Its Just A Game

Chapter 46 - System Revamp project

So I decided to change somethings for the system as to me several things were either too many words or I felt was too similar to other things so I decided to change it till I was happy I will cause there to be a part of a chapter that will add the change in so it's not just a boop it's changed or I have to go rewrite it all as I know this needs some rewriting but I don't think I should. I want to leave this for me to look back on and be like how I changed in writing. Which right now is not much. Ps chapter either in 1 hour or tomorrow around this time.

[Name: Name of being will also show any titles

Race: what race they belong to

age: Only shown on a few characters

LVL 0 (0/100) switching to % so LVL 50 (40%)

Job(s): Offer's bonuses while doing what the job is and skills related to the job if you don't already have it. Can Only have one active Job.

Profession: Provides raw stars to certain stats for doing whatever the profession is, so, Baker would provide you with stats toward dexterity and maybe some other stats. While also boosting the Final product.

Class: Classes provide skills stats or even items(Only the rare Classes do you receive an Item.) as you lvl through the class and once completed gain a bonus. I can only have one unleveled class at a time. a class can be advanced to a specialized advanced class but you will have to have the class that combined into the advanced class. Consuming the classes in the process. Meaning you could re-level the consumed class. So let's say you use mage and swordsman to make magic swordsman you will be able to go relearn the classes without having to do anything to unlock it as you already unlocked it. You will also get the same completion bonus skills will gain a little understanding of them. Items will be returned to you/Repaired or gain a boost. There are a few classes that can be active while other classes are active.

Personal System <-Only people with special systems will have this system

Planet system <-This one is here to determine what your world will receive from the system. Increase the chances for rarer resources to grow or develop. Increase the chances of natural treasures spawning. Increases the chance of wild Raid bosses to spawn(More on wild raid bosses at the very bottom.)

Hp: /sec still the same

Mana: /sec still the same

Qi: /sec still the same

Stats explained at the bottom some changes on a few but a few big changes on others.

Str/Con/End-Body Score

Agi/Dex-Control Score

Int/Wis/(NEW)Per-(NEW)Soul Score

+Str +Con +End +Agi +Dex +Int +Wis (+1to all stats per lvl. MODIFIERS +body score stats, -control score stats +Spirit score)

Skills(active)

Skills(passive):

EPN0/EPP0] Still the same just a currency

Str/Strenght increases- Increase the concentration of muscles in your body. Increase possible stack size by 1 for every 15 points in Str. Increase physical damage by 1% per 25 points in Str.

Con/Constitution Health regen increased by 0.1/sec per 1 point in con. 1 point of Con = 10 points in Qi/Hp

End/Endurance Increase the amount of time able to be active without rest. 1 End=5 hp. 25 End=1% Pain resistance. Pain resistance caps at 90%.

Body score Every is the total of Str, Con and End added up. Every 100 points in Body score unlocks body talents. Body talents will change your body structure. Body talents can be used to increase the potential growth rate of physical stats. Body talents will stop being earned after all your potential is used. (increase in the growth rate of stats uses potential.)

Agi/Agility Increases reaction speed by 1% and speed by 1% every 10 points in agility.

Dex/Dexterity 20 Dex= 1% Increased flexibility, and muscle control

Control Score is the total of Agi and Dex added up. Every 100 points in Control score unlocks control talents. Control talents will change your muscles over your entire body or just parts will not cause deformation but can cause drastic decrees or Increase some stats to some stats. Control talents can be used to increase the potential growth rate of physical stats. Control talents will stop being earned after all your potential is used. (increase in the growth rate of stats uses potential.)

Int/Intelligence For every 20 int increase cast speed for spells by 1% and damage of skills by 2%.

Wis/Wisdom 1 Wis =resource generations by 0.1.

Per/Perception 25 Per = 1% increased Eyesight, 1% increased danger sense.

Cu/Cunning Increase the success of deceiving others. Increase the quality of plans formed. increase the quality of traps thought of.

Changed Soul Score is the total of Soul stats added up. Every 100 points in Soul score unlock's Soul talents. Soul talents will change your soul structure changes to your soul can cause overload to your body if not strong enough. Soul talents can be used to increase the potential growth rate of Soul stats. Spirit talents will stop being earned after all your potential is used. (increase in the growth rate of stats uses potential.)

WILD RAID BOSSES

First off, Raid bosses can be any race even human. To the system, everything is a monster or demon beast and all can survive purely based on instinct. With only being allowed Thought if it aligns with there instincts otherwise it is suppressed. Lastly, before some examples, They will have an instinct enhanced, while the others are suppressed. Intelligence will also be suppressed to the minimal levels needed for its main instinct to function and survive. Now for some examples, you can get, Human-Survival: hunting. First, you have Race quite obviously. Second, you have the instinct. Third, you will have a direction. In this case, its hunting meaning the raid boss will prioritize going on hunts for food and just for fun whenever it has free time from just trying to survive.

Example 2- Dire Wolf-Pack: Growth. Strait to Direction, Now this raid boss will be quite a bit smarter then other raid bosses as it will be given enough intelligence to know what is the best course of action to increase the growth of its pack and let's say if an action calls for its death it would gladly die to allow the pack to grow or let's say joining a nation or group of monsters allows the wolf more room to grow it will choose that for its pack. Last thing Raid bosses can have children. These children won't be bound by the system placed limitations on intelligence and will naturally grow into raid bosses.

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