The Fantasy Entertainment Empire

Chapter 255: The Game That Changed the World (Two in One)

The executive of SN who participated in this press conference asked a colleague next to him with a numb expression: "If the head office gives full support, can our new "God of War" series achieve a similar effect?"

The person sitting next to him is a technical executive of the Santa Monica studio, and his expression is also numb: "...Although I don't want to say it, but it really can't, we don't even know, how did they achieve this effect?"

The executive of SN took a deep breath, and now he only had one thought in his mind: Fortunately, this game is released on all platforms, and this game will also be available on the PS platform in the future.

The person in charge of the MS game department sitting on the other side suppressed the irritable emotions in his heart, growled and said to his assistant: "After the press conference is over, I will immediately make an appointment with the people from Dimension Entertainment, even if it costs more For the price, I also hope that this work can be exclusive to XB!"

On the Activision side, Arnold turned sideways to El Dawson and said, "Do you have any other questions about this game?"

El Dawson shook his head dully, and said, "No more..."

After a while, he woke up suddenly and said: "We must win the agency right of this game! It will mean a lot to us!"

El Dawson is not a fool. If all the previous contempt for "Taiwu 2" came from his arrogance and prejudice, when he really saw the quality of this work, those stupid emotions that shouldn't have , all disappeared completely, replaced by the shrewdness of the businessman.

For Activision, taking apart their independently operated and independently developed subsidiary Blizzard Entertainment, and only talking about this part of Activision, their success in games is actually a bit lame.

Look at their successful series of games, the most famous "Call of Duty" series, one a year, with sales of tens of millions; then, such as "Return to Wolfenstein", "Destiny" series, "Prototype" ...

Most of them are chug, chug games. Indeed, in North America, and even the entire Western world, gunfight games are more popular.

Here, there are almost no RPGs and action games, and even the closest "Prototype of Massacre" is not so pure.

Instead, look at their main competitor, EA. The "Need for Speed" series of racing cars, the "Dragon Age" series of RPGs, not to mention EA Sports, are their main products, NBA LIVE is not enough, but like the FIFA series, the newcomers will soon surpass the old football. Alright, the NFL of football...

These are very strong.

Even in the shootout category, they also have the "Battlefield" series and the "Mass Effect" series to compete with Activision.

In terms of content, Activision is really suffering.

And right now, it seems like a very good opportunity.

Although, this is a game with a Chinese background, but so what? From the current point of view, the quality displayed by this game has already passed the level very, very well. If it can be won and attributed to Activision's distribution, then it is obvious that Activision will make up for a big shortcoming in the competition in the game industry!

Judging from the quality alone, "Taiwu 2" has great value, combined with its own situation, it is obvious that it has greater commercial value for Activision!

Arnold sighed and said, "It's a pity...it's a bit too late."

El Dawson froze for a moment, and also showed a wry smile: "Yeah...it's all my fault..."

If, if they make up their minds earlier, they will definitely seize the opportunity to negotiate. And now, after this press conference, although no one has actually played it yet, the whole world knows that "Taiwu 2" is a good game.

At this time, if you want to compete for the global agency rights of this game, the price you have to pay will be much higher. Even, the price is on the one hand, and the duel with various old enemies will be even more stressful.

"No, this is not your responsibility alone." Arnold said, "Although I was very optimistic about this game before, but... I never thought it would be so good."

El Dawson was also silent.

Of course, Fan Zhe on the stage couldn't imagine the thoughts in the heads of these bigwigs below. However, he can also feel that the atmosphere of the whole scene has become very different.

He enjoyed this feeling very much, as if he was in control of the audience. What makes him even more excited is that he can have the opportunity, like today, to announce his company's works to the whole world.

"Okay, we're done talking about the fighting system." Fan Zhe looked at his watch, leaving only the last point for Dimension Entertainment's press conference.

He said regretfully: "What I'm going to talk about next is about the other biggest feature of our work. Due to time constraints, I can only briefly talk about it..."

Having said that, someone suddenly shouted in the audience: "Speak more!"

Looking down, I couldn't find who said it.

But immediately, booing and whistling sounded off the court one after another.

Fan Zhe was taken aback for a moment, and a voice came from the headset: "Mr. Fan, you can extend the time appropriately, it's okay."

There was no expression on his face, but he knew what to do.

For the organizers, the 'Dimension Entertainment', which was originally thought to be just finishing up at the end, has already created the biggest surprise in today's press conference. It can be clearly seen that when more and more information about "Taiwu 2" is exposed, the live streams around the world have become more popular.

Obviously, not only the people present, but also players all over the world are attracted by this new work brought by Fan Zhe, which may not have been heard before.

No matter the people at the scene or the audience watching the live broadcast, they can't wait to know more details about "Taiwu 2". I wish Fan Zhe could talk more.

That being the case, the organizer of the exhibition will naturally not obstruct it.

Fan Zhe held the microphone in his hand and continued: "I can feel everyone's enthusiasm, so good, let me talk about the point we are most proud of in the process of making "Taiwu 2", We call it 'dynamic rivers and lakes'."

"Jianghu is a word in Chinese culture. It does not really refer to rivers or lakes, but to a special environment. It refers to knights, sects, gangsters, etc., a series of unofficial organizations and individuals. constitutes a world environment."

