The Fantasy Entertainment Empire

Chapter 256 Media Trial Meeting (Two in One)

When Huang Jianghang was in front of his computer, cooperating with various screenshots and screen recording videos, frantically writing the manuscript, preparing to release it as soon as possible, the E3 exhibition officially started.

The booths of major manufacturers were full of voices.

The exhibition area of ​​a series of major manufacturers such as SN, MS, EA, UB, Activision, etc. has always been the place with the most people. All kinds of media, practitioners, and players who come in through some doorways all hope to come to the exhibition area of ​​the big factory, in order to find more information about those highly anticipated projects, or simply find opportunities to experience them in advance Click on the game.

This year, however, is slightly different.

Of course, there are still a lot of people in the exhibition areas of major manufacturers, but Dimension Entertainment can be said to have sprung up suddenly.

The organizers of the conference gave Dimension Entertainment a moderate exhibition area at the beginning, which is definitely better than some real small companies, but it is not particularly large.

However, after a press conference, the exhibition area of ​​Dimension Entertainment faced a turbulent flow of people, which was really not enough to watch.

Gomez was crowded in the crowd, and finally entered the front of Dimension Entertainment's exhibition area. It turned out that those who wanted to enter the exhibition area had already lined up in a long queue.

He couldn't help being a little dumbfounded - this is not 'removing the bra', E3 is not open to the general public, how come there are so many people? Why?

Gomez is the editor of IGN. As a media practitioner, of course he also watched the previous press conference.

As the world's top game media, IGN has a professional and complete game scoring system. The authority and professionalism of IGN ratings are among the best in the industry.

IGN editors will write game reviews, and then give a score from 0 to 10 with plus or minus 0.1 units to determine the playability of the game. The score depends on different factors such as performance, graphics, sound effects, gameplay, attractiveness, but the total score is not calculated from these values, but independent.

At the press conference, Gomez became very interested in "Taiwu 2" brought by Dimension Entertainment, so he naturally went to the "Dimension Entertainment" exhibition area.

He expected that the exhibition area of ​​Dimension Entertainment might be crowded, but it wasn't until he actually came here that he realized that the situation was even worse than he had imagined.

Smiling wryly, he lined up, and after a long time, he entered the exhibition area.

The exhibition area is still very narrow.

This time, the only work brought to E3 by "Dimension Entertainment" is "Taiwu 2", and the entire exhibition area is all about this work. Even the decoration style of the exhibition area is very Chinese.

On the walls around the exhibition area, there are many original paintings about "Taiwu 2". On the two projection screens, the opening animation about this work is played in rotation, as well as the three videos released at the press conference before, one about One about the map, one about the demonstration of the real machine, and one about the 'dynamic rivers and lakes'. In addition to these, it also includes some of the developers of this game, that is, the planning of Luozhou Studio and some interviews with the artists.

However, what attracted Gomez the most were the machines in the center of the exhibition. Some people have already sat on it, while others are surrounded by it.

They are playing "Taiwu Painting Scroll 2"!

From the press conference, Gomez still remembered that Mr. Fan Zhe, the leader of Dimension Entertainment, said that the development of "Taiwu Scroll 2" has come to an end, and the completion of the entire game is already very high. Now it seems that this statement is true. At the exhibition site, you can already see the beta version that can be played!

There are a total of six machines, one XB, one PS4, one PS4-pro, and three PCs with different configurations. There are people sitting on each machine, and many people are surrounded by melon eaters.

Gomez stood in line and watched the first-in-line players play games. Due to too many people and the distance is a bit far, even if Gomez is over 1.8 meters tall, he still needs to stand on his feet to watch.

From far away, he couldn't see the picture clearly, he could only vaguely see that someone was fighting, someone was studying the complicated martial art system, and someone was running around on the big map for sightseeing...

Looking at it this way, he didn't feel any enjoyment at all. On the contrary, he was even more anxious because he didn't see it clearly.

After queuing for a long time, it was finally his turn, and luckily, he was not assigned to the PC with poor configuration, but used PS4pro.

After connecting the handle, Gomez happily played the game.

