Game development giant

Chapter 31 Interview

At the agreed time, Bai Wei brought her assistant to the community where Shinhwa Studio was located.

Zhao Xiaoyong, an assistant with a SLR camera hanging around his neck, looked up at the residential building in front of him, and asked in disbelief: "Sister Bai, Shinhwa Studio is really in this building? I didn’t hear about their two games. Have they sold millions of copies? Why are they still in residential buildings?"

Bai Wei looked at the location of the phone: "Yes, the location sent by Shinhwa Studio is here. Let's wait a while, and someone will pick us up soon."

A few minutes later, Zhao Qiaoyi trot over all the way, and saw Bai Wei and Zhao Xiaoyong from a distance, and ran straight over: "Are you the reporters of Game World?"

Bai Wei nodded and smiled and said: "We are, this is my press card." Then she took out her press card and handed it to Zhao Qiaoyi.

After Zhao Qiaoyi confirmed Bai Wei's identity, he took the two of them to the Shinhwa Studio on the fifth floor.

Li Yuanhang was already greeted at the door.

Although Bai Wei had seen Li Yuanhang's photos, she couldn't help but sigh with his youth when she saw him with her own eyes. Well, there is a handsome appearance that most game company bosses don't have.

With these feelings hidden in her heart, Bai Wei quickly stepped forward with a professional smile and shook hands with Li Yuanhang: "Hello, Mr. Li, I'm glad you can accept our interview."

Li Yuanhang also smiled and said: "It is my honor to be interviewed by a reporter from Game World. Please come in."

Zhao Xiaoyong took a shot with a SLR. Although he was a little jealous that Li Yuanhang was handsomer and richer than him, but I have to say that such a character has a hot spot and can be talked about by players.

Brought Bai Wei and Zhao Xiaoyong to the office remodeled from the balcony to sit for a while. Zhao Qiaoyi volunteered to prepare tea for everyone with his self-taught Kung Fu tea art and then left, and the two sides also started the topic.

Bai Wei said, "Mr. Li, this is my assistant Xiao Liu. I want him to take a picture of the studio and interview your employees. Do you think it is okay?"

Li Yuanhang had no secrets other than "Game Development Giant", and he readily agreed.

"Mr. Li, then we will officially start our interview with you." Bai Wei took out an interview outline that she had prepared two days ago and a recording pen from her bag. "If you have any questions, you don't want to The answer or the inconvenient answer can directly explain, um, the first question, what prompted you to start your own business and set up a Shinhwa Studio?"

Li Yuanhang thought for a while: "I liked playing video games when I was a kid, so I got the idea of ​​making games by myself. Later, after graduating from university, I entered Fengsu Mutual Entertainment. The position I applied for was front-end development. The front-speed programmers have been fully recruited, and by mistake it became a copywriter."

"Reporter Bai, you should also be aware that for mobile games, the plot and worldview are very weak, so in order to improve myself, in addition to my job, I also volunteered to help in various departments. I have learned a lot in two years. thing."

“Originally, although I had dreamed of setting up my own studio and making games I wanted to make, I just thought about it and didn’t have the determination to take action. Later, Fengsu laid off employees because of poor performance. In the list of layoffs, I lost my job and sent my resume everywhere, but I was not taken by a company."

"I couldn't help it. Only then did I plan to start making games by myself. I said to myself at the time:'This is the last fight. If it fails, I will go back to my hometown to farm!'.

"The game "The Plague Company" is an idea that I have conceived for a long time. Since I decided to make the game myself, I spent three months slowly developing this conceived game."

"After "Plague Company" was made, I actually didn't have any confidence at all. The graphics were rough and the gameplay was not too novel. It only occupies a novel gimmick, which is essentially no different from other strategy games."

"I still had a few thousand dollars in total at that time. I have already done what I needed to do. If there are no players to buy, then after the money is used up, I will have to go back to my hometown to farm. What I really didn’t expect "The Plague Company" was an instant hit, and only then has the current Mythical Studio."

What Li Yuanhang said before is true, all of his predecessor’s personal experience. The section of "Plague Company" was made up, otherwise, how could he explain that he suddenly started to make two games with good sales in a row?

As for the things that used to work in Fengsu Mutual Entertainment, many people already know about it, and Li Yuanhang directly said it himself.

Bai Wei listened with gusto, and could see that what Li Yuanhang said was the truth, and said with a smile: "Then Fengsu Mutual Entertainment must regret letting you go now?"

"Shall we change the question?" After all, Li Yuanhang has worked for his old club for two years, and he is still somewhat emotional, and he is unwilling to criticize his old club in front of reporters.

Seeing that Li Yuanhang was unwilling to answer, Bai Wei asked the next question: "Mr. Li, after "Plague Company", you established Shinhwa Studio and launched "Monument Valley" in a little over half a year. Would you like to ask if you have any tips?"

"I can’t say anything about the know-how," Li Yuanhang confided: "When I make games, I like to put myself into the perspective of ordinary players to look at the game. After a game is made, if I connect myself to the test. It's not fun, so why do you think players will pay for your game?"

"When I test my own game, I will try to play this game many times, and I will change it wherever I feel it is not fun. I will not start the next test until I think it's okay."

"I think, players can tolerate your poor game graphics, tolerate bugs in the game, and tolerate a lot of krypton gold content in the game, but the only thing they can't bear is not fun."

"So there is only one requirement for my own game, that is, it must be fun and make players feel happy when playing your game. If this is not achieved, then this game will undoubtedly fail for me. "

"It's no wonder that the game you made, Mr. Li, is welcomed by so many players," Bai Wei continued to ask: "Then when making the game, how can you tell if it is fun or not?"

Li Yuanhang thought for a while: "Four words:'Heart to heart'. For example, when you join a certain gameplay, ask yourself, if you are a player, do you like this gameplay? If you don't like this gameplay in your heart, then this gameplay It takes a lot of money and time but the benefits are not high, or the gameplay itself is not flattering. Joining the gameplay is just for joining, and it does not increase the player’s game experience..."

Bai Wei asked a lot of questions next, and Li Yuanhang picked some questions to answer, which made Bai Wei feel that this time he came here to gain a lot and it was not in vain.

"Next is the last question, Mr. Li, as the producer who has developed two hot games in succession, do you have any successful experience to share with those new entrants?"

Li Yuanhang pondered: "The game industry has unlimited prospects. As a producer, you have to set yourself a small goal that you can achieve. For example, I want to make a game with a monthly revenue of 100 million."

Bai Wei: "o(╯□╰)o……"

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