Most game companies only use the basic salary + project dividend and year-end bonus model. Some of the stingy bosses make a big-selling game, but they only give out a sum of money as a reward. Don't even think about dividends.

There are also some bosses who have a dark heart like this.

After the game is online, the boss will say that the cost has not been recovered yet, so no dividends will be paid;

After a while, when the data is adjusted, the boss will point to the nose of the chief strategy (planning team) and curse: "What do you guys do? Can you see the data like a dog? Get out of here!" The planning has been fired;

After another period of time, the game is stable and the server will not be down. The boss will point to the nose of the main program (program team) and curse: "Look at your level! The CTO of XXX company looked at our framework and felt This is a shitty! Do you still have a face here?" So the program went out too;

Then the boss said to Zhu Mei: "Our art is outsourced, so I think your level is limited. Will you go home and practice for a few years?"

R&D is gone, the boss said to shareholders at this time: "Let’s start paying dividends!"

Although this is just a cold joke, it truly reflects the status quo of many game development teams. The old people who promised dividends were emptied by the newcomers. Many old people got out before enjoying the dividends, and the newcomers didn't get the slightest dividend with low wages. The profit of the game goes into the pockets of the boss.

Li Yuanhang’s salary and benefits surpassed most of his peers. It’s not that Li Yuanhang is not interested in money, but that he has been dead once after crossing the road. He is a lot lighter of money. If his profit is less, he can In exchange for Shinhwa Network becoming bigger and stronger, then this effort is very worthwhile.

Under such favorable conditions, if his employees would choose to quit, he would really have nothing to say.

"Finally, let me talk about the issue of overtime. I think that long-term overtime will only kill your inspiration and creativity, so I don’t agree with unnecessary overtime. But as a game studio, it’s impossible to not work overtime at all. So I thought about it carefully and made the following decision."

Whether in his previous life or his predecessor, Li Yuanhang disliked unrestricted overtime. This can be said to be a forceful squeeze out of the last part of people's interests. Therefore, after he is now the master of the house, he immediately has no restrictions. Say no to overtime.

"In the early stage of the project, from the establishment of the project to the completion of the demo, there is no overtime at this stage. Even if you voluntarily work overtime, I will not pay you a penny of overtime. In the middle of the project, that is, during the period of A test, this stage Try not to work overtime as much as possible. If you can work overtime in order to catch up with work, I will pay for overtime in accordance with national regulations."

"Finally is the later stage of the project. From the beginning of the B test to the official launch, you all know that this is the busiest time. The bugs reported by countless players need to be resolved in time, so during this period, we will take turns to work overtime. The department is divided into two groups, and each group works one day overtime."

"Of course, if there is an urgent and major incident, you need to work overtime together. Well, that's all I want to say."

Although everyone knows that the game company promises to work less overtime when applying for Shinhwa. However, no one takes it too seriously. These years, domestic game companies that do not work overtime are really rare.

Now that I heard Li Yuanhang's solemn promise again, everyone was ecstatic after being surprised, and some girls almost cried with joy.

Whether it is in the past life or in the current world, Internet companies are hardest hit by overtime work, especially for companies that are short and fast, such as mobile games, 996 can be regarded as normal commuting, making everyone miserable.

At this time, Li Yuanhang said that he should not work overtime as much as possible, which is tantamount to a traveler who was thirsty in the desert and was so excited to see an oasis suddenly.

These days, who is really willing to work overtime every day?

Li Yuanhang looked at the expressions of his employees, basically with a look of joy, excitement and eagerness. He couldn't wait to start working immediately, nodded in satisfaction, he has given enough sweet dates, now it is their turn to start Performed: "Zhao Qiaoyi, you send everyone the plan for the new game."

Zhao Qiaoyi is a senior intern at the Academy of Fine Arts and a student of the same teacher as Wang Xiuqin. The teacher heard that Wang Xiuqin's studio was recruiting, so she asked her to let Zhao Qiaoyi come over for an internship.

Wang Xiuqin also knew that Zhao Qiaoyi was one of the teacher's most proud students in recent years, so he told Li Yuanhang about this. Li Yuanhang had asked Wang Xiuqin to beckon him, but he agreed without saying anything.

Zhao Qiaoyi has a lively and cheerful temperament. He is also a good-looking party. Seeing that his boss is young and single, he is also a big handsome guy. He likes to join Li Yuanhang when he is fine.

Li Yuanhang was worried that no one wanted to call, so Zhao Qiaoyi, in addition to his own work, also worked part-time errands and photocopying documents, which was regarded as a half secretary.

Of course, wages must also go up.

In the past few days, Zhao Qiaoyi also noticed that the boss of her own didn't mean that to her. Gradually, her thoughts faded and she focused on work.

"Okay."

Zhao Qiaoyi gave a crisp promise, then stood up, took out a stack of printed A4 papers from the document bag, and distributed them one by one to everyone present.

For a while, there was only the rustle of flipping through documents in the conference room, and a line of bold text appeared on the first page: "Monument Valley" development plan.

Speaking of the game "Monument Valley", it can be said to be a rage among many gamers. What is the representative work of the ninth art and every frame can be used as a wallpaper for this game.

What I don’t know is that the development team of "Monument Valley" has only eight people. The main designer KenWong has always been fond of architecture. He became a game designer by mistake, and has always wanted to be a building with the protagonist. game.

Until one day, KenWong was greatly inspired when he saw a painting by Escher. After referring to the Neemrana ladder wells, red walls, and monument to the murdered Jews, he finally produced "Monument Valley".

After the game has been on sale for two years, more than 26 million downloads have been made worldwide (many of which are attributable to the exemption), and the developer Ustwo earned at least 14.4 million US dollars.

In his previous life, when Li Yuanhang played "Monument Valley" for the first time, he was really amazed. There is such a beautiful and moving game in this world?

Every frame is as beautiful as wallpaper, every note is just right, and every chapter is a new adventure.

So when Li Yuanhang considered his second game, he immediately thought of "Monument Valley". Six years after its release, it still crushed most mobile games with a perfect score of 10 in Tapap.

What Li Yuanhang needs to consider now is that after the production of "Monument Valley", it still has a taste in the past life, and it will not be discovered after the game is made. How is this completely different from the previous life "Monument Valley" ?

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