He didn't start over, but simply took over the progress of the previous person to play. Due to the limited time, he didn't want to waste the opportunity on pinching people and going through the opening plot.

Holding the game controller, he quickly adapted to the game operation of "Taiwu Painting Scroll 2".

Here, he gave a high score first. This was the first time he came into contact with this game, and he hadn't encountered a tutorial, but even so, he quickly adapted to the operation of the game.

This means that "Taiwu 2" will be a game that is relatively easy to learn and will not have too high a learning cost.

In itself, this is also a reflection of the design level.

The character he manipulated was a big bearded man with long hair, wearing a fur coat, riding a maroon horse, galloping across a snowy field.

Opening the character log, he was looking at the system design of the entire game.

As soon as he saw it, he immediately felt that the design of the entire UI of the game was very simple, there were no fancy things, and the important functions were exposed and easy to find.

But when I really went to the next step, I found that this system is very special and quite complicated.

First of all, there is a huge difference from ordinary RPG games. This game does not have the concept of 'level' at all! The strength of a character seems to mainly depend on various attributes, skills and equipment.

Not to mention attributes and equipment, Gomez is quite easy to understand, even if those attributes look a bit weird, but they can be easily understood by combining them with some games he has played in the past.

But exercises are very interesting.

The quality of the exercises, the degree of cultivation of the exercises themselves, the various attributes of the exercises...

He is keenly aware that the so-called 'kung fu', from internal strength to external strength, from tricks to unique skills, the cultivation of these things, as well as the acquisition of powerful skills, may be the core key to the character development of this game.

However, just when Gomez was about to continue his research, there was a person next to him who kindly reminded him: "Hey, buddy, I suggest you stop researching, meet someone, and study for a while, try it out. The time is over."

Gomez woke up suddenly, and felt that what this person said was very right. After a little study of martial arts, he quickly turned off this martial arts system that obviously required a little in-depth research to understand.

Back in the game, he operated the maroon horse and ran on the snow. Goose feather snow fell one by one, and Gomez could even see a snowflake falling on his body and then slowly melting.

Even such details have been done? He was a little taken aback.

He switched the angle of view. In the heavy snow, he could vaguely see the snow-capped mountains in the distance and the snow-forest not far from him. It was beautifully done.

Just as they were about to continue exploring, there was a sound of horseshoes in the earphones.

Switching the angle of view, he saw three people coming on horseback behind him.

The person who reminded him just now spoke again: "The person who played here last time just offended the Vajra Sect of the Western Region sect, and he is being hunted down right now."

"Huh?" Upon hearing this, Gomez manipulated the character and ran away on horseback.

After running for two steps, I suddenly came to my senses - just play a game, I'm going to run away!

Moreover, isn't this just a chance to experience it!

So he turned his horse's head and ran back.

His operation triggered the plot.

Word bubbles popped up on the heads of the rushing knights: "If you hurt my family, the thief will die!"

Gomez could see the three knights running towards him, each holding a wildly shaped broadsword in his hand. And his own character doesn't even have a weapon.

Thinking back on it, his role, the main learning, seems to be 'fist'.

What the hell is a fist? Hit people empty-handed? Do people have knives?

A series of thoughts popped up in his head.

But as a mature game player, his reaction is not slow.

Recalling the attack operation, he used the R3 button to lock on to an enemy knight running ahead, and then pressed the attack button when he was approaching the opponent.

Then, he saw a big knife slashing horizontally from the opposite side, and the character he was controlling leaned up, dodged the knife on horseback like a movie scene, and then hit the person's side with his palm, knocked him off his horse.

But before Gomez's proud mood showed on his face, a knight behind him slashed at him again.

He hastily pressed down the parrying sword, and the protagonist clasped his hands together to hold the sword, but was still knocked off the horse by force.

Falling to the ground and standing up with the jump button, he started the battle with the three opponents.

To be honest, Gomez was a little uncomfortable with the fighting in "Taiwu 2" at first. This was different from the games he had played before. It lacked the feeling of punching to the flesh and killing heartily. Attacks were always blocked, blocked or dodged from various angles.

