Game development giant

Chapter 3 The Plague Company

After getting dressed, Li Yuanhang cleaned up the living room, then turned on the laptop of his predecessor, found a mind mapping software and started drawing.

The first is to list my current conditions: I have only one developer, all funds total 33,525 yuan, and a mid-range laptop.

Derive the requirements of the developed game according to its own conditions: simple screen, simple gameplay, simple but not simple content; development difficulty is not high, development time is not long, it can be put on the shelves as quickly as possible, and it is best to earn the first place quickly Pot of gold.

Then, according to the requirements of the game, list the game types that meet the requirements. After determining the game type, list the candidate games, and finally use the elimination method to select the most suitable game to develop.

After several hours of repeated consideration, Li Yuanhang finally chose the game that he thought was the most suitable at present-"Plague Company".

"Plague Company" is a strategy game with infectious disease as the theme developed by the British independent game studio NdemicCreations. It was launched on the AppStore in May 2012 and sold more than 1.1 million in seven weeks. It has dominated the paid version of iOS in Europe and America for many years. In the top ten, there are 120 million users in 2019, and the sales of the steam version of "Plague Inc. Evolution" also exceeded 2 million.

More importantly, James Vaughan, the producer of "Plague Company", was not a game practitioner before, and he started to learn game production in his spare time after having this idea.Later, I met several gamers who were interested in this game to join. Four people spent 5,000 US dollars in their spare time and took about a year to make the game.

The production of "Plague Company" is not difficult. Li Yuanhang is confident that it will be completed in two or three months, and has the potential to become a hit. It is simply tailor-made for him.

After establishing the game he was going to make, Li Yuanhang did not rush to start making games. He first asked a professional agency to apply for a business license. After repeated consideration of the name of the studio, he finally decided to call it Shinhwa Studio.

The reason for this name is that on the one hand, many of the characters in the game are based on myths, and on the other hand, I hope to create my own myth.

There is only one way to success, and that is preparation.

This sentence Li Yuanhang has always been regarded as a standard.

Therefore, Li Yuanhang was not idle while waiting for his business license, and began to design the plan for "Plague Company". With this plan, it is equivalent to having an outline for a novel. As long as the plan is developed step by step, it is made. The game basically meets Li Yuanhang’s expectations.

This is one of the good habits Li Yuanhang has cultivated in his previous life. This habit has also helped him evolve from the bottom code farmer to a game producer in less than ten years-even though it is just a little-known game company. Producer.

A week later, when the business license of Shinhwa Studio was taken down, Li Yuanhang immediately couldn't wait to ask: "Xiao Ai, is the task of establishing a game studio completed?"

Xiao Ai's voice sounded: "The main task of'establishing a game studio or a game company, and the player's share must not be less than 50%' has been completed, and the achievement'newcomer in the game world' has been obtained, the achievement reward points are 5 points, and the relevant task rewards have been issued , Please BOSS pay attention to check."

"Xiao Ai, open the task interface." Li Yuanhang's spirit came all of a sudden, and the mysterious prize was finally about to show its original form. He had been looking forward to it for a long time.

"Opening the task interface."

Li Yuanhang saw the light curtain of the sheepskin roll slowly opening in front of his eyes, and the word “Completed” appeared after the first main mission in the mission interface. He patted his head, and then realized that the reward should be in the package, and quickly let Xiaoxi Switch to the package interface.

As soon as he opened the package interface, Li Yuanhang saw a golden package-like prop placed quietly in the first grid of the package.

Mystery Gift Pack: After opening, players will get a random prize, which includes but is not limited to items that have already appeared in the game.

Li Yuanhang directly clicked to open the gift package.

The gift package was opened, and after a dazzling special effect, an icon that resembled a mobile phone popped out, and Xiao Ai said in an excited voice: "BOSS, congratulations on your A-level prize. The full set of fantasy game engine will be transferred to the computer you are using. Please check the instruction manual carefully for the specific usage method."

Li Yuanhang was so happy that he almost jumped up. Last week he was talking about driving out a game engine. Now the first mystery package is happy to have a game engine.

Could it be that after passing through, we changed the unlucky luck of the non-chief and became the emperor of Europe?

In less than ten minutes, an installation package called Huanshi Game Engine appeared on the desktop of the notebook. This installation package was full of 45GB, but the installation took almost an hour.

Li Yuanhang read the instruction manual when the game engine was installed. The powerful completion of this engine exceeded his expectations. Not to mention it is used to develop mobile games. It is more than enough for 3A games.

In contrast, those illusory and frosty game engines in the previous life are the existence of Zhanwuzhu.

The WYSIWYG visual interface, physics engine, rendering engine, particle special effects, light and shadow effects, collision detection and other subsystems kill all existing game engines. It is also thoughtfully equipped with related modeling and mapping software.

Next, Li Yuanhang spent a whole month familiar with the fantasy game engine. The more he understands this game engine, the more he feels its excellence.

Using such an engine to develop "Plague Company" is nothing more than an anti-aircraft cannon hitting mosquitoes-overkill.

Although "Plague Company" can also be made with those free and open source game engines on the market, Li Yuanhang decided to use this fantasy game engine for production. The main reason for this is to make himself familiar with this engine as soon as possible.

The previous "Legend of Sword and Fairy 6" first used the Unreal III engine. Later, because the price was not in agreement with Unreal III's domestic agents, it was temporarily replaced with the U3D engine.This has led to the overthrow of all the materials prepared for Unreal III in the first half of the year. The program and art previously studied and studied the cost of studying Unreal III. In addition, Beiruan is eager to make money from the market. That's why the model of "Legend of Sword and Fairy 6" is rough, negatively optimized, and BUG flying all over the sky.

Naturally, Li Yuanhang would not make these mistakes. He searched for information about bacteria and viruses in the morning, and tried his best to do his best to deal with the details of symptoms caused by bacteria and viruses.

Why not just copy the game content from the previous life?

It's very simple, because Li Yuanhang hasn't played this game for several years, and he doesn't have a special function that he never forgets. How can he copy the entire content of the game?

After lunch, Li Yuanhang took a nap and started to learn to use the fantasy game engine. In the evening, he began to code and write game mechanics. He had a good day.

Slowly, the big frame of "Plague Company" was set up, and content could be filled in.

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