"The so-called 'dynamic rivers and lakes', as the name suggests, this rivers and lakes will evolve, develop, and change by themselves."

"For every player, every time a game is restarted, there is almost nothing the same in this world except for the basic settings. All NPCs will be randomly generated, and they will all have their own personalities and have completely different experiences. , and thus went on to evolve a completely different story."

"Maybe, in your game, the abbot of Shaolin Temple is an upright old man, but in my game, he may be a benevolent man, and in another person's game, he may be a middle-aged man who takes over the position of abbot with great ambitions." The conspirator who is planning to lead Shaolin to set off storms in the rivers and lakes..."

"In the game, you can pursue the pleasure of fighting against the world with swords and chivalry, you can pursue a love that will last until death, and you can also be a playboy; you can strive to become a decent leader of a famous family, fight against evil ways, You can also be a peerless devil; you can help justice, or you can live in seclusion in the mountains and rivers and devote yourself to practicing martial arts, reading, and not asking about world affairs..."

Among Fan Zhe's words, the people present did not believe it very much to be honest.

Although, Fan Zhe's hype seems to describe a very powerful scene. They also believe that such a game will indeed exceed people's imagination if they can really see it...

Technically speaking, it is too difficult to achieve it.

However, no one dared to refute.

If Fan Zhe had just stepped into the live broadcast and said this directly, few people would believe it, and it might even attract ridicule and be regarded as a liar.

But now, it is different.

In the introduction of the previous map and the actual machine demonstration, Dimension Entertainment has demonstrated their powerful technical capabilities to the world.

They now say that they can make this "dynamic rivers and lakes", it seems that they still have considerable credibility?

Afterwards, the screen behind Fan Zhe also displayed some content related to "Dynamic Jianghu". For example, two Shaolin Temples with completely different atmospheres, for example, the scene where the Blood Sect and Fulong Altar unite to attack Zhujian Villa...

But even so, just from these few fragmented videos, it is hard for people to believe that what Fan Zhe said is really so easy to achieve.

Back then, when "Until Dawn", a game under the banner of an "interactive movie", was released, various promotions also focused on the "Butterfly Effect". It means that any choice the player makes in the game will affect the progress and ending of the game.

Many players, and even many media and game critics, were looking forward to this game before it went live.

However, after the final work was launched, many people were disappointed. Although the quality of the final game is not bad, as a horror story game, it is done fairly well, but this 'butterfly effect' does not reflect very well, it is more like a multi-ending mode, nothing more than more endings That's all.

But now, the so-called "dynamic rivers and lakes" proclaimed in "Taiwu 2" seems to have the same effect in many people's minds.

This is not distrust of Dimension Entertainment, on the contrary, in fact, with the actual machine demonstration they showed before, people have no doubts about the quality of the game.

However, Fan Zhe used "Dynamic Rivers and Lakes" to give everyone a too big and beautiful cake. People were worried whether this cake could be fulfilled.

Fan Zhe also thought of this point.

He said: "For the time being, we can only use words and some simple pictures to describe our 'Dynamic Jianghu', which may not be able to show the characteristics of our game very intuitively. But there is a good news, here you can also follow Everyone share."

"Now, the development progress of our "Taiwu Painting Scroll 2" has reached the very end. The main body of the game has basically been built. I think you can see it in the demonstration just now. At present , we only have a part of the art resources left, and some tricks are still being designed, but the amount is not much; at the same time, there are still some performance optimization work for various models, which are also in progress among."

"It is estimated that in about a month, we will be able to come up with a complete work. The relevant publicity work has already begun. We are very optimistic that within this year, our work will definitely be available online."

After he finished speaking, there was a clap of applause below.

Relatively speaking, this news is what serious people want to hear the most.

It is of course the most concerned thing for these players who have just raised their expectations for the game that the work can be launched as soon as possible.

At the same time, many agents present also heard the meaning from Fan Zhe's words: We are about to release it, and if you are interested, hurry up as soon as possible!

This is Dimension Entertainment, sending a signal of cooperation to all potential business partners.

The person in charge of the manufacturer present who is very interested in representing "Taiwu 2" is no longer thinking about the upcoming press conference. Most of them are starting to think about what conditions should be used to impress Dimension Entertainment and beat the competition. opponent.

...

After watching the whole press conference, Huang Jianghang looked at the sky. At this time in the early summer, it was already a little hazy.

I worked all day during the day, and stayed up all night chasing the press conference of the E3 exhibition. Seeing now, I have not slept for almost 20 hours. He had coffee in one hand and Red Bull in the other hand, and he watched the press conference with all his might.

But now, he is not sleepy at all.

At the press conference, Mr. Fan showed the work "Taiwu 2" to gamers all over the world, which is so exciting.

Especially for domestic players.

Huang Jianghang has always had a special feeling for domestic games.

When "Taiwu 2" came out, with its huge investment scale and excellent design, he felt that this game might be the "best domestically produced" game he was looking forward to.

But in the past, there were too many games and companies that were advertised under such a banner, so that he was always a little unsure: Can it really be made?

But today, after watching the press conference, he felt that he had no doubts.

After taking a sip of coffee, he poured the lipstick again. The taste of the two things mixed in his mouth, which was slightly sour and refreshed, which also made him more energetic.

Fingers tapped on the keyboard, and a title was written:

"This may be a work that will change the game in the world, and it comes from China!"

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