However, after getting used to it a little bit, he discovered that this gameplay has a very special feeling.

The movements between the fists and feet were beautiful, and he felt that he was really transformed into a knight controlled by himself in the game, fighting against three disciples of the Vajra Sect.

Moreover, it's not like "fist to the flesh" to have a sense of impact. Between fighting moves, dodging and parrying, the feedback you get after the attack is very sufficient, and there is a different kind of pleasure.

Especially when his character accumulated enough 'Qi', he used a set of moves called 'Five Angry Hands'.

First, at the bottom of the screen, a move logo and operation prompts appeared, and then he pressed R2 and the down button according to the operation prompts, and then he entered the move of 'Five Angry Hands'.

On the palm of his hand, with orange light, he continued to attack the enemy, and the whole movement changed, becoming more powerful and domineering! Fist and palm strike, the blow feeling is very different!

With two or three punches, he opened up the enemy's defense, stuck to the front and back, and finally knocked the enemy in front of him to the ground with a bang, unable to get up.

"Wow!"

"cool!"

The onlookers who watched the battle behind were full of praise.

On the screen just now, the set of attacks played by the character operated by Gomez really looks fierce.

Gomez was also a little proud, but immediately, another person came from behind.

Since he was attacked from behind, he had no vision, let alone parrying, he was slashed, and his blood bar dropped suddenly.

Gomez was so scared that he quickly turned around to deal with it.

He remembered the demonstration video of the real machine that he saw at the press conference before, the demonstration of 'Qinggong', which left a deep impression on him. He couldn't help but wanted to try it out, so he manipulated the character and used lightness skills.

Then……

"Damn it! Why is this character's qinggong so bad?"

The unlucky Gomez didn't notice that the character he used hadn't learned any good light skills, so he jumped vertically twice, which didn't produce any particularly good results. Instead, he was caught up and slashed twice, the lower left corner The blood bar is also directly bottomed out.

In the end, he was besieged to death by the remaining two opponents.

Dazed for a moment, Gomez looked at the black screen and couldn't believe it. His first game career in "Taiwu Picture Scroll" ended like this?

In the dark picture, he saw a hint:

"Because you have no successor, the 'Fuyu Sword Hilt' was left behind. One day, it was picked up by a young man and became the new 'Taiwu'..."

The screen turned brighter, and he appeared in a town in the snow. The game character in the middle of the screen turned into a teenager, holding a sword hilt in his hand, and then put it in his arms.

Seeing this, Gomez also remembered the background setting of this game.

The protagonist controlled by the player is the 'Heir of Taiwu'. And the most representative thing of Taiwu's descendants is the 'Fuyu Sword Hilt'. In the hilt of the sword is stored the protagonist's lifelong skills, and when the protagonist passes it on to his successors, his successors will be washed away from all their skills and gain the skills of their predecessors.

Taiwu, it was passed down from generation to generation.

In other words, in this game, if the player dies, it is equivalent to the complete death of the character. But the most important 'skill' and 'cultivation' can all be kept and given to another person.

This person will be the successor that the player intends to cultivate, such as friends, brothers, biological children, and apprentices.

And if the player has no heirs, then according to the game mode, the game will end directly on difficult difficulty, and the hero is ready to start over. In normal mode, the hilt will be lost, and then picked up by a randomly generated character, the player will control this character and start a new game.

Of course, if the player is not satisfied with the new random character, such as qualifications, appearance, etc., he can commit suicide and change. Or find a successor first, and just pass the sword on.

For this game setting, Gomez still likes it very much, and it has the sense of substitution of martial arts inheritance.

He started to operate the character again, and was about to play for a while, when the bell on the desktop rang.

"It's over? Didn't you agree on fifteen minutes? What? Fifteen minutes have passed? Impossible, I just played for a while!"

Gomez was still chattering as he walked away from the machine.

But, no matter what, he already thought from the bottom of his heart that this is a very good game, and after returning, he must give this game ten points!

Dimension Entertainment, a company that entered the game industry for the first time, brought a surprise gift to the whole world!

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