, the producer of this studio is my wife’s younger brother. As a brother-in-law, I once again suggest that you try it."

Connor has real-name authentication on Robin, and the ZERO studio front-end main program is also considered famous in the game industry. After some understanding of the player science, most people already understand the weight of Connor’s identity, except for a few Outside of people, most people said that they could try the works of Connor’s brother-in-law.

Don’t look at Connor, although he did not intend to favor favoritism, but he recommended "The Plague Company" to many of his friends. After playing it, these people reposted this Robin one after another. Most of them expressed their opinions on the two games of Shinhwa Studio. Expressed affirmation.

What people like Liu Yong and Li Yuanhang who came to the United States didn't expect was that Shinhwa Studio itself, including its two games, became a small hit on the Internet.

So when G3 opened the next day, there were long queues in this small booth of Kaixia Network. Liu Yong and the others still couldn't believe it. Why did their booth become popular overnight?

Later, Liu Yong discovered that these people in line were basically for "Monument Valley" and "Plague Company", and the few games of his own that wanted to come to G3 to mix with familiar faces were not taken care of.

After Liu Yong learned the reason, he removed all the posters of his game without saying anything, and replaced them with the LOGO of Shinhwa Studio and the logos of these two games. It seems that this place has become Shinhwa Studio’s. The exclusive booth was average.

With more and more people trying out the game, the popularity of "Plague Company" has greatly increased, and "Monument Valley", which has not yet been officially released, has also begun to catch on.

Many people who tried it out spontaneously Amway others, and attracted a large number of curious players to try it out.

So when G3 ended, the global scale of "Plague Inc." increased to one million paid downloads, and the search volume of "Monument Valley" was also growing geometrically. Many people were looking forward to the game's release.

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